gzdoom/src/dthinker.cpp

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/*
** dthinker.cpp
** Implements the base class for almost anything in a level that might think
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "dthinker.h"
#include "stats.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomerrors.h"
static cycle_t ThinkCycles;
extern cycle_t BotSupportCycles;
extern int BotWTG;
IMPLEMENT_CLASS (DThinker)
DThinker *NextToThink;
FThinkerList DThinker::Thinkers[MAX_STATNUM+2];
FThinkerList DThinker::FreshThinkers[MAX_STATNUM+1];
bool DThinker::bSerialOverride = false;
void FThinkerList::AddTail(DThinker *thinker)
{
assert(thinker->PrevThinker == NULL && thinker->NextThinker == NULL);
assert(!(thinker->ObjectFlags & OF_EuthanizeMe));
if (Sentinel == NULL)
{
Sentinel = new DThinker(DThinker::NO_LINK);
Sentinel->ObjectFlags |= OF_Sentinel;
Sentinel->NextThinker = Sentinel;
Sentinel->PrevThinker = Sentinel;
GC::WriteBarrier(Sentinel);
}
DThinker *tail = Sentinel->PrevThinker;
assert(tail->NextThinker == Sentinel);
thinker->PrevThinker = tail;
thinker->NextThinker = Sentinel;
tail->NextThinker = thinker;
Sentinel->PrevThinker = thinker;
GC::WriteBarrier(thinker, tail);
GC::WriteBarrier(thinker, Sentinel);
GC::WriteBarrier(tail, thinker);
GC::WriteBarrier(Sentinel, thinker);
}
DThinker *FThinkerList::GetHead() const
{
if (Sentinel == NULL || Sentinel->NextThinker == Sentinel)
{
return NULL;
}
assert(Sentinel->NextThinker->PrevThinker == Sentinel);
return Sentinel->NextThinker;
}
DThinker *FThinkerList::GetTail() const
{
if (Sentinel == NULL || Sentinel->PrevThinker == Sentinel)
{
return NULL;
}
return Sentinel->PrevThinker;
}
bool FThinkerList::IsEmpty() const
{
return Sentinel == NULL || Sentinel->NextThinker == NULL;
}
void DThinker::SaveList(FArchive &arc, DThinker *node)
{
if (node != NULL)
{
while (!(node->ObjectFlags & OF_Sentinel))
{
assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
arc << node;
node = node->NextThinker;
}
}
}
void DThinker::SerializeAll(FArchive &arc, bool hubLoad)
{
DThinker *thinker;
BYTE stat;
int statcount;
int i;
// Save lists of thinkers, but not by storing the first one and letting
// the archiver catch the rest. (Which leads to buttloads of recursion
// and makes the file larger.) Instead, we explicitly save each thinker
// in sequence. When restoring an archive, we also have to maintain
// the thinker lists here instead of relying on the archiver to do it
// for us.
if (arc.IsStoring())
{
for (statcount = i = 0; i <= MAX_STATNUM; i++)
{
statcount += (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty());
}
arc << statcount;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty())
{
stat = i;
arc << stat;
SaveList(arc, Thinkers[i].GetHead());
SaveList(arc, FreshThinkers[i].GetHead());
thinker = NULL;
arc << thinker; // Save a final NULL for this list
}
}
}
else
{
if (hubLoad)
DestroyMostThinkers();
else
DestroyAllThinkers();
// Prevent the constructor from inserting thinkers into a list.
bSerialOverride = true;
try
{
arc << statcount;
while (statcount > 0)
{
arc << stat << thinker;
while (thinker != NULL)
{
// This may be a player stored in their ancillary list. Remove
// them first before inserting them into the new list.
if (thinker->NextThinker != NULL)
{
thinker->Remove();
}
// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
// list. Anything else goes in the regular Thinkers list.
if (thinker->ObjectFlags & OF_EuthanizeMe)
{
// This thinker was destroyed during the loading process. Do
// not link it in to any list.
