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- some parentheses to silence GCC.
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@ -1262,7 +1262,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
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// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
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// but telefragging should still do enough damage to kill the player)
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// but telefragging should still do enough damage to kill the player)
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// Ignore players that are already dead.
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// Ignore players that are already dead.
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if ((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE) && player->playerstate != PST_DEAD)
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if (((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)) && player->playerstate != PST_DEAD)
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{
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{
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// If this is a voodoo doll we need to handle the real player as well.
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// If this is a voodoo doll we need to handle the real player as well.
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player->mo->health = target->health = player->health = 1;
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player->mo->health = target->health = player->health = 1;
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