gzdoom/src/c_bind.cpp

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/*
** c_bind.cpp
** Functions for using and maintaining key bindings
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "c_dispatch.h"
#include "c_bind.h"
#include "g_level.h"
#include "hu_stuff.h"
#include "gi.h"
#include "configfile.h"
#include "i_system.h"
#include <math.h>
#include <stdlib.h>
struct FBinding
{
const char *Key;
const char *Bind;
};
/* Default keybindings for Doom (and all other games)
*/
static const FBinding DefBindings[] =
{
{ "`", "toggleconsole" },
{ "1", "slot 1" },
{ "2", "slot 2" },
{ "3", "slot 3" },
{ "4", "slot 4" },
{ "5", "slot 5" },
{ "6", "slot 6" },
{ "7", "slot 7" },
{ "8", "slot 8" },
{ "9", "slot 9" },
{ "0", "slot 0" },
{ "[", "invprev" },
{ "]", "invnext" },
{ "enter", "invuse" },
{ "-", "sizedown" },
{ "=", "sizeup" },
{ "ctrl", "+attack" },
{ "alt", "+strafe" },
{ "shift", "+speed" },
{ "space", "+use" },
{ "rightarrow", "+right" },
{ "leftarrow", "+left" },
{ "uparrow", "+forward" },
{ "downarrow", "+back" },
{ ",", "+moveleft" },
{ ".", "+moveright" },
{ "mouse1", "+attack" },
{ "mouse2", "+strafe" },
{ "mouse3", "+forward" },
{ "mouse4", "+speed" },
{ "joy1", "+attack" },
{ "joy2", "+strafe" },
{ "joy3", "+speed" },
{ "joy4", "+use" },
{ "capslock", "toggle cl_run" },
{ "f1", "menu_help" },
{ "f2", "menu_save" },
{ "f3", "menu_load" },
{ "f4", "menu_options" },
{ "f5", "menu_display" },
{ "f6", "quicksave" },
{ "f7", "menu_endgame" },
{ "f8", "togglemessages" },
{ "f9", "quickload" },
{ "f11", "bumpgamma" },
{ "f10", "menu_quit" },
{ "tab", "togglemap" },
{ "pause", "pause" },
{ "sysrq", "screenshot" },
{ "t", "messagemode" },
{ "\\", "+showscores" },
{ "f12", "spynext" },
{ "mwheeldown", "weapnext" },
{ "mwheelup", "weapprev" },
{ NULL }
};
static const FBinding DefRavenBindings[] =
{
{ "pgup", "+moveup" },
{ "insert", "+movedown" },
{ "home", "land" },
{ "pgdn", "+lookup" },
{ "del", "+lookdown" },
{ "end", "centerview" },
{ NULL }
};
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static const FBinding DefHereticBindings[] =
{
{ "backspace", "use ArtiTomeOfPower" },
{ NULL }
};
static const FBinding DefHexenBindings[] =
{
{ "/", "+jump" },
{ "backspace", "invuseall" },
{ "\\", "use ArtiHealth" },
{ "0", "useflechette" },
{ "9", "use ArtiBlastRadius" },
{ "8", "use ArtiTeleport" },
{ "7", "use ArtiTeleportOther" },
{ "6", "use ArtiEgg" },
{ "5", "use ArtiInvulnerability" },
{ "scroll", "+showscores" },
{ NULL }
};
static const FBinding DefStrifeBindings[] =
{
{ "a", "+jump" },
{ "w", "showpop 1" },
{ "backspace", "invdrop" },
{ "z", "showpop 3" },
{ "k", "showpop 2" },
{ NULL }
// not done
// h - use health
// q - query inventory
};
const char *KeyNames[NUM_KEYS] =
{
// This array is dependant on the particular keyboard input
// codes generated in i_input.c. If they change there, they
// also need to change here. In this case, we use the
// DirectInput codes and assume a qwerty keyboard layout.