}
else if (thinker->ObjectFlags & OF_JustSpawned)
{
FreshThinkers[stat].AddTail(thinker);
}
else
{
Thinkers[stat].AddTail(thinker);
}
arc << thinker;
}
statcount--;
}
}
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions that were changed some time ago. - fixed: The damage inflictor for a rail attack was the shooter, not the puff. - Fixed: Floor and ceiling huggers may not change their z-velocity when seeking. - Fixed: UDMF set the secret sector flag before parsing the sector's properties, resulting in it always being false. - Renamed sector's oldspecial variable to secretsector to better reflect its only use. - Fixed: A_BrainSpit stored as the SpawnShot's target the intended BossTarget, not itself contrarily to other projectile spawning functions. A_SpawnFly then used the target for CopyFriendliness, thinking it'll be the BossEye when in fact it wasn't. - Added Gez's submission for a DEHACKED hack introduced by Boom. (using code pointers of the form 'Pointer 0 (x statenumber)'. - fixed: Attaching 3DMidtex lines by sector tag did not work because lines were marked by index in the sector's line list but needed to be marked by line index in the global array. - fixed: On Linux ZDoom was creating a directory called "~.zdoom" for save files because of a missing slash. - fixed: UDMF was unable to read floating point values in exponential format because the C Mode scanner was missing a definition for them. - fixed: The recent changes for removing pointer aliasing got the end sequence info from an incorrect variable. To make this more robust the sequence index is now stored as a hexadecimal string to avoid storing binary data in a string. Also moved end sequence lookup from f_finale.cpp to the calling code so that the proper end sequences can be retrieved for secret exits, too. SVN r1777 (trunk)
2009-08-30 10:43:51 +00:00
catch (class CDoomError &err)
{
bSerialOverride = false;
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions that were changed some time ago. - fixed: The damage inflictor for a rail attack was the shooter, not the puff. - Fixed: Floor and ceiling huggers may not change their z-velocity when seeking. - Fixed: UDMF set the secret sector flag before parsing the sector's properties, resulting in it always being false. - Renamed sector's oldspecial variable to secretsector to better reflect its only use. - Fixed: A_BrainSpit stored as the SpawnShot's target the intended BossTarget, not itself contrarily to other projectile spawning functions. A_SpawnFly then used the target for CopyFriendliness, thinking it'll be the BossEye when in fact it wasn't. - Added Gez's submission for a DEHACKED hack introduced by Boom. (using code pointers of the form 'Pointer 0 (x statenumber)'. - fixed: Attaching 3DMidtex lines by sector tag did not work because lines were marked by index in the sector's line list but needed to be marked by line index in the global array. - fixed: On Linux ZDoom was creating a directory called "~.zdoom" for save files because of a missing slash. - fixed: UDMF was unable to read floating point values in exponential format because the C Mode scanner was missing a definition for them. - fixed: The recent changes for removing pointer aliasing got the end sequence info from an incorrect variable. To make this more robust the sequence index is now stored as a hexadecimal string to avoid storing binary data in a string. Also moved end sequence lookup from f_finale.cpp to the calling code so that the proper end sequences can be retrieved for secret exits, too. SVN r1777 (trunk)
2009-08-30 10:43:51 +00:00
// DestroyAllThinkers cannot be called here. It will try to delete the corrupted
// object table left behind by the serializer and crash.
// Trying to continue is not an option here because the garbage collector will
// crash the next time it runs.
// Even making this a fatal error will crash but at least the message can be seen
// before the crash - which is not the case with all other options.
//DestroyAllThinkers();
I_FatalError(err.GetMessage());
throw;
}
bSerialOverride = false;
}
}
DThinker::DThinker (int statnum) throw()
{
NextThinker = NULL;
PrevThinker = NULL;
if (bSerialOverride)
{ // The serializer will insert us into the right list
return;
}
ObjectFlags |= OF_JustSpawned;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
FreshThinkers[statnum].AddTail (this);
}
DThinker::DThinker(no_link_type foo) throw()
{
foo; // Avoid unused argument warnings.
