gzdoom/wadsrc/static/zscript/hexen/hexendecorations.txt

1707 lines
14 KiB
Text
Raw Normal View History

2016-10-17 22:49:13 +00:00
class ZWingedStatue : Actor
{
Default
{
Radius 10;
Height 62;
+SOLID
}
States
{
Spawn:
STTW A -1;
Stop;
}
}
class ZRock1 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
RCK1 A -1;
Stop;
}
}
class ZRock2 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
RCK2 A -1;
Stop;
}
}
class ZRock3 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
RCK3 A -1;
Stop;
}
}
class ZRock4 : Actor
{
Default
{
Radius 20;
Height 16;
+SOLID
2016-10-17 22:49:13 +00:00
}
States
{
Spawn:
RCK4 A -1;
Stop;
}
}
class ZChandelier : Actor
{
Default
{
Radius 20;
Height 60;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
CDLR ABC 4;
Loop;
}
}
class ZChandelierUnlit : Actor
{
Default
{
Radius 20;
Height 60;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
CDLR D -1;
Stop;
}
}
class ZTreeDead : Actor
{
Default
{
Radius 10;
Height 96;
+SOLID
}
States
{
Spawn:
ZTRE A -1;
Stop;
}
}
class ZTree : Actor
{
Default
{
Radius 15;
Height 128;
+SOLID
}
States
{
Spawn:
ZTRE A -1;
Stop;
}
}
class ZTreeSwamp150 : Actor
{
Default
{
Radius 10;
Height 150;
+SOLID
}
States
{
Spawn:
TRES A -1;
Stop;
}
}
class ZTreeSwamp120 : Actor
{
Default
{
Radius 10;
Height 120;
+SOLID
}
States
{
Spawn:
TRE3 A -1;
Stop;
}
}
class ZStumpBurned : Actor
{
Default
{
Radius 12;
Height 20;
+SOLID
}
States
{
Spawn:
STM1 A -1;
Stop;
}
}
class ZStumpBare : Actor
{
Default
{
Radius 12;
Height 20;
+SOLID
}
States
{
Spawn:
STM2 A -1;
Stop;
}
}
class ZStumpSwamp1 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
STM3 A -1;
Stop;
}
}
class ZStumpSwamp2 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
STM4 A -1;
Stop;
}
}
class ZShroomLarge1 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH1 A -1;
Stop;
}
}
class ZShroomLarge2 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH2 A -1;
Stop;
}
}
class ZShroomLarge3 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH3 A -1;
Stop;
}
}
class ZShroomSmall1 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH4 A -1;
Stop;
}
}
class ZShroomSmall2 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH5 A -1;
Stop;
}
}
class ZShroomSmall3 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH6 A -1;
Stop;
}
}
class ZShroomSmall4 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH7 A -1;
Stop;
}
}
class ZShroomSmall5 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
MSH8 A -1;
Stop;
}
}
class ZStalagmitePillar : Actor
{
Default
{
Radius 8;
Height 138;
+SOLID
}
States
{
Spawn:
SGMP A -1;
Stop;
}
}
class ZStalagmiteLarge : Actor
{
Default
{
Radius 8;
Height 48;
+SOLID
}
States
{
Spawn:
SGM1 A -1;
Stop;
}
}
class ZStalagmiteMedium : Actor
{
Default
{
Radius 6;
Height 40;
+SOLID
}
States
{
Spawn:
SGM2 A -1;
Stop;
}
}
class ZStalagmiteSmall : Actor
{
Default
{
Radius 8;
Height 36;
+SOLID
}
States
{
Spawn:
SGM3 A -1;
Stop;
}
}
class ZStalactiteLarge : Actor
{
Default
{
Radius 8;
