2016-03-01 15:47:10 +00:00
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// Emacs style mode select -*- C++ -*-
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//----------------------------------------------------------------------------
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//
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// Copyright(C) 2000 Simon Howard
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//--------------------------------------------------------------------------
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//
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// 'Special' stuff
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//
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// if(), int statements, etc.
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//
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// By Simon Howard
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//
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//---------------------------------------------------------------------------
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//
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// FraggleScript is from SMMU which is under the GPL. Technically,
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// therefore, combining the FraggleScript code with the non-free
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// ZDoom code is a violation of the GPL.
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//
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// As this may be a problem for you, I hereby grant an exception to my
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// copyright on the SMMU source (including FraggleScript). You may use
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// any code from SMMU in (G)ZDoom, provided that:
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//
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// * For any binary release of the port, the source code is also made
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// available.
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// * The copyright notice is kept on any file containing my code.
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//
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//
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#include "t_script.h"
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//==========================================================================
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//
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// ending brace found in parsing
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//
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//==========================================================================
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void FParser::spec_brace()
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{
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if(BraceType != bracket_close) // only deal with closing } braces
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return;
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// if() requires nothing to be done
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if(Section->type == st_if || Section->type == st_else)
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return;
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// if a loop, jump back to the start of the loop
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if(Section->type == st_loop)
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{
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Rover = Script->SectionLoop(Section);
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return;
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}
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}
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//==========================================================================
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//
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// 'if' statement -- haleyjd: changed to bool for else/elseif
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//
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//==========================================================================
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bool FParser::spec_if()
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{
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int endtoken;
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svalue_t eval;
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if((endtoken = FindOperator(0, NumTokens-1, ")")) == -1)
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{
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script_error("parse error in if statement\n");
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return false;
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}
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// 2 to skip past the 'if' and '('
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EvaluateExpression(eval, 2, endtoken-1);
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bool ifresult = !!intvalue(eval);
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if(Section && BraceType == bracket_open && endtoken == NumTokens-1)
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{
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// {} braces
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if(!ifresult) // skip to end of section
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Rover = Script->SectionEnd(Section) + 1;
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}
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else if(ifresult) // if() without {} braces
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{
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// nothing to do ?
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if(endtoken != NumTokens-1)
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EvaluateExpression(eval, endtoken+1, NumTokens-1);
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}
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return ifresult;
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}
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//==========================================================================
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//
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// 'elseif' statement
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//
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//==========================================================================
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bool FParser::spec_elseif(bool lastif)
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{
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int endtoken;
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svalue_t eval;
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if((endtoken = FindOperator(0, NumTokens-1, ")")) == -1)
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{
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script_error("parse error in elseif statement\n");
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return false;
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}
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if(lastif)
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{
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Rover = Script->SectionEnd(Section) + 1;
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return true;
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}
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// 2 to skip past the 'elseif' and '('
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EvaluateExpression(eval, 2, endtoken-1);
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bool ifresult = !!intvalue(eval);
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if(Section && BraceType == bracket_open
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&& endtoken == NumTokens-1)
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{
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// {} braces
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if(!ifresult) // skip to end of section
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Rover = Script->SectionEnd(Section) + 1;
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}
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else if(ifresult) // elseif() without {} braces
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{
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// nothing to do ?
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if(endtoken != NumTokens-1)
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EvaluateExpression(eval, endtoken+1, NumTokens-1);
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}
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return ifresult;
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}
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//==========================================================================
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//
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// 'else' statement
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//
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//==========================================================================
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void FParser::spec_else(bool lastif)
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{
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if(lastif)
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Rover = Script->SectionEnd(Section) + 1;
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}
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//==========================================================================
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//
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// while() loop
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//
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//==========================================================================
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void FParser::spec_while()
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{
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int endtoken;
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svalue_t eval;
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if(!Section)
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{
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script_error("no {} section given for loop\n");
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return;
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}
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if( (endtoken = FindOperator(0, NumTokens-1, ")")) == -1)
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{
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script_error("parse error in loop statement\n");
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return;
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}
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EvaluateExpression(eval, 2, endtoken-1);
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// skip if no longer valid
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if(!intvalue(eval)) Rover = Script->SectionEnd(Section) + 1;
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}
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//==========================================================================
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//
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// for() loop
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//
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//==========================================================================
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void FParser::spec_for()
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{
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svalue_t eval;
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int start;
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int comma1, comma2; // token numbers of the seperating commas
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if(!Section)
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{
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script_error("need {} delimiters for for()\n");
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return;
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}
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// is a valid section
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start = 2; // skip "for" and "(": start on third token(2)
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// find the seperating commas first
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if( (comma1 = FindOperator(start, NumTokens-1, ",")) == -1
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|| (comma2 = FindOperator(comma1+1, NumTokens-1, ",")) == -1)
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{
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script_error("incorrect arguments to for()\n"); // haleyjd:
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return; // said if()
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}
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// are we looping back from a previous loop?
