gzdoom/src/win32/i_system.cpp

699 lines
15 KiB
C++
Raw Normal View History

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <io.h>
#include <direct.h>
#include <string.h>
#include <process.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/timeb.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "hardware.h"
#include "doomerrors.h"
#include <math.h>
#include "doomtype.h"
#include "version.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "m_argv.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "i_music.h"
#include "resource.h"
#include "d_main.h"
#include "d_net.h"
#include "g_game.h"
#include "i_input.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "templates.h"
#include "stats.h"
EXTERN_CVAR (String, language)
#ifdef USEASM
extern "C" void STACK_ARGS CheckMMX (CPUInfo *cpu);
#endif
extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8; // 100 MHz
CPUInfo CPU;
}
extern HWND Window, ConWindow;
extern HINSTANCE g_hInst;
UINT TimerPeriod;
UINT TimerEventID;
UINT MillisecondsPerTic;
HANDLE NewTicArrived;
DWORD LanguageIDs[4];
void CalculateCPUSpeed ();
int (*I_GetTime) (bool saveMS);
int (*I_WaitForTic) (int);
os_t OSPlatform;
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
static DWORD basetime = 0;
// [RH] Returns time in milliseconds
unsigned int I_MSTime (void)
{
DWORD tm;
tm = timeGetTime();
if (!basetime)
basetime = tm;
return tm - basetime;
}
static DWORD TicStart;
static DWORD TicNext;
//
// I_GetTime
// returns time in 1/35th second tics
//
int I_GetTimePolled (bool saveMS)
{
DWORD tm;
tm = timeGetTime();
if (!basetime)
basetime = tm;
if (saveMS)
{
TicStart = tm;
TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE;
}
return ((tm-basetime)*TICRATE)/1000;
}
int I_WaitForTicPolled (int prevtic)
{
int time;
while ((time = I_GetTimePolled(false)) <= prevtic)
;
return time;
}
static int tics;
DWORD ted_start, ted_next;
int I_GetTimeEventDriven (bool saveMS)
{
if (saveMS)
{
TicStart = ted_start;
TicNext = ted_next;
}
return tics;
}
int I_WaitForTicEvent (int prevtic)
{
while (prevtic >= tics)
{
WaitForSingleObject (NewTicArrived, 1000/TICRATE);
}
return tics;
}
void CALLBACK TimerTicked (UINT id, UINT msg, DWORD user, DWORD dw1, DWORD dw2)
{
tics++;
ted_start = timeGetTime ();
ted_next = ted_start + MillisecondsPerTic;
SetEvent (NewTicArrived);
}
// Returns the fractional amount of a tic passed since the most recent tic
fixed_t I_GetTimeFrac (DWORD *ms)
{
DWORD now = timeGetTime();
if (ms) *ms = TicNext;
DWORD step = TicNext - TicStart;
if (step == 0)
{
return FRACUNIT;
}
else
{
fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
return frac;
}
}
void I_WaitVBL (int count)
{
// I_WaitVBL is never used to actually synchronize to the
// vertical blank. Instead, it's used for delay purposes.
Sleep (1000 * count / 70);
}
// [RH] Detect the OS the game is running under
void I_DetectOS (void)
{
OSVERSIONINFO info;
const char *osname;
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx (&info);
switch (info.dwPlatformId)
{
case VER_PLATFORM_WIN32s:
OSPlatform = os_Win32s;
osname = "3.x";
break;
case VER_PLATFORM_WIN32_WINDOWS:
OSPlatform = os_Win95;
if (info.dwMinorVersion < 10)
{
osname = "95";
}
else if (info.dwMinorVersion < 90)
{
osname = "98";
}
else
{
osname = "Me";
}
break;
case VER_PLATFORM_WIN32_NT:
OSPlatform = info.dwMajorVersion < 5 ? os_WinNT : os_Win2k;
if (OSPlatform == os_WinNT)
{
osname = "NT";
}
else if (info.dwMinorVersion == 0)
{
osname = "2000";
}
else
{
osname = "XP";
}
break;
default:
OSPlatform = os_unknown;
osname = "Unknown OS";
break;
}
Printf ("OS: Windows %s %lu.%lu (Build %lu)\n",
osname,
info.dwMajorVersion, info.dwMinorVersion,