// See <dinput.h> for the DIK_* codes
NULL, "escape", "1", "2", "3", "4", "5", "6", //00
"7", "8", "9", "0", "-", "=", "backspace","tab", //08
"q", "w", "e", "r", "t", "y", "u", "i", //10
"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
"d", "f", "g", "h", "j", "k", "l", ";", //20
"'", "`", "shift", "\\", "z", "x", "c", "v", //28
"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
NULL, NULL, NULL, NULL, "f13", "f14", "f15", NULL, //60
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "home", //C0
"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "pause", //F8
// non-keyboard buttons that can be bound
"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
"mouse5", "mouse6", "mouse7", "mouse8",
"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
"joy5", "joy6", "joy7", "joy8",
"joy9", "joy10", "joy11", "joy12",
"joy13", "joy14", "joy15", "joy16",
"joy17", "joy18", "joy19", "joy20",
"joy21", "joy22", "joy23", "joy24",
"joy25", "joy26", "joy27", "joy28",
"joy29", "joy30", "joy31", "joy32",
"joy33", "joy34", "joy35", "joy36",
"joy37", "joy38", "joy39", "joy40",
"joy41", "joy42", "joy43", "joy44",
"joy45", "joy46", "joy47", "joy48",
"joy49", "joy50", "joy51", "joy52",
"joy53", "joy54", "joy55", "joy56",
"joy57", "joy58", "joy59", "joy60",
"joy61", "joy62", "joy63", "joy64",
"joy65", "joy66", "joy67", "joy68",
"joy69", "joy70", "joy71", "joy72",
"joy73", "joy74", "joy75", "joy76",
"joy77", "joy78", "joy79", "joy80",
"joy81", "joy82", "joy83", "joy84",
"joy85", "joy86", "joy87", "joy88",
"joy89", "joy90", "joy91", "joy92",
"joy93", "joy94", "joy95", "joy96",
"joy97", "joy98", "joy99", "joy100",
"joy101", "joy102", "joy103", "joy104",
"joy105", "joy106", "joy107", "joy108",
"joy109", "joy110", "joy111", "joy112",
"joy113", "joy114", "joy115", "joy116",
"joy117", "joy118", "joy119", "joy120",
"joy121", "joy122", "joy123", "joy124",
"joy125", "joy126", "joy127", "joy128",
"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
"mwheelup", "mwheeldown", // the mouse wheel
};
static FString Bindings[NUM_KEYS];
static FString DoubleBindings[NUM_KEYS];
static unsigned int DClickTime[NUM_KEYS];
static BYTE DClicked[(NUM_KEYS+7)/8];
static int GetKeyFromName (const char *name)
{
int i;
// Names of the form #xxx are translated to key xxx automatically
if (name[0] == '#' && name[1] != 0)
{
return atoi (name + 1);
}
// Otherwise, we scan the KeyNames[] array for a matching name
for (i = 0; i < NUM_KEYS; i++)
{
if (KeyNames[i] && !stricmp (KeyNames[i], name))
return i;
}
return 0;
}
static const char *KeyName (int key)
{
static char name[5];
if (KeyNames[key])
return KeyNames[key];
sprintf (name, "#%d", key);
return name;
}
void C_UnbindAll ()
{
for (int i = 0; i < NUM_KEYS; ++i)
{
Bindings[i] = "";
DoubleBindings[i] = "";
}
}
CCMD (unbindall)
{
C_UnbindAll ();
}
CCMD (unbind)
{
int i;
if (argv.argc() > 1)
{
if ( (i = GetKeyFromName (argv[1])) )
{
Bindings[i] = "";
}
else
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
}
}
CCMD (bind)
{
int i;
if (argv.argc() > 1)
{
i = GetKeyFromName (argv[1]);
if (!i)
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
if (argv.argc() == 2)
{
Printf ("\"%s\" = \"%s\"\n", argv[1], Bindings[i].GetChars());
}
else
{
Bindings[i] = argv[2];
}
}
else
{
Printf ("Current key bindings:\n");
for (i = 0; i < NUM_KEYS; i++)
{
if (!Bindings[i].IsEmpty())
Printf ("%s \"%s\"\n", KeyName (i), Bindings[i].GetChars());
}
}
}
//==========================================================================
//
// CCMD defaultbind
//
// Binds a command to a key if that key is not already bound and if
// that command is not already bound to another key.
