gzdoom/src/swrenderer/things/r_sprite.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
class RenderSprite : public VisibleSprite
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{
public:
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static void Project(AActor *thing, const DVector3 &pos, FTexture *tex, const DVector2 &spriteScale, int renderflags, WaterFakeSide fakeside, F3DFloor *fakefloor, F3DFloor *fakeceiling, sector_t *current_sector, int spriteshade, bool foggy, FDynamicColormap *basecolormap);
protected:
void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override;
private:
fixed_t xscale;
fixed_t startfrac; // horizontal position of x1
fixed_t xiscale; // negative if flipped
uint32_t Translation;
uint32_t FillColor;
friend class RenderPlayerSprite; // To do: detach sprite from playersprite!
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};
}