First, take care of usdf.txt

Updated about the new 'goodbye' property.
This commit is contained in:
FishyClockwork 2016-10-14 09:13:31 +02:00 committed by Christoph Oelckers
parent 0370592422
commit 0df6ba6951

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@ -87,14 +87,16 @@ conversation // Starts a dialog.
page // Starts a new page. Pages are automatically numbered starting at 1. page // Starts a new page. Pages are automatically numbered starting at 1.
{ {
name = <string>; // Name that goes in the upper left hand corner name = <string>; // Name that goes in the upper left hand corner
panel = <string>; // Name of lump to render as the background. panel = <string>; // Name of lump to render as the background.
voice = <string>; // Narration sound lump. voice = <string>; // Narration sound lump.
dialog = <string>; // Dialog of the page. dialog = <string>; // Dialog of the page.
drop = <integer>; // mobj for the object to drop if the actor is goodbye = <string>; // Custom goodbye message. If omitted then the
// killed. // generic goodbyes will be displayed instead.
link = <integer>; // Page to jump to if all ifitem conditions are drop = <integer>; // mobj for the object to drop if the actor is
// satisified. // killed.
link = <integer>; // Page to jump to if all ifitem conditions are
// satisified.
// jumps to the specified page if the player has the specified amount // jumps to the specified page if the player has the specified amount
// or more of item in their inventory. This can be repeated as many // or more of item in their inventory. This can be repeated as many