gzdoom/src/menu/colorpickermenu.cpp

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/*
** colorpickermenu.cpp
** The color picker menu
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <float.h>
#include "menu/menu.h"
#include "c_dispatch.h"
#include "w_wad.h"
#include "sc_man.h"
#include "v_font.h"
#include "g_level.h"
#include "d_player.h"
#include "v_video.h"
#include "gi.h"
#include "i_system.h"
#include "c_bind.h"
#include "v_palette.h"
#include "d_event.h"
#include "d_gui.h"
#define NO_IMP
#include "menu/optionmenuitems.h"
class DColorPickerMenu : public DOptionMenu
{
DECLARE_CLASS(DColorPickerMenu, DOptionMenu)
float mRed;
float mGreen;
float mBlue;
int mGridPosX;
int mGridPosY;
int mStartItem;
FColorCVar *mCVar;
public:
DColorPickerMenu(DMenu *parent, const char *name, FOptionMenuDescriptor *desc, FColorCVar *cvar)
{
mStartItem = desc->mItems.Size();
mRed = (float)RPART(DWORD(*cvar));
mGreen = (float)GPART(DWORD(*cvar));
mBlue = (float)BPART(DWORD(*cvar));
mGridPosX = 0;
mGridPosY = 0;
mCVar = cvar;
// This menu uses some featurs that are hard to implement in an external control lump
// so it creates its own list of menu items.
desc->mItems.Resize(mStartItem+8);
desc->mItems[mStartItem+0] = new FOptionMenuItemStaticText(name, false);
desc->mItems[mStartItem+1] = new FOptionMenuItemStaticText(" ", false);
desc->mItems[mStartItem+2] = new FOptionMenuSliderVar("Red", &mRed, 0, 255, 15, 0);
desc->mItems[mStartItem+3] = new FOptionMenuSliderVar("Green", &mGreen, 0, 255, 15, 0);
desc->mItems[mStartItem+4] = new FOptionMenuSliderVar("Blue", &mBlue, 0, 255, 15, 0);
desc->mItems[mStartItem+5] = new FOptionMenuItemStaticText(" ", false);
desc->mItems[mStartItem+6] = new FOptionMenuItemCommand("Undo changes", "undocolorpic");
desc->mItems[mStartItem+7] = new FOptionMenuItemStaticText(" ", false);
desc->mSelectedItem = mStartItem + 2;
Init(parent, desc);
desc->mIndent = 0;
desc->CalcIndent();
}
void Destroy()
{
if (mStartItem >= 0)
{
for(unsigned i=0;i<8;i++)
{
delete mDesc->mItems[mStartItem+i];
mDesc->mItems.Resize(mStartItem);
}
UCVarValue val;
val.Int = MAKERGB(int(mRed), int(mGreen), int(mBlue));
if (mCVar != NULL) mCVar->SetGenericRep (val, CVAR_Int);
mStartItem = -1;
}
}
void Reset()
{
mRed = (float)RPART(DWORD(*mCVar));
mGreen = (float)GPART(DWORD(*mCVar));
mBlue = (float)BPART(DWORD(*mCVar));
}
//=============================================================================
//
//
//
//=============================================================================
bool MenuEvent (int mkey, bool fromcontroller)
{
int &mSelectedItem = mDesc->mSelectedItem;
switch (mkey)
{
case MKEY_Down:
if (mSelectedItem == mStartItem+6) // last valid item
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
mGridPosY = 0;
// let it point to the last static item so that the super class code still has a valid item
mSelectedItem = mStartItem+7;
return true;
}
else if (mSelectedItem == mStartItem+7)
{
if (mGridPosY < 15)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
mGridPosY++;
}
return true;
}
break;
case MKEY_Up:
if (mSelectedItem == mStartItem+7)
{
if (mGridPosY > 0)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
mGridPosY--;
}
else
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
mSelectedItem = mStartItem+6;
}
return true;
}
break;
case MKEY_Left:
if (mSelectedItem == mStartItem+7)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
if (--mGridPosX < 0) mGridPosX = 15;
return true;
}
break;
case MKEY_Right:
if (mSelectedItem == mStartItem+7)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
if (++mGridPosX > 15) mGridPosX = 0;
return true;
}
break;
case MKEY_Enter:
if (mSelectedItem == mStartItem+7)
{
// Choose selected palette entry
int index = mGridPosX + mGridPosY * 16;
mRed = GPalette.BaseColors[index].r;
mGreen = GPalette.BaseColors[index].g;
mBlue = GPalette.BaseColors[index].b;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
return true;
}
break;
}
if (mSelectedItem >= 0 && mSelectedItem < mStartItem+7)
{
if (mDesc->mItems[mDesc->mSelectedItem]->MenuEvent(mkey, fromcontroller)) return true;
}
return Super::MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
bool MouseEvent(int type, int mx, int my)
{
int olditem = mDesc->mSelectedItem;
bool res = Super::MouseEvent(type, mx, my);
if (mDesc->mSelectedItem == -1 || mDesc->mSelectedItem == mStartItem+7)
{
int y = (-mDesc->mPosition + BigFont->GetHeight() + mDesc->mItems.Size() * OptionSettings.mLinespacing) * CleanYfac_1;
int h = (screen->GetHeight() - y) / 16;
int fh = OptionSettings.mLinespacing * CleanYfac_1;
int w = fh;
int yy = y + 2 * CleanYfac_1;
int indent = (screen->GetWidth() / 2);
if (h > fh) h = fh;
else if (h < 4) return res; // no space to draw it.
