- forced node rebuild for two Memento Mori maps

https://forum.zdoom.org/viewtopic.php?t=70037
This commit is contained in:
alexey.lysiuk 2020-10-01 11:02:59 +03:00
parent f467e4bc33
commit 2cb1438f93

View file

@ -194,6 +194,8 @@ A9A9A728E689266939C1B71655F320CA // pl2.wad map25
62CA74092FC88C1E7FE2D0B1A8034E29 // pl2.wad map29 62CA74092FC88C1E7FE2D0B1A8034E29 // pl2.wad map29
19E1CFD717FC6BBA9371F0F529B4CDFF // ur_final.wad map27 19E1CFD717FC6BBA9371F0F529B4CDFF // ur_final.wad map27
836E09559FF22A7A37C2587F7EAFF1EE // Requiem MAP29 - Incorrect sector lighting and vanishing items 836E09559FF22A7A37C2587F7EAFF1EE // Requiem MAP29 - Incorrect sector lighting and vanishing items
35F80C968E1D41D37E543AF74F862A31 // Memento Mori map15
F73A74BD9346AD3B6AF8246F7B389A1E // Memento Mori map20
{ {
rebuildnodes rebuildnodes
} }