Height 66;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SLC1 A -1;
Stop;
}
}
class ZStalactiteMedium : Actor
{
Default
{
Radius 6;
Height 50;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SLC2 A -1;
Stop;
}
}
class ZStalactiteSmall : Actor
{
Default
{
Radius 8;
Height 40;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
SLC3 A -1;
Stop;
}
}
class ZMossCeiling1 : Actor
{
Default
{
Radius 20;
Height 20;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
MSS1 A -1;
Stop;
}
}
class ZMossCeiling2 : Actor
{
Default
{
Radius 20;
Height 24;
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
MSS2 A -1;
Stop;
}
}
class ZSwampVine : Actor
{
Default
{
Radius 8;
Height 52;
+SOLID
}
States
{
Spawn:
SWMV A -1;
Stop;
}
}
class ZCorpseKabob : Actor
{
Default
{
Radius 10;
Height 92;
+SOLID
}
States
{
Spawn:
CPS1 A -1;
Stop;
}
}
class ZCorpseSleeping : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
CPS2 A -1;
Stop;
}
}
class ZTombstoneRIP : Actor
{
Default
{
Radius 10;
Height 46;
+SOLID
}
States
{
Spawn:
TMS1 A -1;
Stop;
}
}
class ZTombstoneShane : Actor
{
Default
{
Radius 10;
Height 46;
+SOLID
}
States
{
Spawn:
TMS2 A -1;
Stop;
}
}
class ZTombstoneBigCross : Actor
{
Default
{
Radius 10;
Height 46;
+SOLID
}
States
{
Spawn:
TMS3 A -1;
Stop;
}
}
class ZTombstoneBrianR : Actor
{
Default
{
Radius 10;
Height 52;
+SOLID
}
States
{
Spawn:
TMS4 A -1;
Stop;
}
}
class ZTombstoneCrossCircle : Actor
{
Default
{
Radius 10;
Height 52;
+SOLID
}
States
{
Spawn:
TMS5 A -1;
Stop;
}
}
class ZTombstoneSmallCross : Actor
{
Default
{
Radius 8;
Height 46;
+SOLID
}
States
{
Spawn:
TMS6 A -1;
Stop;
}
}
class ZTombstoneBrianP : Actor
{
Default
{
Radius 8;
Height 46;
+SOLID
}
States
{
Spawn:
TMS7 A -1;
Stop;
}
}
class ZCorpseHanging : Actor
{
Default
{
Radius 6;
Height 75;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
CPS3 A -1;
Stop;
}
}
class ZStatueGargoyleGreenTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
STT2 A -1;
Stop;
}
}
class ZStatueGargoyleBlueTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
STT3 A -1;
Stop;
}
}
class ZStatueGargoyleGreenShort : Actor
{
Default
{
Radius 14;
Height 62;
+SOLID
}
States
{
Spawn:
STT4 A -1;
Stop;
}
}
class ZStatueGargoyleBlueShort : Actor
{
Default
{
Radius 14;
Height 62;
+SOLID
}
States
{
Spawn:
STT5 A -1;
Stop;
}
}
class ZStatueGargoyleStripeTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
GAR1 A -1;
Stop;
}
}
class ZStatueGargoyleDarkRedTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
GAR2 A -1;
Stop;
}
}
class ZStatueGargoyleRedTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
GAR3 A -1;
Stop;
}
}
class ZStatueGargoyleTanTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
GAR4 A -1;
Stop;
}
}
class ZStatueGargoyleRustTall : Actor
{
Default
{
Radius 14;
Height 108;
+SOLID
}
States
{
Spawn:
GAR5 A -1;
Stop;
}
}
class ZStatueGargoyleDarkRedShort : Actor
{
Default
{
Radius 14;
Height 62;
+SOLID
}
States
{
Spawn:
GAR6 A -1;
Stop;
}
}
class ZStatueGargoyleRedShort : Actor
{
Default
{
Radius 14;
