From 0df6ba69516d239a3a5f255a72e1b0edb0673c72 Mon Sep 17 00:00:00 2001 From: FishyClockwork Date: Fri, 14 Oct 2016 09:13:31 +0200 Subject: [PATCH] First, take care of usdf.txt Updated about the new 'goodbye' property. --- specs/usdf.txt | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/specs/usdf.txt b/specs/usdf.txt index 1367ccfbf9..c3c286f20b 100644 --- a/specs/usdf.txt +++ b/specs/usdf.txt @@ -87,14 +87,16 @@ conversation // Starts a dialog. page // Starts a new page. Pages are automatically numbered starting at 1. { - name = ; // Name that goes in the upper left hand corner - panel = ; // Name of lump to render as the background. - voice = ; // Narration sound lump. - dialog = ; // Dialog of the page. - drop = ; // mobj for the object to drop if the actor is - // killed. - link = ; // Page to jump to if all ifitem conditions are - // satisified. + name = ; // Name that goes in the upper left hand corner + panel = ; // Name of lump to render as the background. + voice = ; // Narration sound lump. + dialog = ; // Dialog of the page. + goodbye = ; // Custom goodbye message. If omitted then the + // generic goodbyes will be displayed instead. + drop = ; // mobj for the object to drop if the actor is + // killed. + link = ; // Page to jump to if all ifitem conditions are + // satisified. // jumps to the specified page if the player has the specified amount // or more of item in their inventory. This can be repeated as many