//
//==========================================================================
CCMD (defaultbind)
{
if (argv.argc() < 3)
{
Printf ("Usage: defaultbind <key> <command>\n");
}
else
{
int key = GetKeyFromName (argv[1]);
if (key == 0)
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
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if (!Bindings[key].IsEmpty())
{ // This key is already bound.
return;
}
for (int i = 0; i < NUM_KEYS; ++i)
{
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if (!Bindings[i].IsEmpty() && stricmp (Bindings[i], argv[2]) == 0)
{ // This command is already bound to a key.
return;
}
}
// It is safe to do the bind, so do it.
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Bindings[key] = argv[2];
}
}
CCMD (undoublebind)
{
int i;
if (argv.argc() > 1)
{
if ( (i = GetKeyFromName (argv[1])) )
{
DoubleBindings[i] = "";
}
else
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
}
}
CCMD (doublebind)
{
int i;
if (argv.argc() > 1)
{
i = GetKeyFromName (argv[1]);
if (!i)
{
Printf ("Unknown key \"%s\"\n", argv[1]);
return;
}
if (argv.argc() == 2)
{
Printf ("\"%s\" = \"%s\"\n", argv[1], DoubleBindings[i].GetChars());
}
else
{
DoubleBindings[i] = argv[2];
}
}
else
{
Printf ("Current key doublebindings:\n");
for (i = 0; i < NUM_KEYS; i++)
{
if (!DoubleBindings[i].IsEmpty())
Printf ("%s \"%s\"\n", KeyName (i), DoubleBindings[i].GetChars());
}
}
}
CCMD (rebind)
{
FString *bindings;
if (key == 0)
{
Printf ("Rebind cannot be used from the console\n");
return;
}
if (key & KEY_DBLCLICKED)
{
bindings = DoubleBindings;
key &= KEY_DBLCLICKED-1;
}
else
{
bindings = Bindings;
}
if (argv.argc() > 1)
{
bindings[key] = argv[1];
}
}
static void SetBinds (const FBinding *array)
{
while (array->Key)
{
C_DoBind (array->Key, array->Bind, false);
array++;
}
}
void C_BindDefaults ()
{
SetBinds (DefBindings);
if (gameinfo.gametype & (GAME_Raven|GAME_Strife))
{
SetBinds (DefRavenBindings);
}
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if (gameinfo.gametype == GAME_Heretic)
{
SetBinds (DefHereticBindings);
}
if (gameinfo.gametype == GAME_Hexen)
{
SetBinds (DefHexenBindings);
}
if (gameinfo.gametype == GAME_Strife)
{
SetBinds (DefStrifeBindings);
}
}
CCMD(binddefaults)
{
C_BindDefaults ();
}
void C_SetDefaultBindings ()
{
C_UnbindAll ();
C_BindDefaults ();
}
bool C_DoKey (event_t *ev)
{
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FString binding;
bool dclick;
int dclickspot;
BYTE dclickmask;
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
return false;
if ((unsigned int)ev->data1 >= NUM_KEYS)
return false;
dclickspot = ev->data1 >> 3;
dclickmask = 1 << (ev->data1 & 7);
dclick = false;
// This used level.time which didn't work outside a level.