Height 62;
+SOLID
}
States
{
Spawn:
GAR7 A -1;
Stop;
}
}
class ZStatueGargoyleTanShort : Actor
{
Default
{
Radius 14;
Height 62;
+SOLID
}
States
{
Spawn:
GAR8 A -1;
Stop;
}
}
class ZStatueGargoyleRustShort : Actor
{
Default
{
Radius 14;
Height 62;
+SOLID
}
States
{
Spawn:
GAR9 A -1;
Stop;
}
}
class ZBannerTattered : Actor
{
Default
{
Radius 8;
Height 120;
+SOLID
}
States
{
Spawn:
BNR1 A -1;
Stop;
}
}
class ZTreeLarge1 : Actor
{
Default
{
Radius 15;
Height 180;
+SOLID
}
States
{
Spawn:
TRE4 A -1;
Stop;
}
}
class ZTreeLarge2 : Actor
{
Default
{
Radius 15;
Height 180;
+SOLID
}
States
{
Spawn:
TRE5 A -1;
Stop;
}
}
class ZTreeGnarled1 : Actor
{
Default
{
Radius 22;
Height 100;
+SOLID
}
States
{
Spawn:
TRE6 A -1;
Stop;
}
}
class ZTreeGnarled2 : Actor
{
Default
{
Radius 22;
Height 100;
+SOLID
}
States
{
Spawn:
TRE7 A -1;
Stop;
}
}
class ZLog : Actor
{
Default
{
Radius 20;
Height 25;
+SOLID
}
States
{
Spawn:
LOGG A -1;
Stop;
}
}
class ZStalactiteIceLarge : Actor
{
Default
{
Radius 8;
Height 66;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
ICT1 A -1;
Stop;
}
}
class ZStalactiteIceMedium : Actor
{
Default
{
Radius 5;
Height 50;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
ICT2 A -1;
Stop;
}
}
class ZStalactiteIceSmall : Actor
{
Default
{
Radius 4;
Height 32;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
ICT3 A -1;
Stop;
}
}
class ZStalactiteIceTiny : Actor
{
Default
{
Radius 4;
Height 8;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
ICT4 A -1;
Stop;
}
}
class ZStalagmiteIceLarge : Actor
{
Default
{
Radius 8;
Height 66;
+SOLID
}
States
{
Spawn:
ICM1 A -1;
Stop;
}
}
class ZStalagmiteIceMedium : Actor
{
Default
{
Radius 5;
Height 50;
+SOLID
}
States
{
Spawn:
ICM2 A -1;
Stop;
}
}
class ZStalagmiteIceSmall : Actor
{
Default
{
Radius 4;
Height 32;
+SOLID
}
States
{
Spawn:
ICM3 A -1;
Stop;
}
}
class ZStalagmiteIceTiny : Actor
{
Default
{
Radius 4;
Height 8;
+SOLID
}
States
{
Spawn:
ICM4 A -1;
Stop;
}
}
class ZRockBrown1 : Actor
{
Default
{
Radius 17;
Height 72;
+SOLID
}
States
{
Spawn:
RKBL A -1;
Stop;
}
}
class ZRockBrown2 : Actor
{
Default
{
Radius 15;
Height 50;
+SOLID
}
States
{
Spawn:
RKBS A -1;
Stop;
}
}
class ZRockBlack : Actor
{
Default
{
Radius 20;
Height 40;
+SOLID
}
States
{
Spawn:
RKBK A -1;
Stop;
}
}
class ZRubble1 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
RBL1 A -1;
Stop;
}
}
class ZRubble2 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
RBL2 A -1;
Stop;
}
}
class ZRubble3 : Actor
{
Default
{
Radius 20;
Height 16;
}
States
{
Spawn:
RBL3 A -1;
Stop;
}
}
class ZVasePillar : Actor
{
Default
{
Radius 12;
Height 54;
+SOLID
}
States
{
Spawn:
VASE A -1;
Stop;
}
}
class ZCorpseLynched : Actor
{
Default
{
Radius 11;
Height 95;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
CPS4 A -1;
Stop;
}
}
class ZCandle : Actor
{
Default
{
Radius 20;
Height 16;
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CNDL ABC 4 Bright;
Loop;
}
}
class ZBarrel : Actor
{
Default
{
Radius 15;
Height 32;
+SOLID
}
