#include "gl/stereo3d/gl_stereo3d.h" #include "vectors.h" // RAD2DEG #include "doomtype.h" // M_PI namespace s3d { /* virtual */ VSMatrix EyePose::GetProjection(FLOATTYPE fov, FLOATTYPE aspectRatio, FLOATTYPE fovRatio) const { VSMatrix result; // Lifted from gl_scene.cpp FGLRenderer::SetProjection() float fovy = 2 * RAD2DEG(atan(tan(DEG2RAD(fov) / 2) / fovRatio)); result.perspective(fovy, aspectRatio, 5.f, 65536.f); return result; } /* virtual */ Viewport EyePose::GetViewport(const Viewport& fullViewport) const { return fullViewport; } /* virtual */ void EyePose::GetViewShift(FLOATTYPE yaw, FLOATTYPE outViewShift[3]) const { // pass-through for Mono view outViewShift[0] = 0; outViewShift[1] = 0; outViewShift[2] = 0; } Stereo3DMode::Stereo3DMode() { } Stereo3DMode::~Stereo3DMode() { } // Avoid static initialization order fiasco by declaring first Mode type (Mono) here in the // same source file as Stereo3DMode::getCurrentMode() // https://isocpp.org/wiki/faq/ctors#static-init-order /* static */ const MonoView& MonoView::getInstance() { static MonoView instance; return instance; } } /* namespace s3d */