int box_y = y - 2 * CleanYfac_1;
int box_x = indent - 16*w;
if (mx >= box_x && mx < box_x + 16*w && my >= box_y && my < box_y + 16*h)
{
int cell_x = (mx - box_x) / w;
int cell_y = (my - box_y) / h;
if (olditem != mStartItem+7 || cell_x != mGridPosX || cell_y != mGridPosY)
{
mGridPosX = cell_x;
mGridPosY = cell_y;
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
mDesc->mSelectedItem = mStartItem+7;
if (type == MOUSE_Release)
{
MenuEvent(MKEY_Enter, true);
if (m_use_mouse == 2) mDesc->mSelectedItem = -1;
}
res = true;
}
}
return res;
}
//=============================================================================
//
//
//
//=============================================================================
void Drawer()
{
Super::Drawer();
if (mCVar == NULL) return;
int y = (-mDesc->mPosition + BigFont->GetHeight() + mDesc->mItems.Size() * OptionSettings.mLinespacing) * CleanYfac_1;
int h = (screen->GetHeight() - y) / 16;
int fh = OptionSettings.mLinespacing * CleanYfac_1;
int w = fh;
int yy = y;
if (h > fh) h = fh;
else if (h < 4) return; // no space to draw it.
int indent = (screen->GetWidth() / 2);
int p = 0;
for(int i = 0; i < 16; i++, y += h)
{
int box_x, box_y;
int x1;
box_y = y - 2 * CleanYfac_1;
box_x = indent - 16*w;
for (x1 = 0; x1 < 16; ++x1, p++)
{
screen->Clear (box_x, box_y, box_x + w, box_y + h, p, 0);
if ((mDesc->mSelectedItem == mStartItem+7) &&
(/*p == CurrColorIndex ||*/ (i == mGridPosY && x1 == mGridPosX)))
{
int r, g, b;
DWORD col;
double blinky;
if (i == mGridPosY && x1 == mGridPosX)
{
r = 255, g = 128, b = 0;
}
else
{
r = 200, g = 200, b = 255;
}
// Make sure the cursors stand out against similar colors
// by pulsing them.
blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5;
col = MAKEARGB(255,int(r*blinky),int(g*blinky),int(b*blinky));
screen->Clear (box_x, box_y, box_x + w, box_y + 1, -1, col);
screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, -1, col);
screen->Clear (box_x, box_y, box_x + 1, box_y + h, -1, col);
screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, -1, col);
}
box_x += w;
}
}
y = yy;
DWORD newColor = MAKEARGB(255, int(mRed), int(mGreen), int(mBlue));
DWORD oldColor = DWORD(*mCVar) | 0xFF000000;
int x = screen->GetWidth()*2/3;
screen->Clear (x, y, x + 48*CleanXfac_1, y + 48*CleanYfac_1, -1, oldColor);
screen->Clear (x + 48*CleanXfac_1, y, x + 48*2*CleanXfac_1, y + 48*CleanYfac_1, -1, newColor);
y += 49*CleanYfac_1;
screen->DrawText (SmallFont, CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac_1, y,
"Old", DTA_CleanNoMove_1, true, TAG_DONE);
screen->DrawText (SmallFont, CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac_1, y,
"New", DTA_CleanNoMove_1, true, TAG_DONE);
}
};
IMPLEMENT_ABSTRACT_CLASS(DColorPickerMenu)
CCMD(undocolorpic)
{
if (DMenu::CurrentMenu != NULL && DMenu::CurrentMenu->IsKindOf(RUNTIME_CLASS(DColorPickerMenu)))
{
static_cast<DColorPickerMenu*>(DMenu::CurrentMenu)->Reset();
}
}
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar)
{
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Colorpickermenu);
if (desc != NULL && (*desc)->mType == MDESC_OptionsMenu)
{
return new DColorPickerMenu(parent, name, (FOptionMenuDescriptor*)(*desc), cvar);
}
else
{
return NULL;
}
}