States
{
Spawn:
ZBAR A -1;
Stop;
}
}
class ZBucket : Actor
{
Default
{
Radius 8;
Height 72;
+SOLID
+SPAWNCEILING
+NOGRAVITY
}
States
{
Spawn:
BCKT A -1;
Stop;
}
}
class FireThing : Actor
{
Default
{
Radius 5;
Height 10;
+SOLID
}
States
{
Spawn:
FSKL A 4 Bright;
FSKL B 3 Bright;
FSKL C 4 Bright;
FSKL D 3 Bright;
FSKL E 4 Bright;
FSKL F 3 Bright;
FSKL G 4 Bright;
FSKL H 3 Bright;
FSKL I 4 Bright;
Loop;
}
}
class BrassTorch : Actor
{
Default
{
Radius 6;
Height 35;
+SOLID
}
States
{
Spawn:
BRTR ABCDEFGHIJKLM 4 Bright;
Loop;
}
}
class ZBlueCandle : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
BCAN ABCDE 5 Bright;
Loop;
}
}
class ZIronMaiden : Actor
{
Default
{
Radius 12;
Height 60;
+SOLID
}
States
{
Spawn:
IRON A -1;
Stop;
}
}
class ZChainBit32 : Actor
{
Default
{
Radius 4;
Height 32;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS A -1;
Stop;
}
}
class ZChainBit64 : Actor
{
Default
{
Radius 4;
Height 64;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS B -1;
Stop;
}
}
class ZChainEndHeart : Actor
{
Default
{
Radius 4;
Height 32;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS C -1;
Stop;
}
}
class ZChainEndHook1 : Actor
{
Default
{
Radius 4;
Height 32;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS D -1;
Stop;
}
}
class ZChainEndHook2 : Actor
{
Default
{
Radius 4;
Height 32;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS E -1;
Stop;
}
}
class ZChainEndSpike : Actor
{
Default
{
Radius 4;
Height 32;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS F -1;
Stop;
}
}
class ZChainEndSkull : Actor
{
Default
{
Radius 4;
Height 32;
+SPAWNCEILING
+NOGRAVITY
+NOBLOCKMAP
}
States
{
Spawn:
CHNS G -1;
Stop;
}
}
class TableShit1 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST1 A -1;
Stop;
}
}
class TableShit2 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST2 A -1;
Stop;
}
}
class TableShit3 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST3 A -1;
Stop;
}
}
class TableShit4 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST4 A -1;
Stop;
}
}
class TableShit5 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST5 A -1;
Stop;
}
}
class TableShit6 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST6 A -1;
Stop;
}
}
class TableShit7 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST7 A -1;
Stop;
}
}
class TableShit8 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST8 A -1;
Stop;
}
}
class TableShit9 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST9 A -1;
Stop;
}
}
class TableShit10 : Actor
{
Default
{
Radius 20;
Height 16;
+NOBLOCKMAP
}
States
{
Spawn:
TST0 A -1;
Stop;
}
}
class TeleSmoke : Actor
{
Default
{
Radius 20;
Height 16;
+NOGRAVITY
+NOBLOCKMAP
RenderStyle "Translucent";
Alpha 0.6;
}
States
{
Spawn:
TSMK A 4;
TSMK B 3;
TSMK C 4;
TSMK D 3;
TSMK E 4;
TSMK F 3;
TSMK G 4;
TSMK H 3;
TSMK I 4;
TSMK J 3;
TSMK K 4;
TSMK L 3;
TSMK M 4;
TSMK N 3;
TSMK O 4;
TSMK P 3;
TSMK Q 4;
TSMK R 3;
TSMK S 4;
TSMK T 3;
TSMK U 4;
TSMK V 3;
TSMK W 4;
TSMK X 3;
TSMK Y 4;
TSMK Z 3;
Loop;
}
}