// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "r_visiblesprite.h" namespace swrenderer { class RenderSprite : public VisibleSprite { public: static void Project(AActor *thing, const DVector3 &pos, FTexture *tex, const DVector2 &spriteScale, int renderflags, WaterFakeSide fakeside, F3DFloor *fakefloor, F3DFloor *fakeceiling, sector_t *current_sector, int spriteshade, bool foggy, FDynamicColormap *basecolormap); protected: void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override; private: fixed_t xscale; fixed_t startfrac; // horizontal position of x1 fixed_t xiscale; // negative if flipped uint32_t Translation; uint32_t FillColor; friend class RenderPlayerSprite; // To do: detach sprite from playersprite! }; }