mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- added the last missing bits of the savegame code - thinker list deserialization and handling of players during hub travel. Now testing is what remains...
This commit is contained in:
parent
edb7f7959e
commit
01d28e3eb2
6 changed files with 130 additions and 63 deletions
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@ -1001,7 +1001,6 @@ set( FASTMATH_SOURCES
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)
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set (PCH_SOURCES
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json.cpp
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actorptrselect.cpp
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am_map.cpp
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b_bot.cpp
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@ -116,6 +116,85 @@ void DThinker::SaveList(FSerializer &arc, DThinker *node)
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
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{
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//DThinker *thinker;
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//BYTE stat;
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//int statcount;
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int i;
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if (arc.isWriting())
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{
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arc.BeginArray("thinkers");
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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arc.BeginArray(nullptr);
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SaveList(arc, Thinkers[i].GetHead());
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SaveList(arc, FreshThinkers[i].GetHead());
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arc.EndArray();
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}
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arc.EndArray();
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}
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else
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{
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if (arc.BeginArray("thinkers"))
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{
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (arc.BeginArray(nullptr))
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{
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int size = arc.ArraySize();
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for (int j = 0; j < size; j++)
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{
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DThinker *thinker;
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arc(nullptr, thinker);
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if (thinker != nullptr)
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{
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// This may be a player stored in their ancillary list. Remove
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// them first before inserting them into the new list.
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if (thinker->NextThinker != nullptr)
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{
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thinker->Remove();
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}
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// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
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// list. Anything else goes in the regular Thinkers list.
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if (thinker->ObjectFlags & OF_EuthanizeMe)
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{
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// This thinker was destroyed during the loading process. Do
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// not link it into any list.
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}
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else if (thinker->ObjectFlags & OF_JustSpawned)
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{
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FreshThinkers[i].AddTail(thinker);
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thinker->PostSerialize();
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}
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else
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{
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Thinkers[i].AddTail(thinker);
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thinker->PostSerialize();
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}
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}
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}
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arc.EndArray();
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}
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}
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arc.EndArray();
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DThinker::DThinker (int statnum) throw()
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{
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NextThinker = NULL;
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39
src/json.cpp
39
src/json.cpp
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@ -1,39 +0,0 @@
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#include "serializer.h"
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#include "r_local.h"
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#include "p_setup.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "a_sharedglobal.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
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{
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//DThinker *thinker;
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//BYTE stat;
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//int statcount;
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int i;
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if (arc.isWriting())
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{
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arc.BeginArray("thinkers");
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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arc.BeginArray(nullptr);
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SaveList(arc, Thinkers[i].GetHead());
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SaveList(arc, FreshThinkers[i].GetHead());
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arc.EndArray();
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}
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arc.EndArray();
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}
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else
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{
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}
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}
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@ -63,10 +63,6 @@
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#include "r_renderer.h"
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#include "serializer.h"
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// just the stuff that already got converted to FSerializer so that it can be seen as 'done' when searching.
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#include "zzz_old.cpp"
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//
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// Thinkers
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//
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@ -905,7 +901,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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{
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P_DestroyThinkers(hubload);
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interpolator.ClearInterpolations();
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arc.ReadObjects();
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arc.ReadObjects(hubload);
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}
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arc("level.flags", level.flags)
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@ -31,6 +31,7 @@
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#include "v_text.h"
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char nulspace[1024 * 1024 * 4];
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bool save_full = false; // for testing. Should be removed afterward.
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//==========================================================================
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//
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@ -206,7 +207,7 @@ struct FReader
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rapidjson::Document doc;
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mDoc.Parse(buffer, length);
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mObjects.Push(FJSONObject(&mDoc));
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memset(mPlayers, 0, sizeof(mPlayers));
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memset(mPlayers, -1, sizeof(mPlayers));
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}
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rapidjson::Value *FindKey(const char *key)
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@ -806,7 +807,7 @@ void FSerializer::WriteObjects()
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//
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//==========================================================================
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void FSerializer::ReadObjects()
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void FSerializer::ReadObjects(bool hubtravel)
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{
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bool founderrors = false;
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@ -823,6 +824,7 @@ void FSerializer::ReadObjects()
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if (BeginObject(nullptr))
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{
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FString clsname; // do not deserialize the class type directly so that we can print appropriate errors.