if (DClickTime[ev->data1] > I_MSTime() && ev->type == EV_KeyDown)
{
// Key pressed for a double click
binding = DoubleBindings[ev->data1];
DClicked[dclickspot] |= dclickmask;
dclick = true;
}
else
{
if (ev->type == EV_KeyDown)
{ // Key pressed for a normal press
binding = Bindings[ev->data1];
DClickTime[ev->data1] = I_MSTime() + 571;
}
else if (DClicked[dclickspot] & dclickmask)
{ // Key released from a double click
binding = DoubleBindings[ev->data1];
DClicked[dclickspot] &= ~dclickmask;
DClickTime[ev->data1] = 0;
dclick = true;
}
else
{ // Key released from a normal press
binding = Bindings[ev->data1];
}
}
May 6, 2006 (Changes by Graf Zahl) - Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
2006-05-07 00:27:22 +00:00
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if (binding.IsEmpty())
{
binding = Bindings[ev->data1];
dclick = false;
}
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if (!binding.IsEmpty() && (chatmodeon == 0 || ev->data1 < 256))
{
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if (ev->type == EV_KeyUp && binding[0] != '+')
{
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return false;
}
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char *copy = binding.LockBuffer();
if (ev->type == EV_KeyUp)
{
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copy[0] = '-';
}
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AddCommandString (copy, dclick ? ev->data1 | KEY_DBLCLICKED : ev->data1);
return true;
}
return false;
}
void C_ArchiveBindings (FConfigFile *f, bool dodouble, const char *matchcmd)
{
FString *bindings;
const char *name;
int i;
bindings = dodouble ? DoubleBindings : Bindings;
for (i = 0; i < NUM_KEYS; i++)
{
if (!bindings[i].IsEmpty() && (matchcmd==NULL || stricmp(bindings[i], matchcmd)==0))
{
name = KeyName (i);
if (name[1] == 0) // Make sure given name is config-safe
{
if (name[0] == '[')
name = "LeftBracket";
else if (name[0] == ']')
name = "RightBracket";
else if (name[0] == '=')
name = "Equals";
else if (strcmp (name, "kp=") == 0)
name = "KP-Equals";
}
f->SetValueForKey (name, bindings[i]);
if (matchcmd != NULL)
{ // If saving a specific command, remove the old binding
// so it does not get saved in the general binding list
Bindings[i] = "";
}
}
}
}
void C_DoBind (const char *key, const char *bind, bool dodouble)
{
int keynum = GetKeyFromName (key);
if (keynum == 0)
{
if (stricmp (key, "LeftBracket") == 0)
{
keynum = GetKeyFromName ("[");
}
else if (stricmp (key, "RightBracket") == 0)
{
keynum = GetKeyFromName ("]");
}
else if (stricmp (key, "Equals") == 0)
{
keynum = GetKeyFromName ("=");
}
else if (stricmp (key, "KP-Equals") == 0)
{
keynum = GetKeyFromName ("kp=");
}
}
if (keynum != 0)
{
(dodouble ? DoubleBindings : Bindings)[keynum] = bind;
}
}
int C_GetKeysForCommand (char *cmd, int *first, int *second)
{
int c, i;
*first = *second = c = i = 0;
while (i < NUM_KEYS && c < 2)
{
if (stricmp (cmd, Bindings[i]) == 0)
{
if (c++ == 0)
*first = i;
else
*second = i;
}
i++;
}
return c;
}
void C_NameKeys (char *str, int first, int second)
{
int c = 0;
*str = 0;
if (first)
{
c++;
strcpy (str, KeyName (first));
if (second)
strcat (str, " or ");
}
if (second)
{
c++;
strcat (str, KeyName (second));
}
if (!c)
strcpy (str, "???");
}
void C_UnbindACommand (char *str)
{
int i;
for (i = 0; i < NUM_KEYS; i++)
{
if (!stricmp (str, Bindings[i]))
{
Bindings[i] = "";
}
}
}
void C_ChangeBinding (const char *str, int newone)
{
if ((unsigned int)newone < NUM_KEYS)
{
Bindings[newone] = str;
}
}
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const char *C_GetBinding (int key)
{
return (unsigned int)key < NUM_KEYS ? Bindings[key].GetChars() : NULL;
}