2006-02-24 04:48:15 +00:00
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#include "info.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "gi.h"
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#include "s_sound.h"
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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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class AArtiBoostArmor : public AInventory
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{
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2008-08-03 19:42:24 +00:00
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DECLARE_CLASS (AArtiBoostArmor, AInventory)
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2006-02-24 04:48:15 +00:00
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public:
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bool Use (bool pickup);
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};
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2008-08-03 19:42:24 +00:00
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IMPLEMENT_CLASS (AArtiBoostArmor)
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2006-02-24 04:48:15 +00:00
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bool AArtiBoostArmor::Use (bool pickup)
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{
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int count = 0;
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if (gameinfo.gametype == GAME_Hexen)
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{
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AHexenArmor *armor;
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for (int i = 0; i < 4; ++i)
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{
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2006-07-16 09:10:45 +00:00
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armor = Spawn<AHexenArmor> (0,0,0, NO_REPLACE);
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2006-02-24 04:48:15 +00:00
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armor->flags |= MF_DROPPED;
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armor->health = i;
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armor->Amount = 1;
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if (!armor->TryPickup (Owner))
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{
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armor->Destroy ();
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}
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else
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{
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count++;
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}
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}
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return count != 0;
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}
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else
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{
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2006-07-16 09:10:45 +00:00
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ABasicArmorBonus *armor = Spawn<ABasicArmorBonus> (0,0,0, NO_REPLACE);
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2006-02-24 04:48:15 +00:00
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armor->flags |= MF_DROPPED;
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armor->SaveAmount = 50;
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armor->MaxSaveAmount = 300;
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if (!armor->TryPickup (Owner))
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{
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armor->Destroy ();
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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