gzdoom/src/d_stats.cpp

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#if defined(_WIN32)
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#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
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extern int sys_ostype;
#else
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
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#include <unistd.h>
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#endif
#include <thread>
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#include "c_cvars.h"
#include "x86.h"
#include "version.h"
#include "v_video.h"
EXTERN_CVAR(Bool, vid_glswfb)
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extern int currentrenderer;
CVAR(String, sys_statshost, "gzstats.drdteam.org", CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOSET)
CVAR(Int, sys_statsport, 80, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOSET)
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// Each machine will only send two reports, one when started with hardware rendering and one when started with software rendering.
#define CHECKVERSION 330
#define CHECKVERSIONSTR "330"
CVAR(Int, sentstats_swr_done, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOSET)
CVAR(Int, sentstats_hwr_done, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOSET)
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std::pair<double, bool> gl_getInfo();
#ifdef _WIN32
bool I_HTTPRequest(const char* request)
{
if (sys_statshost.GetHumanString() == NULL)
return false; // no host, disable
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
DPrintf(DMSG_ERROR, "WSAStartup failed.\n");
return false;
}
SOCKET Socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct hostent *host;
host = gethostbyname(sys_statshost.GetHumanString());
SOCKADDR_IN SockAddr;
SockAddr.sin_port = htons(sys_statsport);
SockAddr.sin_family = AF_INET;
SockAddr.sin_addr.s_addr = *((uint32_t*)host->h_addr);
DPrintf(DMSG_NOTIFY, "Connecting to host %s\n", sys_statshost.GetHumanString());
if (connect(Socket, (SOCKADDR*)(&SockAddr), sizeof(SockAddr)) != 0)
{
DPrintf(DMSG_ERROR, "Connection to host %s failed!\n", sys_statshost.GetHumanString());
return false;
}
send(Socket, request, (int)strlen(request), 0);
char buffer[1024];
int nDataLength;
while ((nDataLength = recv(Socket, buffer, 1024, 0)) > 0)
{
int i = 0;
while (buffer[i] >= 32 || buffer[i] == '\n' || buffer[i] == '\r')
{
i++;
}
}
closesocket(Socket);
WSACleanup();
DPrintf(DMSG_NOTIFY, "Stats send successful.\n");
return true;
}
#else
bool I_HTTPRequest(const char* request)
{
if (sys_statshost.GetHumanString() == NULL || sys_statshost.GetHumanString()[0] == 0)
return false; // no host, disable
int sockfd, portno, n;
struct sockaddr_in serv_addr;
struct hostent *server;
portno = sys_statsport;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
{
DPrintf(DMSG_ERROR, "Error opening TCP socket.\n");
return false;
}
server = gethostbyname(sys_statshost.GetHumanString());
if (server == NULL)
{
DPrintf(DMSG_ERROR, "Error looking up hostname.\n");
return false;
}
bzero((char*) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr,
(char *)&serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(portno);
DPrintf(DMSG_NOTIFY, "Connecting to host %s\n", sys_statshost.GetHumanString());
if (connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
DPrintf(DMSG_ERROR, "Connection to host %s failed!\n", sys_statshost.GetHumanString());
return false;
}
char buffer[1024];
sprintf(buffer, "%s", request);
Printf("Buffer: %s", buffer);
n = write(sockfd, (char*)buffer, (int)strlen(request));
if (n<0)
{
DPrintf(DMSG_ERROR, "Error writing to socket.\n");
close(sockfd);
return false;
}
bzero(buffer, 1024);
n = read(sockfd, buffer, 1023);
close(sockfd);
DPrintf(DMSG_NOTIFY, "Stats send successful.\n");
return true;
}
#endif
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static int GetOSVersion()
{
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#ifdef _WIN32
if (sys_ostype == 1) return 1;
if (sizeof(void*) == 4) // 32 bit
{
BOOL res;
if (IsWow64Process(GetCurrentProcess(), &res) && res)
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{
return 6;
}
if (sys_ostype == 2) return 2;
else return 4;
}
else
{
if (sys_ostype == 2) return 3;
else return 5;
}
#elif defined __APPLE__
if (sizeof(void*) == 4) // 32 bit
{
return 7;
}
else
{
return 8;
}
#else
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// fall-through linux stuff here
#ifdef __arm__
return 10;
#elif __ppc__
return 9;
#else
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if (sizeof(void*) == 4) // 32 bit
{
return 11;
}
else
{
return 12;
}
#endif
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#endif
}
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#ifdef _WIN32
static int GetCoreInfo()
{
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buffer = NULL;
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION ptr = NULL;
DWORD returnLength = 0;
int cores = 0;
uint32_t byteOffset = 0;
auto rc = GetLogicalProcessorInformation(buffer, &returnLength);
if (GetLastError() == ERROR_INSUFFICIENT_BUFFER)
{
buffer = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)malloc(returnLength);
if (!GetLogicalProcessorInformation(buffer, &returnLength)) return 0;
}
else
{
return 0;
}
ptr = buffer;
while (byteOffset + sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION) <= returnLength)
{
if (ptr->Relationship == RelationProcessorCore) cores++;
byteOffset += sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION);
ptr++;
}
free(buffer);
return cores < 2 ? 0 : cores < 4 ? 1 : cores < 6 ? 2 : cores < 8 ? 3 : 4;
}
#else
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static int GetCoreInfo()
{
int cores = std::thread::hardware_concurrency();
if (CPU.HyperThreading) cores /= 2;
return cores < 2? 0 : cores < 4? 1 : cores < 6? 2 : cores < 8? 3 : 4;
}
#endif
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static int GetRenderInfo()
{
if (currentrenderer == 0)
{
if (!screen->Accel2D) return 0;
if (vid_glswfb) return 2;
if (screen->LegacyHardware()) return 6;
return 1;
}
else
{
auto info = gl_getInfo();
if (info.first < 3.3) return 3; // Legacy OpenGL. Don't care about Intel HD 3000 on Windows being run in 'risky' mode.
if (!info.second) return 4;
return 5;
}
}
static void D_DoHTTPRequest(const char *request)
{
if (I_HTTPRequest(request))
{
if (currentrenderer == 0)
{
cvar_forceset("sentstats_swr_done", CHECKVERSIONSTR);
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}
else
{
cvar_forceset("sentstats_hwr_done", CHECKVERSIONSTR);
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}
}
}
void D_DoAnonStats()
{
static bool done = false; // do this only once per session.
if (done) return;
done = true;
// Do not repeat if already sent.
if (currentrenderer == 0 && sentstats_swr_done >= CHECKVERSION) return;
if (currentrenderer == 1 && sentstats_hwr_done >= CHECKVERSION) return;
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static char requeststring[1024];
sprintf(requeststring, "GET /stats.php?render=%i&cores=%i&os=%i&renderconfig=%i HTTP/1.1\nHost: %s\nConnection: close\nUser-Agent: %s %s\n\n",
GetRenderInfo(), GetCoreInfo(), GetOSVersion(), currentrenderer, sys_statshost.GetHumanString(), GAMENAME, VERSIONSTR);
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DPrintf(DMSG_NOTIFY, "Sending %s", requeststring);
std::thread t1(D_DoHTTPRequest, requeststring);
t1.detach();
}