gzdoom/src/sc_man.cpp

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2016-03-01 15:47:10 +00:00
//**************************************************************************
//**
//** sc_man.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sc_man.c,v $
//** $Revision: 1.3 $
//** $Date: 96/01/06 03:23:43 $
//** $Author: bgokey $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "doomtype.h"
#include "i_system.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "m_misc.h"
#include "templates.h"
#include "doomstat.h"
#include "v_text.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FScanner Constructor
//
//==========================================================================
FScanner::FScanner()
{
ScriptOpen = false;
}
//==========================================================================
//
// FScanner Destructor
//
//==========================================================================
FScanner::~FScanner()
{
// Humm... Nothing to do in here.
}
//==========================================================================
//
// FScanner Copy Constructor
//
//==========================================================================
FScanner::FScanner(const FScanner &other)
{
ScriptOpen = false;
*this = other;
}
//==========================================================================
//
// FScanner OpenLumpNum Constructor
//
//==========================================================================
FScanner::FScanner(int lumpnum)
{
ScriptOpen = false;
OpenLumpNum(lumpnum);
}
//==========================================================================
//
// FScanner :: operator =
//
//==========================================================================
FScanner &FScanner::operator=(const FScanner &other)
{
if (this == &other)
{
return *this;
}
if (!other.ScriptOpen)
{
Close();
return *this;
}
// Copy protected members
ScriptOpen = true;
ScriptName = other.ScriptName;
ScriptBuffer = other.ScriptBuffer;
ScriptPtr = other.ScriptPtr;
ScriptEndPtr = other.ScriptEndPtr;
AlreadyGot = other.AlreadyGot;
AlreadyGotLine = other.AlreadyGotLine;
LastGotToken = other.LastGotToken;
LastGotPtr = other.LastGotPtr;
LastGotLine = other.LastGotLine;
CMode = other.CMode;
Escape = other.Escape;
StateMode = other.StateMode;
StateOptions = other.StateOptions;
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// Copy public members
if (other.String == other.StringBuffer)
{
memcpy(StringBuffer, other.StringBuffer, sizeof(StringBuffer));
BigStringBuffer = "";
String = StringBuffer;
}
else
{
// Past practice means the string buffer must be writeable, which
// removes some of the benefit from using an FString to store
// the big string buffer.
BigStringBuffer = other.BigStringBuffer;
String = BigStringBuffer.LockBuffer();
}
StringLen = other.StringLen;
TokenType = other.TokenType;
Number = other.Number;
Float = other.Float;
Name = other.Name;
Line = other.Line;
End = other.End;
Crossed = other.Crossed;
return *this;
}
//==========================================================================
//
// FScanner :: Open
//
//==========================================================================
void FScanner::Open (const char *name)
{
int lump = Wads.CheckNumForFullName(name, true);
if (lump == -1)
{
I_Error("Could not find script lump '%s'\n", name);
}
OpenLumpNum(lump);
}
//==========================================================================
//
// FScanner :: OpenFile
//
// Loads a script from a file. Uses new/delete for memory allocation.
//
//==========================================================================
void FScanner::OpenFile (const char *name)
{
BYTE *filebuf;
int filesize;
Close ();
filesize = M_ReadFile (name, &filebuf);
ScriptBuffer = FString((const char *)filebuf, filesize);
delete[] filebuf;
ScriptName = name; // This is used for error messages so the full file name is preferable
LumpNum = -1;
PrepareScript ();
}
//==========================================================================
//
// FScanner :: OpenMem
//
// Prepares a script that is already in memory for parsing. The memory is
// copied, so you can do whatever you want with it after opening it.
//
//==========================================================================
void FScanner::OpenMem (const char *name, const char *buffer, int size)
{
OpenString(name, FString(buffer, size));
}
//==========================================================================
//
// FScanner :: OpenString
//
// Like OpenMem, but takes a string directly.