OSPlatform == os_Win95 ? info.dwBuildNumber & 0xffff : info.dwBuildNumber);
if (info.szCSDVersion[0])
{
Printf (" %s\n", info.szCSDVersion);
}
if (OSPlatform == os_Win32s)
{
I_FatalError ("Sorry, Win32s is not supported.\n"
"Upgrade to a newer version of Windows.");
}
else if (OSPlatform == os_unknown)
{
Printf ("(Assuming Windows 95)\n");
OSPlatform = os_Win95;
}
}
//
// SubsetLanguageIDs
//
static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
{
char buf[8];
LCID langid;
char *idp;
if (!GetLocaleInfo (id, type, buf, 8))
return;
langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT);
if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8))
return;
idp = (char *)(&LanguageIDs[idx]);
memset (idp, 0, 4);
idp[0] = tolower(buf[0]);
idp[1] = tolower(buf[1]);
idp[2] = tolower(buf[2]);
idp[3] = 0;
}
//
// SetLanguageIDs
//
void SetLanguageIDs ()
{
size_t langlen = strlen (language);
if (langlen < 2 || langlen > 3)
{
memset (LanguageIDs, 0, sizeof(LanguageIDs));
SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
}
else
{
DWORD lang = 0;
((BYTE *)&lang)[0] = (language)[0];
((BYTE *)&lang)[1] = (language)[1];
((BYTE *)&lang)[2] = (language)[2];
LanguageIDs[0] = lang;
LanguageIDs[1] = lang;
LanguageIDs[2] = lang;
LanguageIDs[3] = lang;
}
}
//
// I_Init
//
void I_Init (void)
{
#ifndef USEASM
memset (&CPU, 0, sizeof(CPU));
#else
CheckMMX (&CPU);
CalculateCPUSpeed ();
// Why does Intel right-justify this string?
char *f = CPU.CPUString, *t = f;
while (*f == ' ')
{
++f;
}
if (f != t)
{
while (*f != 0)
{
*t++ = *f++;
}
}
#endif
if (CPU.VendorID[0])
{
Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
if (CPU.CPUString[0])
{
Printf (" Name: %s\n", CPU.CPUString);
}
if (CPU.bIsAMD)
{
Printf (" Family %d (%d), Model %d, Stepping %d\n",
CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
}
else
{
Printf (" Family %d, Model %d, Stepping %d\n",
CPU.Family, CPU.Model, CPU.Stepping);
}
Printf (" Features:");
if (CPU.bMMX) Printf (" MMX");
if (CPU.bMMXPlus) Printf (" MMX+");
if (CPU.bSSE) Printf (" SSE");
if (CPU.bSSE2) Printf (" SSE2");
if (CPU.bSSE3) Printf (" SSE3");
if (CPU.b3DNow) Printf (" 3DNow!");
if (CPU.b3DNowPlus) Printf (" 3DNow!+");
Printf ("\n");
}
// Use a timer event if possible
NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
if (NewTicArrived)
{
UINT delay;
char *cmdDelay;
cmdDelay = Args.CheckValue ("-timerdelay");
delay = 0;
if (cmdDelay != 0)
{
delay = atoi (cmdDelay);
}
if (delay == 0)
{
delay = 1000/TICRATE;
}
TimerEventID = timeSetEvent
(
delay,
0,
TimerTicked,
0,
TIME_PERIODIC
);
MillisecondsPerTic = delay;
}
if (TimerEventID != 0)
{
I_GetTime = I_GetTimeEventDriven;
I_WaitForTic = I_WaitForTicEvent;
}
else
{ // If no timer event, busy-loop with timeGetTime
I_GetTime = I_GetTimePolled;
I_WaitForTic = I_WaitForTicPolled;
}
atterm (I_ShutdownSound);
I_InitSound ();
I_InitInput (Window);
I_InitHardware ();
}
void CalculateCPUSpeed ()
{
LARGE_INTEGER freq;
QueryPerformanceFrequency (&freq);
if (freq.QuadPart != 0 && CPU.bRDTSC)
{
LARGE_INTEGER count1, count2;
DWORD minDiff;
cycle_t ClockCalibration = 0;
// Count cycles for at least 55 milliseconds.
// The performance counter is very low resolution compared to CPU
// speeds today, so the longer we count, the more accurate our estimate.
// On the other hand, we don't want to count too long, because we don't
// want the user to notice us spend time here, since most users will
// probably never use the performance statistics.
minDiff = freq.LowPart * 11 / 200;
// Minimize the chance of task switching during the testing by going very
// high priority. This is another reason to avoid timing for too long.
