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- Changed FMOD init() to allocate some virtual channels.
SVN r1387 (trunk)
This commit is contained in:
parent
b680840073
commit
07a2da40f1
3 changed files with 13 additions and 6 deletions
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@ -1,4 +1,5 @@
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January 31, 2009
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- Changed FMOD init() to allocate some virtual channels.
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- Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test.
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January 30, 2009
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@ -163,7 +163,8 @@ void S_NoiseDebug (void)
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screen->DrawText (SmallFont, CR_GOLD, 220, y, "vol", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 260, y, "dist", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 300, y, "chan", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 340, y, "flags", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 340, y, "pri", TAG_DONE);
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screen->DrawText (SmallFont, CR_GOLD, 380, y, "flags", TAG_DONE);
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y += 8;
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if (Channels == NULL)
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@ -231,6 +232,10 @@ void S_NoiseDebug (void)
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mysnprintf(temp, countof(temp), "%d", chan->EntChannel);
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screen->DrawText(SmallFont, color, 300, y, temp, TAG_DONE);
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// Priority
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mysnprintf(temp, countof(temp), "%d", chan->Priority);
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screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE);
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// Flags
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mysnprintf(temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE",
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(chan->ChanFlags & CHAN_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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@ -241,7 +246,7 @@ void S_NoiseDebug (void)
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(chan->ChanFlags & CHAN_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK);
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screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE);
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screen->DrawText(SmallFont, color, 380, y, temp, TAG_DONE);
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y += 8;
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if (chan->PrevChan == &Channels)
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@ -940,7 +945,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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// Select priority.
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if (type == SOURCE_None || actor == players[consoleplayer].camera)
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{
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basepriority = 40;
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basepriority = 80;
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}
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else
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{
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@ -1664,7 +1669,7 @@ void S_EvictAllChannels()
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{
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S_StopChannel(chan);
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}
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assert(chan->NextChan == next);
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// assert(chan->NextChan == next);
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}
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}
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}
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@ -805,7 +805,7 @@ bool FMODSoundRenderer::Init()
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}
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for (;;)
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{
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result = Sys->init(snd_channels + NUM_EXTRA_SOFTWARE_CHANNELS, initflags, 0);
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result = Sys->init(MAX(*snd_channels, MAX_CHANNELS), initflags, 0);
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if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
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{
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// Possible causes of a buffer creation failure:
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@ -1435,7 +1435,7 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
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GDistScale = distscale;
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// Experiments indicate that playSound will ignore priorities and always succeed
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// as long as the paremeters are set properly. It will first try to kick out sounds
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// as long as the parameters are set properly. It will first try to kick out sounds
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// with the same priority level but has no problem with kicking out sounds at
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// higher priority levels if it needs to.
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result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx.data, true, &chan);
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@ -1488,6 +1488,7 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
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return NULL;
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}
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chan->setPaused(false);
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chan->getPriority(&def_priority);
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FISoundChannel *schan = CommonChannelSetup(chan, reuse_chan);
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schan->Rolloff = *rolloff;
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return schan;
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