mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 01:11:50 +00:00
157 lines
2.7 KiB
Text
157 lines
2.7 KiB
Text
|
|
||
|
// Bishop -------------------------------------------------------------------
|
||
|
|
||
|
ACTOR Bishop 114
|
||
|
{
|
||
|
Game Hexen
|
||
|
SpawnID 19
|
||
|
Health 130
|
||
|
Radius 22
|
||
|
Height 65
|
||
|
Speed 10
|
||
|
PainChance 110
|
||
|
Monster
|
||
|
+FLOAT +NOGRAVITY +NOBLOOD
|
||
|
+TELESTOMP
|
||
|
+DONTOVERLAP
|
||
|
+NOTARGETSWITCH
|
||
|
SeeSound "BishopSight"
|
||
|
AttackSound "BishopAttack"
|
||
|
PainSound "BishopPain"
|
||
|
DeathSound "BishopDeath"
|
||
|
ActiveSound "BishopActiveSounds"
|
||
|
Obituary"$OB_BISHOP"
|
||
|
|
||
|
action native A_BishopChase();
|
||
|
action native A_BishopDecide();
|
||
|
action native A_BishopDoBlur();
|
||
|
action native A_BishopSpawnBlur();
|
||
|
action native A_BishopPainBlur();
|
||
|
action native A_BishopAttack();
|
||
|
action native A_BishopAttack2();
|
||
|
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
BISH A 10 A_Look
|
||
|
Loop
|
||
|
See:
|
||
|
BISH A 2 A_Chase
|
||
|
BISH A 2 A_BishopChase
|
||
|
BISH A 2
|
||
|
BISH B 2 A_BishopChase
|
||
|
BISH B 2 A_Chase
|
||
|
BISH B 2 A_BishopChase
|
||
|
BISH A 1 A_BishopDecide
|
||
|
Loop
|
||
|
Blur:
|
||
|
BISH A 2 A_BishopDoBlur
|
||
|
BISH A 4 A_BishopSpawnBlur
|
||
|
Wait
|
||
|
Pain:
|
||
|
BISH C 6 A_Pain
|
||
|
BISH CCC 6 A_BishopPainBlur
|
||
|
BISH C 0
|
||
|
Goto See
|
||
|
Missile:
|
||
|
BISH A 3 A_FaceTarget
|
||
|
BISH DE 3 A_FaceTarget
|
||
|
BISH F 3 A_BishopAttack
|
||
|
BISH F 5 A_BishopAttack2
|
||
|
Wait
|
||
|
Death:
|
||
|
BISH G 6
|
||
|
BISH H 6 Bright A_Scream
|
||
|
BISH I 5 Bright A_NoBlocking
|
||
|
BISH J 5 BRIGHT A_Explode(random[BishopBoom](25,40))
|
||
|
BISH K 5 Bright
|
||
|
BISH LM 4 Bright
|
||
|
BISH N 4 A_SpawnItemEx("BishopPuff", 0,0,40, 0,0,0.5)
|
||
|
BISH O 4 A_QueueCorpse
|
||
|
BISH P -1
|
||
|
Stop
|
||
|
Ice:
|
||
|
BISH X 5 A_FreezeDeath
|
||
|
BISH X 1 A_FreezeDeathChunks
|
||
|
Wait
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Bishop puff --------------------------------------------------------------
|
||
|
|
||
|
ACTOR BishopPuff
|
||
|
{
|
||
|
Game Hexen
|
||
|
+NOBLOCKMAP +NOGRAVITY
|
||
|
RenderStyle Translucent
|
||
|
Alpha 0.6
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
BISH QRST 5
|
||
|
BISH UV 6
|
||
|
BISH W 5
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Bishop pain blur ---------------------------------------------------------
|
||
|
|
||
|
ACTOR BishopPainBlur
|
||
|
{
|
||
|
Game Hexen
|
||
|
+NOBLOCKMAP +NOGRAVITY
|
||
|
RenderStyle Translucent
|
||
|
Alpha 0.6
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
BISH C 8
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Bishop FX ----------------------------------------------------------------
|
||
|
|
||
|
ACTOR BishopFX
|
||
|
{
|
||
|
Game Hexen
|
||
|
Radius 10
|
||
|
Height 6
|
||
|
Speed 10
|
||
|
Damage 1
|
||
|
Projectile
|
||
|
+SEEKERMISSILE
|
||
|
-ACTIVATEIMPACT -ACTIVATEPCROSS
|
||
|
+STRIFEDAMAGE
|
||
|
RenderStyle Add
|
||
|
DeathSound "BishopMissileExplode"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
BPFX ABAB 1 Bright A_BishopMissileWeave
|
||
|
BPFX B 0 Bright A_SeekerMissile(2,3)
|
||
|
Loop
|
||
|
Death:
|
||
|
BPFX CDEF 4 Bright
|
||
|
BPFX GH 3 Bright
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Bishop blur --------------------------------------------------------------
|
||
|
|
||
|
ACTOR BishopBlur
|
||
|
{
|
||
|
+NOBLOCKMAP +NOGRAVITY
|
||
|
RenderStyle Translucent
|
||
|
Alpha 0.6
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
BISH A 16
|
||
|
BISH A 8 A_SetTranslucent(0.4)
|
||
|
Stop
|
||
|
}
|
||
|
}
|