//
//==========================================================================
void FScanner::OpenString (const char *name, FString buffer)
{
Close ();
ScriptBuffer = buffer;
ScriptName = name;
LumpNum = -1;
PrepareScript ();
}
//==========================================================================
//
// FScanner :: OpenLumpNum
//
// Loads a script from the lump directory
//
//==========================================================================
void FScanner :: OpenLumpNum (int lump)
{
Close ();
{
FMemLump mem = Wads.ReadLump(lump);
ScriptBuffer = mem.GetString();
}
ScriptName = Wads.GetLumpFullPath(lump);
LumpNum = lump;
PrepareScript ();
}
//==========================================================================
//
// FScanner :: PrepareScript
//
// Prepares a script for parsing.
//
//==========================================================================
void FScanner::PrepareScript ()
{
// The scanner requires the file to end with a '\n', so add one if
// it doesn't already.
if (ScriptBuffer.Len() == 0 || ScriptBuffer[ScriptBuffer.Len() - 1] != '\n')
{
// If the last character in the buffer is a null character, change
// it to a newline. Otherwise, append a newline to the end.
if (ScriptBuffer.Len() > 0 && ScriptBuffer[ScriptBuffer.Len() - 1] == '\0')
{
ScriptBuffer.LockBuffer()[ScriptBuffer.Len() - 1] = '\n';
ScriptBuffer.UnlockBuffer();
}
else
{
ScriptBuffer += '\n';
}
}
ScriptPtr = &ScriptBuffer[0];
ScriptEndPtr = &ScriptBuffer[ScriptBuffer.Len()];
Line = 1;
End = false;
ScriptOpen = true;
String = StringBuffer;
AlreadyGot = false;
LastGotToken = false;
LastGotPtr = NULL;
LastGotLine = 1;
CMode = false;
Escape = true;
StateMode = 0;
StateOptions = false;
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StringBuffer[0] = '\0';
BigStringBuffer = "";
}
//==========================================================================
//
// FScanner :: Close
//
//==========================================================================
void FScanner::Close ()
{
ScriptOpen = false;
ScriptBuffer = "";
BigStringBuffer = "";
StringBuffer[0] = '\0';
String = StringBuffer;
}
//==========================================================================
//
// FScanner :: SavePos
//
// Saves the current script location for restoration later
//
//==========================================================================
const FScanner::SavedPos FScanner::SavePos ()
{
SavedPos pos;
CheckOpen ();
if (End)
{
pos.SavedScriptPtr = NULL;
}
else
{
pos.SavedScriptPtr = ScriptPtr;
}
pos.SavedScriptLine = Line;
return pos;
}
//==========================================================================
//
// FScanner :: RestorePos
//
// Restores the previously saved script location
//
//==========================================================================
void FScanner::RestorePos (const FScanner::SavedPos &pos)
{
if (pos.SavedScriptPtr)
{
ScriptPtr = pos.SavedScriptPtr;
Line = pos.SavedScriptLine;
End = false;
}
else
{
End = true;
}
AlreadyGot = false;
LastGotToken = false;
Crossed = false;
}
//==========================================================================
//
// FScanner :: isText
//
// Checks if this is a text file.
//
//==========================================================================
bool FScanner::isText()
{
for(unsigned int i=0;i<ScriptBuffer.Len();i++)
{
int c = ScriptBuffer[i];
if (c < ' ' && c != '\n' && c != '\r' && c != '\t') return false;
}
return true;
}
//==========================================================================
//
// FScanner :: SetCMode
//
// Enables/disables C mode. In C mode, more characters are considered to
// be whole words than in non-C mode.
//
//==========================================================================
void FScanner::SetCMode (bool cmode)
{
CMode = cmode;
}
//==========================================================================
//
// FScanner :: SetEscape
//
// Turns the escape sequence \" in strings on or off. If it's off, that
// means you can't include quotation marks inside strings.
//
//==========================================================================
void FScanner::SetEscape (bool esc)
{
Escape = esc;
}
//==========================================================================
//
// FScanner :: SetStateMode
//
// Enters state mode. This mode is very permissive for identifiers, which
// it returns as TOK_NonWhitespace. The only character sequences that are
// not returned as such are these:
//
// * stop
// * wait
// * fail
// * loop
// * goto - Automatically exits state mode after it's seen.
