2015-10-26 13:08:18 +00:00
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#include "gl/stereo3d/gl_stereo3d.h"
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#include "vectors.h" // RAD2DEG
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#include "doomtype.h" // M_PI
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namespace s3d {
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/* virtual */
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2015-10-31 11:46:36 +00:00
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VSMatrix EyePose::GetProjection(FLOATTYPE fov, FLOATTYPE aspectRatio, FLOATTYPE fovRatio) const
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2015-10-26 13:08:18 +00:00
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{
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2015-10-31 11:46:36 +00:00
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VSMatrix result;
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2015-10-26 13:08:18 +00:00
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2015-10-31 11:46:36 +00:00
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// Lifted from gl_scene.cpp FGLRenderer::SetProjection()
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float fovy = 2 * RAD2DEG(atan(tan(DEG2RAD(fov) / 2) / fovRatio));
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result.perspective(fovy, aspectRatio, 5.f, 65536.f);
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2015-10-26 13:08:18 +00:00
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2015-10-31 11:46:36 +00:00
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return result;
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2015-10-26 13:08:18 +00:00
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}
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/* virtual */
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Viewport EyePose::GetViewport(const Viewport& fullViewport) const
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{
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return fullViewport;
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}
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/* virtual */
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2015-10-31 00:51:35 +00:00
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void EyePose::GetViewShift(FLOATTYPE yaw, FLOATTYPE outViewShift[3]) const
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2015-10-26 13:08:18 +00:00
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{
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// pass-through for Mono view
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outViewShift[0] = 0;
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outViewShift[1] = 0;
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outViewShift[2] = 0;
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}
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Stereo3DMode::Stereo3DMode()
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{
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}
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Stereo3DMode::~Stereo3DMode()
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{
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}
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// Avoid static initialization order fiasco by declaring first Mode type (Mono) here in the
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// same source file as Stereo3DMode::getCurrentMode()
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// https://isocpp.org/wiki/faq/ctors#static-init-order
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/* static */
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const MonoView& MonoView::getInstance()
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{
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static MonoView instance;
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return instance;
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}
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} /* namespace s3d */
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