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First, take care of usdf.txt
Updated about the new 'goodbye' property.
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1 changed files with 10 additions and 8 deletions
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@ -87,14 +87,16 @@ conversation // Starts a dialog.
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page // Starts a new page. Pages are automatically numbered starting at 1.
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page // Starts a new page. Pages are automatically numbered starting at 1.
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{
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{
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name = <string>; // Name that goes in the upper left hand corner
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name = <string>; // Name that goes in the upper left hand corner
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panel = <string>; // Name of lump to render as the background.
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panel = <string>; // Name of lump to render as the background.
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voice = <string>; // Narration sound lump.
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voice = <string>; // Narration sound lump.
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dialog = <string>; // Dialog of the page.
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dialog = <string>; // Dialog of the page.
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drop = <integer>; // mobj for the object to drop if the actor is
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goodbye = <string>; // Custom goodbye message. If omitted then the
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// killed.
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// generic goodbyes will be displayed instead.
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link = <integer>; // Page to jump to if all ifitem conditions are
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drop = <integer>; // mobj for the object to drop if the actor is
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// satisified.
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// killed.
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link = <integer>; // Page to jump to if all ifitem conditions are
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// satisified.
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// jumps to the specified page if the player has the specified amount
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// jumps to the specified page if the player has the specified amount
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// or more of item in their inventory. This can be repeated as many
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// or more of item in their inventory. This can be repeated as many
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