// * :
// * ;
// * } - Automatically exits state mode after it's seen.
//
// Quoted strings are returned as TOK_NonWhitespace, minus the quotes. Once
// two consecutive sequences of TOK_NonWhitespace have been encountered
// (which would be the state's sprite and frame specifiers), nearly normal
// processing resumes, with the exception that various identifiers
// used for state options will be returned as tokens and not identifiers.
// This ends once a ';' or '{' character is encountered.
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//
//==========================================================================
void FScanner::SetStateMode(bool stately)
{
StateMode = stately ? 2 : 0;
StateOptions = stately;
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}
//==========================================================================
//
// FScanner::ScanString
//
// Set tokens true if you want TokenType to be set.
//
//==========================================================================
bool FScanner::ScanString (bool tokens)
{
const char *marker, *tok;
bool return_val;
CheckOpen();
if (AlreadyGot)
{
AlreadyGot = false;
if (!tokens || LastGotToken)
{
return true;
}
ScriptPtr = LastGotPtr;
Line = LastGotLine;
}
Crossed = false;
if (ScriptPtr >= ScriptEndPtr)
{
End = true;
return false;
}
LastGotPtr = ScriptPtr;
LastGotLine = Line;
// In case the generated scanner does not use marker, avoid compiler warnings.
marker;
#include "sc_man_scanner.h"
LastGotToken = tokens;
return return_val;
}
//==========================================================================
//
// FScanner :: GetString
//
//==========================================================================
bool FScanner::GetString ()
{
return ScanString (false);
}
//==========================================================================
//
// FScanner :: MustGetString
//
//==========================================================================
void FScanner::MustGetString (void)
{
if (FScanner::GetString() == false)
{
ScriptError ("Missing string (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: MustGetStringName
//
//==========================================================================
void FScanner::MustGetStringName (const char *name)
{
MustGetString ();
if (Compare (name) == false)
{
ScriptError ("Expected '%s', got '%s'.", name, String);
}
}
//==========================================================================
//
// FScanner :: CheckString
//
// Checks if the next token matches the specified string. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//
//==========================================================================
bool FScanner::CheckString (const char *name)
{
if (GetString ())
{
if (Compare (name))
{
return true;
}
UnGet ();
}
return false;
}
//==========================================================================
//
// FScanner :: GetToken
//
// Sets sc_Float, sc_Number, and sc_Name based on sc_TokenType.
//
//==========================================================================
bool FScanner::GetToken ()
{
if (ScanString (true))
{
if (TokenType == TK_NameConst)
{
Name = FName(String);
}
else if (TokenType == TK_IntConst)
{
char *stopper;
// Check for unsigned
if (String[StringLen - 1] == 'u' || String[StringLen - 1] == 'U' ||
String[StringLen - 2] == 'u' || String[StringLen - 2] == 'U')
{
TokenType = TK_UIntConst;
Number = strtoull(String, &stopper, 0);
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Float = (unsigned)Number;
}
else
{
Number = (int)strtoll(String, &stopper, 0);
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Float = Number;
}
}
else if (TokenType == TK_FloatConst)
{
char *stopper;
Float = strtod(String, &stopper);
}
else if (TokenType == TK_StringConst)
{
StringLen = strbin(String);
}
return true;
}
return false;
}
//==========================================================================
//
// FScanner :: MustGetAnyToken
//
//==========================================================================
void FScanner::MustGetAnyToken (void)
{
if (GetToken () == false)
{
ScriptError ("Missing token (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: TokenMustBe
//
//==========================================================================
void FScanner::TokenMustBe (int token)
{
if (TokenType != token)
{
FString tok1 = TokenName(token);
FString tok2 = TokenName(TokenType, String);
ScriptError ("Expected %s but got %s instead.", tok1.GetChars(), tok2.GetChars());
}
}
//==========================================================================
//
// FScanner :: MustGetToken
//
//==========================================================================
void FScanner::MustGetToken (int token)
{
MustGetAnyToken ();
TokenMustBe(token);
}
//==========================================================================
//
// FScanner :: CheckToken
//
// Checks if the next token matches the specified token. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//
//==========================================================================
bool FScanner::CheckToken (int token)
{
if (GetToken ())
{
if (TokenType == token)
{
return true;
}
UnGet ();
}
return false;
}
