From 2e1fa70cbf45e3b3bd89c686265aa9753ce41e96 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 25 Oct 2014 13:12:57 +0200 Subject: [PATCH] - some parentheses to silence GCC. --- src/p_interaction.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 252e8e8498..2ac29e11cf 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1262,7 +1262,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, // telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor, // but telefragging should still do enough damage to kill the player) // Ignore players that are already dead. - if ((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE) && player->playerstate != PST_DEAD) + if (((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)) && player->playerstate != PST_DEAD) { // If this is a voodoo doll we need to handle the real player as well. player->mo->health = target->health = player->health = 1;