gzdoom/src/ct_chat.cpp

501 lines
11 KiB
C++
Raw Normal View History

//**************************************************************************
//**
//** ct_chat.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: ct_chat.c,v $
//** $Revision: 1.12 $
//** $Date: 96/01/16 10:35:26 $
//** $Author: bgokey $
//**
//**************************************************************************
#include <string.h>
#include <ctype.h>
#include "doomdef.h"
#include "m_swap.h"
#include "hu_stuff.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "v_text.h"
#include "v_video.h"
#include "gi.h"
#include "d_gui.h"
#include "i_input.h"
#include "templates.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128
#define MESSAGELEN 265
#define HU_INPUTX 0
#define HU_INPUTY (0 + (screen->Font->GetHeight () + 1))
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
// Public data
void CT_Init ();
void CT_Drawer ();
bool CT_Responder (event_t *ev);
int chatmodeon;
// Private data
static void CT_ClearChatMessage ();
static void CT_AddChar (char c);
static void CT_BackSpace ();
static void ShoveChatStr (const char *str, BYTE who);
static bool DoSubstitution (char *out, const char *in);
static int len;
static BYTE ChatQueue[QUEUESIZE];
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
FStringCVar *chat_macros[10] =
{
&chatmacro0,
&chatmacro1,
&chatmacro2,
&chatmacro3,
&chatmacro4,
&chatmacro5,
&chatmacro6,
&chatmacro7,
&chatmacro8,
&chatmacro9
};
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init ()
{
len = 0; // initialize the queue index
chatmodeon = 0;
ChatQueue[0] = 0;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop ()
{
chatmodeon = 0;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
{
if (ev->data1 == '\r')
{
ShoveChatStr ((char *)ChatQueue, chatmodeon - 1);
CT_Stop ();
return true;
}
else if (ev->data1 == GK_ESCAPE)
{
CT_Stop ();
return true;
}
else if (ev->data1 == '\b')
{
CT_BackSpace ();
return true;
}
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
{
I_PutInClipboard ((char *)ChatQueue);
return true;
}
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
{
char *clip = I_GetFromClipboard ();
if (clip != NULL)
{
char *clip_p = clip;
strtok (clip, "\n\r\b");
while (*clip_p)
{
CT_AddChar (*clip_p++);
}
delete[] clip;
}
}
}
else if (ev->subtype == EV_GUI_Char)
{
// send a macro
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
{
ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
CT_Stop ();
}
else
{
CT_AddChar (ev->data1);
}
return true;
}
}
return false;
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer (void)
{
if (chatmodeon)
{
static const char *prompt = "Say: ";
int i, x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
if (con_scaletext == 1)
{
scalex = CleanXfac;
y *= CleanYfac;
}
else
{
scalex = 1;
}
int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH;
int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT;
int st_y = con_scaletext > 1? ST_Y/2 : ST_Y;
y += ((SCREENHEIGHT == realviewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
promptwidth = SmallFont->StringWidth (prompt) * scalex;
x = screen->Font->GetCharWidth ('_') * scalex * 2 + promptwidth;
// figure out if the text is wider than the screen->
// if so, only draw the right-most portion of it.
for (i = len - 1; i >= 0 && x < screen_width; i--)
{
x += screen->Font->GetCharWidth (ChatQueue[i] & 0x7f) * scalex;
}
if (i >= 0)
{
i++;
}
else
{
i = 0;
}
// draw the prompt, text, and cursor
ChatQueue[len] = gameinfo.gametype == GAME_Doom ? '_' : '[';
ChatQueue[len+1] = '\0';
if (con_scaletext < 2)
{
screen->DrawText (CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
}
else
{
screen->DrawText (CR_GREEN, 0, y, prompt,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
ChatQueue[len] = '\0';
BorderTopRefresh = screen->GetPageCount ();
}
if (players[consoleplayer].camera != NULL &&
((deathmatch && teamplay && sb_teamdeathmatch_enable) ||
(deathmatch && !teamplay && sb_deathmatch_enable) ||
(!deathmatch && multiplayer && sb_cooperative_enable)) &&
(Button_ShowScores.bDown ||
players[consoleplayer].camera->health <= 0))
{
HU_DrawScores (&players[consoleplayer]);
}
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar (char c)
{
if (len < QUEUESIZE-2)
{
ChatQueue[len++] = c;
ChatQueue[len] = 0;
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace ()
{
if (len)
{
ChatQueue[--len] = 0;
}
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message.