//==========================================================================
//
// FScanner :: GetNumber
//
//==========================================================================
bool FScanner::GetNumber ()
{
char *stopper;
CheckOpen();
if (GetString())
{
if (strcmp (String, "MAXINT") == 0)
{
Number = INT_MAX;
}
else
{
Number = (int)strtoll (String, &stopper, 0);
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if (*stopper != 0)
{
ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", String);
}
}
Float = Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: MustGetNumber
//
//==========================================================================
void FScanner::MustGetNumber ()
{
if (GetNumber() == false)
{
ScriptError ("Missing integer (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: CheckNumber
//
// similar to GetNumber but ungets the token if it isn't a number
// and does not print an error
//
//==========================================================================
bool FScanner::CheckNumber ()
{
char *stopper;
if (GetString())
{
if (String[0] == 0)
{
UnGet();
return false;
}
else if (strcmp (String, "MAXINT") == 0)
{
Number = INT_MAX;
}
else
{
Number = (int)strtoll (String, &stopper, 0);
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if (*stopper != 0)
{
UnGet();
return false;
}
}
Float = Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: CheckFloat
//
// [GRB] Same as SC_CheckNumber, only for floats
//
//==========================================================================
bool FScanner::CheckFloat ()
{
char *stopper;
if (GetString())
{
if (String[0] == 0)
{
UnGet();
return false;
}
Float = strtod (String, &stopper);
if (*stopper != 0)
{
UnGet();
return false;
}
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: GetFloat
//
//==========================================================================
bool FScanner::GetFloat ()
{
char *stopper;
CheckOpen ();
if (GetString())
{
Float = strtod (String, &stopper);
if (*stopper != 0)
{
ScriptError ("SC_GetFloat: Bad numeric constant \"%s\".", String);
}
Number = (int)Float;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: MustGetFloat
//
//==========================================================================
void FScanner::MustGetFloat ()
{
if (GetFloat() == false)
{
ScriptError ("Missing floating-point number (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: UnGet
//
// Assumes there is a valid string in String.
//
//==========================================================================
void FScanner::UnGet ()
{
AlreadyGot = true;
AlreadyGotLine = LastGotLine; // in case of an error we want the line of the last token.
}
//==========================================================================
//
// FScanner :: MatchString
//
// Returns the index of the first match to String from the passed
// array of strings, or -1 if not found.
//
//==========================================================================
int FScanner::MatchString (const char * const *strings, size_t stride)
{
int i;
assert(stride % sizeof(const char*) == 0);
stride /= sizeof(const char*);
for (i = 0; *strings != NULL; i++)
{
if (Compare (*strings))
{
return i;
}
strings += stride;
}
return -1;
}
//==========================================================================
//
// FScanner :: MustMatchString
//
//==========================================================================
int FScanner::MustMatchString (const char * const *strings, size_t stride)
{
int i;
i = MatchString (strings, stride);
if (i == -1)
{
ScriptError ("Unknown keyword '%s'", String);
}
return i;
}
//==========================================================================
//
// FScanner :: Compare
//
//==========================================================================
bool FScanner::Compare (const char *text)
{
return (stricmp (text, String) == 0);
}
//==========================================================================
//
// FScanner :: TokenName
//
// Returns the name of a token.
//
//==========================================================================
FString FScanner::TokenName (int token, const char *string)
{
static const char *const names[] =
{
#define xx(sym,str) str,
#include "sc_man_tokens.h"
};
FString work;
if (token > ' ' && token < 256)
{
work = '\'';
work += token;
work += '\'';
}
else if (token >= TK_Identifier && token < TK_LastToken)
{
work = names[token - TK_Identifier];
if (string != NULL && token >= TK_Identifier && token <= TK_FloatConst)
{
work += ' ';
char quote = (token == TK_StringConst) ? '"' : '\'';
work += quote;
work += string;
work += quote;
}
}
else
{
FString work;
work.Format ("Unknown(%d)", token);
return work;
}
return work;
}
//==========================================================================
//
// FScanner::GetMessageLine
//
//==========================================================================
int FScanner::GetMessageLine()
{
return AlreadyGot? AlreadyGotLine : Line;
}
//==========================================================================
//
// FScanner::ScriptError
//
//==========================================================================
void FScanner::ScriptError (const char *message, ...)