SetPriorityClass (GetCurrentProcess (), REALTIME_PRIORITY_CLASS);
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
clock (ClockCalibration);
QueryPerformanceCounter (&count1);
do
{
QueryPerformanceCounter (&count2);
} while ((DWORD)((unsigned __int64)count2.QuadPart - (unsigned __int64)count1.QuadPart) < minDiff);
unclock (ClockCalibration);
QueryPerformanceCounter (&count2);
SetPriorityClass (GetCurrentProcess (), NORMAL_PRIORITY_CLASS);
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_NORMAL);
CyclesPerSecond = (double)ClockCalibration *
(double)freq.QuadPart /
(double)((__int64)count2.QuadPart - (__int64)count1.QuadPart);
SecondsPerCycle = 1.0 / CyclesPerSecond;
}
else
{
Printf ("Can't determine CPU speed, so pretending.\n");
}
Printf ("CPU Speed: %f MHz\n", CyclesPerSecond / 1e6);
}
//
// I_Quit
//
static int has_exited;
void I_Quit (void)
{
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
if (TimerEventID)
timeKillEvent (TimerEventID);
if (NewTicArrived)
CloseHandle (NewTicArrived);
timeEndPeriod (TimerPeriod);
if (demorecording)
G_CheckDemoStatus();
G_ClearSnapshots ();
}
//
// I_Error
//
extern FILE *Logfile;
BOOL gameisdead;
void STACK_ARGS I_FatalError (const char *error, ...)
{
static BOOL alreadyThrown = false;
gameisdead = true;
if (!alreadyThrown) // ignore all but the first message -- killough
{
char errortext[MAX_ERRORTEXT];
int index;
va_list argptr;
va_start (argptr, error);
index = vsprintf (errortext, error, argptr);
// GetLastError() is usually useless because we don't do a lot of Win32 stuff
// sprintf (errortext + index, "\nGetLastError = %ld", GetLastError());
va_end (argptr);
// Record error to log (if logging)
if (Logfile)
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
throw CFatalError (errortext);
}
if (!has_exited) // If it hasn't exited yet, exit now -- killough
{
has_exited = 1; // Prevent infinitely recursive exits -- killough
exit(-1);
}
}
void STACK_ARGS I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];
va_start (argptr, error);
vsprintf (errortext, error, argptr);
va_end (argptr);
throw CRecoverableError (errortext);
}
char DoomStartupTitle[256] = { 0 };
void I_SetTitleString (const char *title)
{
int i;
for (i = 0; title[i]; i++)
DoomStartupTitle[i] = title[i];
}
void I_PrintStr (const char *cp, bool lineBreak)
{
if (ConWindow == NULL)
return;
static bool newLine = true;
HWND edit = (HWND)(LONG_PTR)GetWindowLongPtr (ConWindow, GWLP_USERDATA);
char buf[256];
int bpos = 0;
SendMessage (edit, EM_SETSEL, (WPARAM)-1, 0);
if (lineBreak && !newLine)
{
buf[0] = '\r';
buf[1] = '\n';
bpos = 2;
}
while (*cp != 0)
{
if (*cp == 28)
{ // Skip color changes
if (*++cp != 0)
cp++;
continue;
}
if (bpos < 253)
{
// Stupid edit controls need CR-LF pairs
if (*cp == '\n')
{
buf[bpos++] = '\r';
}
}
else
{
buf[bpos] = 0;
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
bpos = 0;
}
buf[bpos++] = *cp++;
}
if (bpos != 0)
{
buf[bpos] = 0;
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
}
}
EXTERN_CVAR (Bool, queryiwad);
static WadStuff *WadList;
static int NumWads;
static void SetQueryIWad (HWND dialog)
{
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
queryiwad = (state != BST_CHECKED);
}
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
HWND list;
int i;
switch (message)
{
case WM_INITDIALOG:
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a while and killing centaurs with the flechette. - Fixed: Moving to an old level in a hub caused the old player's inventory to spawn owned by the current player (but still hanging off the old player), so the game would hang when trying to delete it. - Modified re2c so that it doesn't add a date to the file it generates. Thus, if it regenerates a file during a full rebuild, SVN won't see it as a change. Also updated it to 0.10.5. - Fixed: SC_GetString() did not properly terminate sc_String when the last token in the file had no white space after it. Since I could not actually find the problem (it works fine in debug mode and I saw no logic errors), I decided to take this opportunity to reimplement it using an re2c-generated scanner. Now it's 1.6x faster than before and correctness is easier to verify. - Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels. - Added back the Manifest to zdoom.rc for non-VC8 Windows compilers. - Fixed MinGW compilation again. Now it uses the same method as Makefile.linux to find all the source files so that it doesn't need to be manually updated each time source files are added or removed. - Added the SVN revision number to the version string. A new tool is used to obtain this information from the svnversion command and write it into a header file. If you don't have the svn command line tools installed or didn't check it out from the repository, you can still build. I added some rules for this to Makefile.linux, and I assume they work because they do for Makefile.mingw. - Fixed: MIDISong2 did not delete MusHeader in its destructor. SVN r200 (trunk)