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if(Section == PrevSection)
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{
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// do the loop 'action' (third argument)
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EvaluateExpression(eval, comma2+1, NumTokens-2);
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// check if we should run the loop again (second argument)
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EvaluateExpression(eval, comma1+1, comma2-1);
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if(!intvalue(eval))
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{
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// stop looping
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Rover = Script->SectionEnd(Section) + 1;
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}
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}
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else
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{
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// first time: starting the loop
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// just evaluate the starting expression (first arg)
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EvaluateExpression(eval, start, comma1-1);
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}
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}
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//==========================================================================
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//
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// Variable Creation
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//
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// called for each individual variable in a statement
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//
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//==========================================================================
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void FParser::CreateVariable(int newvar_type, DFsScript *newvar_script, int start, int stop)
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{
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if(TokenType[start] != name_)
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{
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script_error("invalid name for variable: '%s'\n", Tokens[start]);
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return;
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}
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// check if already exists, only checking
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// the current script
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if(newvar_script->VariableForName (Tokens[start]))
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{
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// In Eternity this was fatal and in Legacy it was ignored
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// So make this a warning.
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Printf("FS: redefined symbol: '%s'\n", Tokens[start]);
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return; // already one
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}
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// haleyjd: disallow mobj references in the hub script --
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// they cause dangerous dangling references and are of no
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// potential use
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if(newvar_script != Script && newvar_type == svt_mobj)
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{
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script_error("cannot create mobj reference in hub script\n");
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return;
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}
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newvar_script->NewVariable (Tokens[start], newvar_type);
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if(stop != start)
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{
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svalue_t scratch;
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EvaluateExpression(scratch, start, stop);
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}
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}
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//==========================================================================
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//
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// divide a statement (without type prefix) into individual
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// variables to create them using create_variable
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//
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//==========================================================================
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void FParser::ParseVarLine(int newvar_type, DFsScript *newvar_script, int start)
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{
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int starttoken = start, endtoken;
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while(1)
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{
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endtoken = FindOperator(starttoken, NumTokens-1, ",");
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if(endtoken == -1) break;
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CreateVariable(newvar_type, newvar_script, starttoken, endtoken-1);
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starttoken = endtoken+1; //start next after end of this one
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}
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// dont forget the last one
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CreateVariable(newvar_type, newvar_script, starttoken, NumTokens-1);
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}
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//==========================================================================
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//
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// variable definition
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//
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//==========================================================================
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bool FParser::spec_variable()
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{
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int start = 0;
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int newvar_type = -1; // init to -1
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DFsScript *newvar_script = Script; // use current script
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// check for 'hub' keyword to make a hub variable
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if(!strcmp(Tokens[start], "hub"))
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{
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// The hub script doesn't work so it's probably safest to store the variable locally.
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//newvar_script = &hub_script;
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start++; // skip first token
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}
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// now find variable type
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if(!strcmp(Tokens[start], "const"))
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{
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newvar_type = svt_const;
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start++;
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}
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else if(!strcmp(Tokens[start], "string"))
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{
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newvar_type = svt_string;
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start++;
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}
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else if(!strcmp(Tokens[start], "int"))
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{
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newvar_type = svt_int;
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start++;
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}
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else if(!strcmp(Tokens[start], "mobj"))
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{
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newvar_type = svt_mobj;
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start++;
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}
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else if(!strcmp(Tokens[start], "fixed") || !strcmp(Tokens[start], "float"))
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{
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newvar_type = svt_fixed;
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start++;
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}
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else if(!strcmp(Tokens[start], "script")) // check for script creation
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{
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spec_script();
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return true; // used tokens
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}
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// are we creating a new variable?