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{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
I_Error ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
}
//==========================================================================
//
// FScanner::ScriptMessage
//
//==========================================================================
void FScanner::ScriptMessage (const char *message, ...)
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{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
Printf (TEXTCOLOR_RED "Script error, \"%s\" line %d:\n" TEXTCOLOR_RED "%s\n", ScriptName.GetChars(),
AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
}
//==========================================================================
//
// FScanner :: CheckOpen
//
//==========================================================================
void FScanner::CheckOpen()
{
if (ScriptOpen == false)
{
I_FatalError ("SC_ call before SC_Open().");
}
}
//==========================================================================
//
// a class that remembers a parser position
//
//==========================================================================
int FScriptPosition::ErrorCounter;
int FScriptPosition::WarnCounter;
bool FScriptPosition::StrictErrors; // makes all OPTERROR messages real errors.
bool FScriptPosition::errorout; // call I_Error instead of printing the error itself.
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FScriptPosition::FScriptPosition(const FScriptPosition &other)
{
FileName = other.FileName;
ScriptLine = other.ScriptLine;
}
FScriptPosition::FScriptPosition(FString fname, int line)
{
FileName = fname;
ScriptLine = line;
}
FScriptPosition::FScriptPosition(FScanner &sc)
{
FileName = sc.ScriptName;
ScriptLine = sc.GetMessageLine();
}
FScriptPosition &FScriptPosition::operator=(const FScriptPosition &other)
{
FileName = other.FileName;
ScriptLine = other.ScriptLine;
return *this;
}
//==========================================================================
//
// FScriptPosition::Message
//
//==========================================================================
CVAR(Bool, strictdecorate, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
void FScriptPosition::Message (int severity, const char *message, ...) const
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{
FString composed;
if (severity == MSG_DEBUGLOG && developer < DMSG_NOTIFY) return;
if (severity == MSG_DEBUGERROR && developer < DMSG_ERROR) return;
if (severity == MSG_DEBUGWARN && developer < DMSG_WARNING) return;
if (severity == MSG_DEBUGMSG && developer < DMSG_NOTIFY) return;
if (severity == MSG_OPTERROR)
{
severity = StrictErrors || strictdecorate ? MSG_ERROR : MSG_WARNING;
}
// This is mainly for catching the error with an exception handler.
if (severity == MSG_ERROR && errorout) severity = MSG_FATAL;
2016-03-01 15:47:10 +00:00
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
const char *type = "";
const char *color;
int level = PRINT_HIGH;
switch (severity)
{
default:
return;
case MSG_WARNING:
case MSG_DEBUGWARN:
case MSG_DEBUGERROR: // This is intentionally not being printed as an 'error', the difference to MSG_DEBUGWARN is only the severity level at which it gets triggered.
WarnCounter++;
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type = "warning";
color = TEXTCOLOR_ORANGE;
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break;
case MSG_ERROR:
ErrorCounter++;
type = "error";
color = TEXTCOLOR_RED;
break;
case MSG_MESSAGE:
case MSG_DEBUGMSG:
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type = "message";
color = TEXTCOLOR_GREEN;
break;
case MSG_DEBUGLOG:
case MSG_LOG:
type = "message";
level = PRINT_LOG;
color = "";
break;
case MSG_FATAL:
I_Error ("Script error, \"%s\" line %d:\n%s\n",
FileName.GetChars(), ScriptLine, composed.GetChars());
return;
}
Printf (level, "%sScript %s, \"%s\" line %d:\n%s%s\n",
color, type, FileName.GetChars(), ScriptLine, color, composed.GetChars());
}