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int pindex = -1;
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Serialize(*this, "classtype", clsname, nullptr);
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PClass *cls = PClass::FindClass(clsname);
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@ -830,6 +832,7 @@ void FSerializer::ReadObjects()
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{
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Printf("Unknown object class '%d' in savegame", clsname.GetChars());
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founderrors = true;
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r->mDObjects[i] = RUNTIME_CLASS(AActor)->CreateNew(); // make sure we got at least a valid pointer for the duration of the loading process.
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}
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else
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{
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@ -849,33 +852,60 @@ void FSerializer::ReadObjects()
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for (unsigned i = 0; i < r->mDObjects.Size(); i++)
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{
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auto obj = r->mDObjects[i];
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try
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if (BeginObject(nullptr))
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{
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if (BeginObject(nullptr))
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if (obj != nullptr)
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{
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int pindex = -1;
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Serialize(*this, "playerindex", pindex, nullptr);
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if (obj != nullptr)
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if (hubtravel)
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{
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if (pindex >= 0 && pindex < MAXPLAYERS)
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// mark this as a hub travelling player. This needs to be taken care of later and be replaced with the real travelling player,
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// but that's better done at the end of this loop so that inventory ownership is not getting messed up.
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Serialize(*this, "playerindex", pindex, nullptr);
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if (hubtravel && pindex >= 0 && pindex < MAXPLAYERS)
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{
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obj->ObjectFlags |= OF_LoadedPlayer;
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r->mPlayers[pindex] = int(i);
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}
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}
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try
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{
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obj->SerializeUserVars(*this);
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obj->Serialize(*this);
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}
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EndObject();
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catch (CRecoverableError &err)
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{
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// In case something in here throws an error, let's continue and deal with it later.
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Printf(TEXTCOLOR_RED "'%s'\n while restoring %s", err.GetMessage(), obj ? obj->GetClass()->TypeName.GetChars() : "invalid object");
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mErrors++;
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}
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}
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}
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catch (CRecoverableError &err)
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{
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Printf(TEXTCOLOR_RED "'%s'\n while restoring %s", err.GetMessage(),obj? obj->GetClass()->TypeName.GetChars() : "invalid object");
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mErrors++;
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EndObject();
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}
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}
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}
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EndArray();
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if (hubtravel)
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{
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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int pindex = r->mPlayers[i];
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if (pindex != -1)
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{
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if (players[i].mo != nullptr)
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{
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r->mDObjects[pindex]->Destroy();
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DObject::StaticPointerSubstitution(r->mDObjects[pindex], players[i].mo);
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r->mDObjects[pindex] = players[i].mo;
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}
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else
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{
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players[i].mo = static_cast<APlayerPawn*>(r->mDObjects[pindex]);
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}
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}
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}
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}
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DThinker::bSerialOverride = false;
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assert(!founderrors);
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if (founderrors)
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@ -7,6 +7,8 @@
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#include "r_defs.h"
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#include "resourcefiles/file_zip.h"
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extern bool save_full;
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struct ticcmd_t;
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struct usercmd_t;
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bool OpenReader(const char *buffer, size_t length);
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bool OpenReader(FCompressedBuffer *input);
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void Close();
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void ReadObjects();
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void ReadObjects(bool hubtravel);
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bool BeginObject(const char *name);
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void EndObject();
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bool BeginArray(const char *name);
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@ -108,13 +110,13 @@ public:
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template<class T>
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FSerializer &operator()(const char *key, T &obj, T &def)
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{
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return Serialize(*this, key, obj, &def);
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return Serialize(*this, key, obj, save_full? nullptr : &def);
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}
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template<class T>
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FSerializer &Array(const char *key, T *obj, int count, bool fullcompare = false)
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{
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if (fullcompare && isWriting() && nullcmp(obj, count * sizeof(T)))
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if (!save_full && fullcompare && isWriting() && nullcmp(obj, count * sizeof(T)))
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{
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return *this;
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}
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template<class T>
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FSerializer &Array(const char *key, T *obj, T *def, int count, bool fullcompare = false)
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{
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if (fullcompare && isWriting() && def != nullptr && !memcmp(obj, def, count * sizeof(T)))
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if (!save_full && fullcompare && isWriting() && def != nullptr && !memcmp(obj, def, count * sizeof(T)))
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{
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return *this;
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}
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