2006-06-20 20:30:39 +00:00
// Add our program name to the window title
{
TCHAR label[256];
FString newlabel;
GetWindowText (hDlg, label, countof(label));
newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label);
SetWindowText (hDlg, newlabel.GetChars());
}
// Populate the list with all the IWADs found
list = GetDlgItem (hDlg, IDC_IWADLIST);
for (i = 0; i < NumWads; i++)
{
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a while and killing centaurs with the flechette. - Fixed: Moving to an old level in a hub caused the old player's inventory to spawn owned by the current player (but still hanging off the old player), so the game would hang when trying to delete it. - Modified re2c so that it doesn't add a date to the file it generates. Thus, if it regenerates a file during a full rebuild, SVN won't see it as a change. Also updated it to 0.10.5. - Fixed: SC_GetString() did not properly terminate sc_String when the last token in the file had no white space after it. Since I could not actually find the problem (it works fine in debug mode and I saw no logic errors), I decided to take this opportunity to reimplement it using an re2c-generated scanner. Now it's 1.6x faster than before and correctness is easier to verify. - Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels. - Added back the Manifest to zdoom.rc for non-VC8 Windows compilers. - Fixed MinGW compilation again. Now it uses the same method as Makefile.linux to find all the source files so that it doesn't need to be manually updated each time source files are added or removed. - Added the SVN revision number to the version string. A new tool is used to obtain this information from the svnversion command and write it into a header file. If you don't have the svn command line tools installed or didn't check it out from the repository, you can still build. I added some rules for this to Makefile.linux, and I assume they work because they do for Makefile.mingw. - Fixed: MIDISong2 did not delete MusHeader in its destructor. SVN r200 (trunk)
2006-06-20 20:30:39 +00:00
FString work;
2006-05-16 02:50:18 +00:00
const char *filepart = strrchr (WadList[i].Path, '/');
if (filepart == NULL)
filepart = WadList[i].Path;
else
filepart++;
- Unlimited the monster pain sounds in Hexen after playing as the Cleric a while and killing centaurs with the flechette. - Fixed: Moving to an old level in a hub caused the old player's inventory to spawn owned by the current player (but still hanging off the old player), so the game would hang when trying to delete it. - Modified re2c so that it doesn't add a date to the file it generates. Thus, if it regenerates a file during a full rebuild, SVN won't see it as a change. Also updated it to 0.10.5. - Fixed: SC_GetString() did not properly terminate sc_String when the last token in the file had no white space after it. Since I could not actually find the problem (it works fine in debug mode and I saw no logic errors), I decided to take this opportunity to reimplement it using an re2c-generated scanner. Now it's 1.6x faster than before and correctness is easier to verify. - Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels. - Added back the Manifest to zdoom.rc for non-VC8 Windows compilers. - Fixed MinGW compilation again. Now it uses the same method as Makefile.linux to find all the source files so that it doesn't need to be manually updated each time source files are added or removed. - Added the SVN revision number to the version string. A new tool is used to obtain this information from the svnversion command and write it into a header file. If you don't have the svn command line tools installed or didn't check it out from the repository, you can still build. I added some rules for this to Makefile.linux, and I assume they work because they do for Makefile.mingw. - Fixed: MIDISong2 did not delete MusHeader in its destructor. SVN r200 (trunk)
2006-06-20 20:30:39 +00:00
work.Format ("%s (%s)", IWADTypeNames[WadList[i].Type], filepart);
SendMessage (list, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
SendMessage (list, LB_SETITEMDATA, i, (LPARAM)i);
}
SendMessage (list, LB_SETCURSEL, 0, 0);
SetFocus (list);
break;
case WM_COMMAND:
if (LOWORD(wParam) == IDCANCEL)
{
EndDialog (hDlg, -1);
}
else if (LOWORD(wParam) == IDOK ||
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
{
SetQueryIWad (hDlg);
list = GetDlgItem (hDlg, IDC_IWADLIST);
EndDialog (hDlg, SendMessage (list, LB_GETCURSEL, 0, 0));
}
break;
}
return FALSE;
}
int I_PickIWad (WadStuff *wads, int numwads)
{
WadList = wads;
NumWads = numwads;
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
(HWND)Window, (DLGPROC)IWADBoxCallback);
}
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
{
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
}
int I_FindNext (void *handle, findstate_t *fileinfo)
{
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
}
int I_FindClose (void *handle)
{
return FindClose ((HANDLE)handle);
}