//===========================================================================
static void CT_ClearChatMessage ()
{
ChatQueue[0] = 0;
len = 0;
}
//===========================================================================
//
// ShoveChatStr
//
// Sends the chat message across the network
//
//===========================================================================
static void ShoveChatStr (const char *str, BYTE who)
{
char substBuff[256];
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte (DEM_SAY);
Net_WriteByte (who);
if (!chat_substitution || !DoSubstitution (substBuff, str))
{
Net_WriteString (str);
}
else
{
Net_WriteString (substBuff);
}
}
//===========================================================================
//
// DoSubstitution
//
// Replace certain special substrings with different values to reflect
// the player's current state.
//
//===========================================================================
static bool DoSubstitution (char *out, const char *in)
{
player_t *player = &players[consoleplayer];
AWeapon *weapon = player->ReadyWeapon;
const char *a, *b;
a = in;
while ((b = strchr (a, '$')))
{
strncpy (out, a, b - a);
out += b - a;
a = ++b;
while (*b && isalpha (*b))
{
++b;
}
ptrdiff_t len = b - a;
if (len == 6)
{
if (strnicmp (a, "health", 6) == 0)
{
out += sprintf (out, "%d", player->health);
}
else if (strnicmp (a, "weapon", 6) == 0)
{
if (weapon == NULL)
{
out += sprintf (out, "no weapon");
}
else
{
out += sprintf (out, "%s", weapon->GetClass()->TypeName.GetChars());
}
}
}
else if (len == 5)
{
if (strnicmp (a, "armor", 5) == 0)
{
AInventory *armor = player->mo->FindInventory<ABasicArmor>();
int armorpoints = armor != NULL ? armor->Amount : 0;
out += sprintf (out, "%d", armorpoints);
}
}
else if (len == 9)
{
if (strnicmp (a, "ammocount", 9) == 0)
{
if (weapon == NULL)
{
out += sprintf (out, "0");
}
else
{
out += sprintf (out, "%d", weapon->Ammo1 != NULL ? weapon->Ammo1->Amount : 0);
if (weapon->Ammo2 != NULL)
{
out += sprintf (out, "/%d", weapon->Ammo2->Amount);
}
}
}
}
else if (len == 4)
{
if (strnicmp (a, "ammo", 4) == 0)
{
if (weapon == NULL || weapon->Ammo1 == NULL)
{
out += sprintf (out, "no ammo");
}
else
{
out += sprintf (out, "%s", weapon->Ammo1->GetClass()->TypeName.GetChars());
if (weapon->Ammo2 != NULL)
{
out += sprintf (out, "/%s", weapon->Ammo2->GetClass()->TypeName.GetChars());
}
}
}
}
else if (len == 0)
{
*out++ = '$';
*out = 0;
if (*b == '$')
{
b++;
}
}
else
{
*out++ = '$';
strncpy (out, a, len);
out += len;
}
a = b;
}
// Return false if no substitution was performed
if (a == in)
{
return false;
}
strcpy (out, a);
return true;
}
CCMD (messagemode)
{
if (menuactive == MENU_Off)
{
chatmodeon = 1;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say)
{
if (argv.argc() == 1)
{
Printf ("Usage: say <message>\n");
}
else
{
ShoveChatStr (argv[1], 0);
}
}
CCMD (messagemode2)
{
if (menuactive == MENU_Off)
{
chatmodeon = 2;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say_team)
{
if (argv.argc() == 1)
{
Printf ("Usage: say_team <message>\n");
}
else
{
ShoveChatStr (argv[1], 1);
}
}