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if(newvar_type != -1)
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{
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ParseVarLine(newvar_type, newvar_script, start);
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return true; // used tokens
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}
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return false; // not used: try normal parsing
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}
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//==========================================================================
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//
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// ADD SCRIPT
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//
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// when the level is first loaded, all the
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// scripts are simply stored in the levelscript.
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// before the level starts, this script is
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// preprocessed and run like any other. This allows
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// the individual scripts to be derived from the
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// levelscript. When the interpreter detects the
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// 'script' keyword this function is called
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//
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//==========================================================================
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void FParser::spec_script()
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{
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int scriptnum;
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int datasize;
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DFsScript *newscript;
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scriptnum = 0;
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if(!Section)
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{
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script_error("need seperators for newscript\n");
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return;
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}
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// presume that the first token is "newscript"
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if(NumTokens < 2)
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{
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script_error("need newscript number\n");
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return;
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}
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svalue_t result;
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EvaluateExpression(result, 1, NumTokens-1);
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scriptnum = intvalue(result);
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if(scriptnum < 0)
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{
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script_error("invalid newscript number\n");
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return;
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}
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newscript = new DFsScript;
|
|
|
|
|
|
|
|
// add to scripts list of parent
|
|
|
|
Script->children[scriptnum] = newscript;
|
|
|
|
GC::WriteBarrier(Script, newscript);
|
|
|
|
|
|
|
|
// copy newscript data
|
|
|
|
// workout newscript size: -2 to ignore { and }
|
|
|
|
datasize = (Section->end_index - Section->start_index - 2);
|
|
|
|
|
|
|
|
// alloc extra 10 for safety
|
|
|
|
newscript->data = (char *)malloc(datasize+10);
|
|
|
|
|
|
|
|
// copy from parent newscript (levelscript)
|
|
|
|
// ignore first char which is {
|
|
|
|
memcpy(newscript->data, Script->SectionStart(Section) + 1, datasize);
|
|
|
|
|
|
|
|
// tack on a 0 to end the string
|
|
|
|
newscript->data[datasize] = '\0';
|
|
|
|
|
|
|
|
newscript->scriptnum = scriptnum;
|
|
|
|
newscript->parent = Script; // remember parent
|
|
|
|
|
|
|
|
// preprocess the newscript now
|
|
|
|
newscript->Preprocess();
|
|
|
|
|
|
|
|
// we dont want to run the newscript, only add it
|
|
|
|
// jump past the newscript in parsing
|
|
|
|
|
|
|
|
Rover = Script->SectionEnd(Section) + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// evaluate_function: once parse.c is pretty
|
|
|
|
// sure it has a function to run it calls
|
|
|
|
// this. evaluate_function makes sure that
|
|
|
|
// it is a function call first, then evaluates all
|
|
|
|
// the arguments given to the function.
|
|
|
|
// these are built into an argc/argv-style
|
|
|
|
