gzdoom/src/g_hexen
Christoph Oelckers f3922ec6a1 - Added a few more macros so that the action function code doesn't have
to reference its arguments directly, except 'self'. This may be helpful if it 
  becomes necessary to restructure this code once DoomScript becomes real.
- Removed the last remaining global variable related to action functions:
  pStateCall. Everything is passed properly as function arguments now.
- fixed: PlayerChunk was missing the NOSKIN flag.


SVN r1169 (trunk)
2008-08-14 08:52:55 +00:00
..
a_bats.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_bishop.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_blastradius.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_boostarmor.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_centaur.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_clericflame.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_clericholy.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_clericmace.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_clericstaff.cpp - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
a_dragon.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_fighteraxe.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_fighterhammer.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_fighterplayer.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_fighterquietus.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_firedemon.cpp - DECORATE related Hexen fixes. 2008-08-11 19:18:48 +00:00
a_flechette.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_fog.cpp - DECORATE related Hexen fixes. 2008-08-11 19:18:48 +00:00
a_healingradius.cpp - Converted the last of Hexen's inventory items to DECORATE so that I could 2008-08-09 17:43:14 +00:00
a_heresiarch.cpp - DECORATE related Hexen fixes. 2008-08-11 19:18:48 +00:00
a_hexenglobal.h - GCC fixes. 2008-08-09 22:10:41 +00:00
a_hexenspecialdecs.cpp - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
a_iceguy.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_korax.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_magecone.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_magelightning.cpp - Added a few more macros so that the action function code doesn't have 2008-08-14 08:52:55 +00:00
a_magestaff.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_magewand.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_pig.cpp - DECORATE related Hexen fixes. 2008-08-11 19:18:48 +00:00
a_serpent.cpp - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_spike.cpp - DECORATE related Hexen fixes. 2008-08-11 19:18:48 +00:00
a_summon.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_teleportother.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
a_wraith.cpp - Changed action function definition so that they have to be defined with a 2008-08-10 20:48:55 +00:00
hexen_sbar.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00