2008-09-15 14:11:05 +00:00
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/*
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2006-02-24 04:48:15 +00:00
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#include "actor.h"
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#include "gi.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "d_player.h"
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#include "a_action.h"
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#include "a_pickups.h"
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#include "p_local.h"
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#include "a_sharedglobal.h"
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#include "p_enemy.h"
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#include "d_event.h"
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#include "gstrings.h"
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2008-08-10 20:48:55 +00:00
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#include "thingdef/thingdef.h"
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2008-09-15 14:11:05 +00:00
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*/
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2006-02-24 04:48:15 +00:00
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static FRandom pr_snoutattack ("SnoutAttack");
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static FRandom pr_pigattack ("PigAttack");
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static FRandom pr_pigplayerthink ("PigPlayerThink");
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2008-04-10 14:38:43 +00:00
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extern void AdjustPlayerAngle (AActor *, AActor *);
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2006-02-24 04:48:15 +00:00
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// Pig player ---------------------------------------------------------------
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class APigPlayer : public APlayerPawn
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{
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2008-08-09 11:35:42 +00:00
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DECLARE_CLASS (APigPlayer, APlayerPawn)
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2006-02-24 04:48:15 +00:00
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public:
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void MorphPlayerThink ();
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};
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2008-08-09 11:35:42 +00:00
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IMPLEMENT_CLASS (APigPlayer)
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2008-02-05 23:32:49 +00:00
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2006-02-24 04:48:15 +00:00
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void APigPlayer::MorphPlayerThink ()
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{
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2008-04-08 08:53:42 +00:00
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if (player->morphTics & 15)
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2006-02-24 04:48:15 +00:00
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{
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return;
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}
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2009-06-30 20:57:51 +00:00
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if(!(velx | vely) && pr_pigplayerthink() < 64)
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2006-02-24 04:48:15 +00:00
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{ // Snout sniff
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2006-10-31 14:53:21 +00:00
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if (player->ReadyWeapon != NULL)
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{
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2008-08-11 19:18:48 +00:00
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->FindState("Grunt"));
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2006-10-31 14:53:21 +00:00
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}
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2006-02-24 04:48:15 +00:00
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S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort
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return;
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}
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if (pr_pigplayerthink() < 48)
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{
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S_Sound (this, CHAN_VOICE, "PigActive", 1, ATTN_NORM);
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}
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}
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2006-06-17 20:29:41 +00:00
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//============================================================================
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//
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// A_SnoutAttack
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//
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//============================================================================
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2008-08-10 20:48:55 +00:00
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DEFINE_ACTION_FUNCTION(AActor, A_SnoutAttack)
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2006-06-17 20:29:41 +00:00
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{
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2010-02-12 06:04:57 +00:00
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PARAM_ACTION_PROLOGUE;
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2006-06-17 20:29:41 +00:00
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angle_t angle;
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int damage;
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int slope;
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2006-02-24 04:48:15 +00:00
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player_t *player;
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2008-02-12 05:54:03 +00:00
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AActor *puff;
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2008-04-10 14:38:43 +00:00
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AActor *linetarget;
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2006-02-24 04:48:15 +00:00
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2008-08-10 20:48:55 +00:00
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if (NULL == (player = self->player))
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2006-02-24 04:48:15 +00:00
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{
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2010-02-12 06:04:57 +00:00
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return 0;
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2006-02-24 04:48:15 +00:00
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}
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2006-06-17 20:29:41 +00:00
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damage = 3+(pr_snoutattack()&3);
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angle = player->mo->angle;
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2008-04-10 14:38:43 +00:00
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slope = P_AimLineAttack(player->mo, angle, MELEERANGE, &linetarget);
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2010-06-13 11:14:01 +00:00
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puff = P_LineAttack(player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "SnoutPuff", true, &linetarget);
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2006-06-17 20:29:41 +00:00
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S_Sound(player->mo, CHAN_VOICE, "PigActive", 1, ATTN_NORM);
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if(linetarget)
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{
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2008-04-10 14:38:43 +00:00
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AdjustPlayerAngle(player->mo, linetarget);
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2008-02-12 05:54:03 +00:00
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if(puff != NULL)
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2006-06-17 20:29:41 +00:00
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{ // Bit something
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S_Sound(player->mo, CHAN_VOICE, "PigAttack", 1, ATTN_NORM);
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}
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}
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2010-02-12 06:04:57 +00:00
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return 0;
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2006-06-17 20:29:41 +00:00
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}
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//============================================================================
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//
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// A_PigPain
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//
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//============================================================================
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2008-08-10 20:48:55 +00:00
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DEFINE_ACTION_FUNCTION(AActor, A_PigPain)
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2006-06-17 20:29:41 +00:00
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{
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2010-02-12 06:04:57 +00:00
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PARAM_ACTION_PROLOGUE;
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2008-08-10 22:48:37 +00:00
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CALL_ACTION(A_Pain, self);
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2016-01-19 00:10:57 +00:00
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if (self->Z() <= self->floorz)
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2006-06-17 20:29:41 +00:00
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{
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2009-06-30 20:57:51 +00:00
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self->velz = FRACUNIT*7/2;
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2006-06-17 20:29:41 +00:00
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}
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2010-02-12 06:04:57 +00:00
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return 0;
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2006-06-17 20:29:41 +00:00
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}
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