// list. the function 'handler' is then called.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FParser::EvaluateFunction(svalue_t &result, int start, int stop)
|
|
|
|
{
|
|
|
|
DFsVariable *func = NULL;
|
|
|
|
int startpoint, endpoint;
|
|
|
|
|
|
|
|
// the arguments need to be built locally in case of
|
|
|
|
// function returns as function arguments eg
|
|
|
|
// print("here is a random number: ", rnd() );
|
|
|
|
|
|
|
|
int argc;
|
|
|
|
svalue_t argv[MAXARGS];
|
|
|
|
|
|
|
|
if(TokenType[start] != function || TokenType[stop] != operator_
|
|
|
|
|| Tokens[stop][0] != ')' )
|
|
|
|
{
|
|
|
|
script_error("misplaced closing paren\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
// all the functions are stored in the global script
|
|
|
|
else if( !(func = global_script->VariableForName (Tokens[start])) )
|
|
|
|
{
|
|
|
|
script_error("no such function: '%s'\n",Tokens[start]);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(func->type != svt_function && func->type != svt_linespec)
|
|
|
|
{
|
|
|
|
script_error("'%s' not a function\n", Tokens[start]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// build the argument list
|
|
|
|
// use a C command-line style system rather than
|
|
|
|
// a system using a fixed length list
|
|
|
|
|
|
|
|
argc = 0;
|
|
|
|
endpoint = start + 2; // ignore the function name and first bracket
|
|
|
|
|
|
|
|
while(endpoint < stop)
|
|
|
|
{
|
|
|
|
startpoint = endpoint;
|
|
|
|
endpoint = FindOperator(startpoint, stop-1, ",");
|
|
|
|
|
|
|
|
// check for -1: no more ','s
|
|
|
|
if(endpoint == -1)
|
|
|
|
{ // evaluate the last expression
|
|
|
|
endpoint = stop;
|
|
|
|
}
|
|
|
|
if(endpoint-1 < startpoint)
|
|
|
|
break;
|
|
|
|
|
|
|
|
EvaluateExpression(argv[argc], startpoint, endpoint-1);
|
|
|
|
endpoint++; // skip the ','
|
|
|
|
argc++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// store the arguments in the global arglist
|
|
|
|
t_argc = argc;
|
|
|
|
t_argv = argv;
|
|
|
|
|
|
|
|
// haleyjd: return values can propagate to void functions, so
|
|
|
|
// t_return needs to be cleared now
|
|
|
|
|
|
|
|
t_return.type = svt_int;
|
|
|
|
t_return.value.i = 0;
|
|
|
|
|
|
|
|
// now run the function
|
|
|
|
if (func->type == svt_function)
|
|
|
|
{
|
|
|
|
(this->*func->value.handler)();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
RunLineSpecial(func->value.ls);
|
|
|
|
}
|
|
|
|
|
|
|
|
// return the returned value
|
|
|
|
result = t_return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// structure dot (.) operator
|
|
|
|
// there are not really any structs in FraggleScript, it's
|
|
|
|
// just a different way of calling a function that looks
|
|
|
|
// nicer. ie
|
|
|
|
// a.b() = a.b = b(a)
|
|
|
|
// a.b(c) = b(a,c)
|
|
|
|
//
|
|
|
|
// this function is just based on the one above
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FParser::OPstructure(svalue_t &result, int start, int n, int stop)
|
|
|
|
{
|
|
|
|
DFsVariable *func = NULL;
|
|
|
|
|
|
|
|
// the arguments need to be built locally in case of
|
|
|
|
// function returns as function arguments eg
|
|
|
|
// print("here is a random number: ", rnd() );
|
|
|
|
|
|
|
|
int argc;
|
|
|
|
svalue_t argv[MAXARGS];
|
|
|
|
|
|
|
|
// all the functions are stored in the global script
|
|
|
|
if( !(func = global_script->VariableForName (Tokens[n+1])) )
|
|
|
|
{
|
|
|
|
script_error("no such function: '%s'\n",Tokens[n+1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(func->type != svt_function)
|
|
|
|
{
|
|
|
|
script_error("'%s' not a function\n", Tokens[n+1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// build the argument list
|
|
|
|
|
|
|
|
// add the left part as first arg
|
|
|
|
|
|
|
|
EvaluateExpression(argv[0], start, n-1);
|
|
|
|
argc = 1; // start on second argv
|
|
|
|
|
|
|
|
if(stop != n+1) // can be a.b not a.b()
|
|
|
|
{
|
|
|
|
int startpoint, endpoint;
|
|
|
|
|
|
|
|
// ignore the function name and first bracket
|
|
|
|
endpoint = n + 3;
|
|
|
|
|
|
|
|
while(endpoint < stop)
|
|
|
|
{
|
|
|
|
startpoint = endpoint;
|
|
|
|
endpoint = FindOperator(startpoint, stop-1, ",");
|
|
|
|
|
|
|
|
// check for -1: no more ','s
|
|
|
|
if(endpoint == -1)
|
|
|
|
{ // evaluate the last expression
|
|
|
|
endpoint = stop;
|
|
|
|
}
|
|
|
|
if(endpoint-1 < startpoint)
|
|
|
|
break;
|
|
|
|
|
|
|
|
EvaluateExpression(argv[argc], startpoint, endpoint-1);
|
|
|
|
endpoint++; // skip the ','
|
|
|
|
argc++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// store the arguments in the global arglist
|
|
|
|
t_argc = argc;
|
|
|
|
t_argv = argv;
|
|
|
|
t_func = func->Name;
|
|
|
|
|
|
|
|
// haleyjd: return values can propagate to void functions, so
|
|
|
|
// t_return needs to be cleared now
|
|
|
|
|
|
|
|
t_return.type = svt_int;
|
|
|
|
t_return.value.i = 0;
|
|
|
|
|
|
|
|
// now run the function
|
|
|
|
(this->*func->value.handler)();
|
|
|
|
|
|
|
|
// return the returned value
|
|
|
|
result = t_return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|