gzdoom/src/g_hexen/a_pig.cpp
Christoph Oelckers bc63b70d88 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/fragglescript/t_func.cpp
	src/g_doom/a_bossbrain.cpp
	src/g_doom/a_revenant.cpp
	src/g_heretic/a_hereticartifacts.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_knight.cpp
	src/g_hexen/a_bishop.cpp
	src/g_hexen/a_clericholy.cpp
	src/g_hexen/a_dragon.cpp
	src/g_hexen/a_firedemon.cpp
	src/g_hexen/a_flechette.cpp
	src/g_hexen/a_heresiarch.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/g_hexen/a_iceguy.cpp
	src/g_hexen/a_korax.cpp
	src/g_hexen/a_magelightning.cpp
	src/g_hexen/a_serpent.cpp
	src/g_hexen/a_spike.cpp
	src/g_hexen/a_wraith.cpp
	src/g_raven/a_minotaur.cpp
	src/g_shared/a_bridge.cpp
	src/g_shared/a_pickups.cpp
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_alienspectres.cpp
	src/g_strife/a_crusader.cpp
	src/g_strife/a_entityboss.cpp
	src/g_strife/a_inquisitor.cpp
	src/g_strife/a_loremaster.cpp
	src/g_strife/a_programmer.cpp
	src/g_strife/a_sentinel.cpp
	src/g_strife/a_spectral.cpp
	src/g_strife/a_strifestuff.cpp
	src/g_strife/a_strifeweapons.cpp
	src/g_strife/a_thingstoblowup.cpp
	src/p_local.h
	src/r_utility.cpp
2016-01-19 13:43:11 +01:00

109 lines
2.5 KiB
C++

/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
#include "s_sound.h"
#include "d_player.h"
#include "a_action.h"
#include "a_pickups.h"
#include "p_local.h"
#include "a_sharedglobal.h"
#include "p_enemy.h"
#include "d_event.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_snoutattack ("SnoutAttack");
static FRandom pr_pigattack ("PigAttack");
static FRandom pr_pigplayerthink ("PigPlayerThink");
extern void AdjustPlayerAngle (AActor *, AActor *);
// Pig player ---------------------------------------------------------------
class APigPlayer : public APlayerPawn
{
DECLARE_CLASS (APigPlayer, APlayerPawn)
public:
void MorphPlayerThink ();
};
IMPLEMENT_CLASS (APigPlayer)
void APigPlayer::MorphPlayerThink ()
{
if (player->morphTics & 15)
{
return;
}
if(!(velx | vely) && pr_pigplayerthink() < 64)
{ // Snout sniff
if (player->ReadyWeapon != NULL)
{
P_SetPsprite(player, ps_weapon, player->ReadyWeapon->FindState("Grunt"));
}
S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort
return;
}
if (pr_pigplayerthink() < 48)
{
S_Sound (this, CHAN_VOICE, "PigActive", 1, ATTN_NORM);
}
}
//============================================================================
//
// A_SnoutAttack
//
//============================================================================
DEFINE_ACTION_FUNCTION(AActor, A_SnoutAttack)
{
PARAM_ACTION_PROLOGUE;
angle_t angle;
int damage;
int slope;
player_t *player;
AActor *puff;
AActor *linetarget;
if (NULL == (player = self->player))
{
return 0;
}
damage = 3+(pr_snoutattack()&3);
angle = player->mo->angle;
slope = P_AimLineAttack(player->mo, angle, MELEERANGE, &linetarget);
puff = P_LineAttack(player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "SnoutPuff", true, &linetarget);
S_Sound(player->mo, CHAN_VOICE, "PigActive", 1, ATTN_NORM);
if(linetarget)
{
AdjustPlayerAngle(player->mo, linetarget);
if(puff != NULL)
{ // Bit something
S_Sound(player->mo, CHAN_VOICE, "PigAttack", 1, ATTN_NORM);
}
}
return 0;
}
//============================================================================
//
// A_PigPain
//
//============================================================================
DEFINE_ACTION_FUNCTION(AActor, A_PigPain)
{
PARAM_ACTION_PROLOGUE;
CALL_ACTION(A_Pain, self);
if (self->Z() <= self->floorz)
{
self->velz = FRACUNIT*7/2;
}
return 0;
}