}
DThinker::~DThinker ()
{
assert(NextThinker == NULL && PrevThinker == NULL);
}
void DThinker::Destroy ()
{
assert((NextThinker != NULL && PrevThinker != NULL) ||
(NextThinker == NULL && PrevThinker == NULL));
if (NextThinker != NULL)
{
Remove();
}
Super::Destroy();
}
void DThinker::Remove()
{
if (this == NextToThink)
{
NextToThink = NextThinker;
}
DThinker *prev = PrevThinker;
DThinker *next = NextThinker;
assert(prev != NULL && next != NULL);
assert((ObjectFlags & OF_Sentinel) || (prev != this && next != this));
assert(prev->NextThinker == this);
assert(next->PrevThinker == this);
prev->NextThinker = next;
next->PrevThinker = prev;
GC::WriteBarrier(prev, next);
GC::WriteBarrier(next, prev);
NextThinker = NULL;
PrevThinker = NULL;
}
void DThinker::PostBeginPlay ()
{
}
DThinker *DThinker::FirstThinker (int statnum)
{
DThinker *node;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
node = Thinkers[statnum].GetHead();
if (node == NULL)
{
node = FreshThinkers[statnum].GetHead();
if (node == NULL)
{
return NULL;
}
}
return node;
}
void DThinker::ChangeStatNum (int statnum)
{
FThinkerList *list;
// This thinker should already be in a list; verify that.
assert(NextThinker != NULL && PrevThinker != NULL);
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
Remove();
if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
{
list = &FreshThinkers[statnum];
}
else
{
list = &Thinkers[statnum];
}
list->AddTail(this);
}
// Mark the first thinker of each list
void DThinker::MarkRoots()
{
for (int i = 0; i <= MAX_STATNUM; ++i)
{
GC::Mark(Thinkers[i].Sentinel);
GC::Mark(FreshThinkers[i].Sentinel);
}
GC::Mark(Thinkers[MAX_STATNUM+1].Sentinel);
}
// Destroy every thinker
void DThinker::DestroyAllThinkers ()
{
int i;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING)
{
DestroyThinkersInList (Thinkers[i]);
DestroyThinkersInList (FreshThinkers[i]);
}
}
DestroyThinkersInList (Thinkers[MAX_STATNUM+1]);
GC::FullGC();
}
// Destroy all thinkers except for player-controlled actors
// Players are simply removed from the list of thinkers and
// will be added back after serialization is complete.
void DThinker::DestroyMostThinkers ()
{
int i;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING)
{
DestroyMostThinkersInList (Thinkers[i], i);
DestroyMostThinkersInList (FreshThinkers[i], i);
}
}
GC::FullGC();
}
void DThinker::DestroyThinkersInList (FThinkerList &list)
{
if (list.Sentinel != NULL)
{
DThinker *node = list.Sentinel->NextThinker;
while (node != list.Sentinel)
{
DThinker *next = node->NextThinker;
node->Destroy();
node = next;
}
list.Sentinel->Destroy();
list.Sentinel = NULL;
}
}
void DThinker::DestroyMostThinkersInList (FThinkerList &list, int stat)
{
if (stat != STAT_PLAYER)
{
DestroyThinkersInList (list);
}
else if (list.Sentinel != NULL)
{ // If it's a voodoo doll, destroy it. Otherwise, simply remove
// it from the list. G_FinishTravel() will find it later from
// a players[].mo link and destroy it then, after copying various
// information to a new player.
for (DThinker *probe = list.Sentinel->NextThinker, *next; probe != list.Sentinel; probe = next)
{
next = probe->NextThinker;
if (!probe->IsKindOf(RUNTIME_CLASS(APlayerPawn)) || // <- should not happen
static_cast<AActor *>(probe)->player == NULL ||
static_cast<AActor *>(probe)->player->mo != probe)
{
probe->Destroy();
}
else
{
probe->Remove();
// Technically, this doesn't need to be in any list now, since
// it's only going to be found later and destroyed before ever
// needing to tick again, but by moving it to a separate list,
// I can keep my debug assertions that all thinkers are either
// euthanizing or in a list.
Thinkers[MAX_STATNUM+1].AddTail(probe);
}
}
}
}
void DThinker::RunThinkers ()
{
int i, count;
ThinkCycles.Reset();
BotSupportCycles.Reset();
BotWTG = 0;
ThinkCycles.Clock();
// Tick every thinker left from last time
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
TickThinkers (&Thinkers[i], NULL);
}
// Keep ticking the fresh thinkers until there are no new ones.
do
{
count = 0;
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
}
} while (count != 0);
ThinkCycles.Unclock();
}
int DThinker::TickThinkers (FThinkerList *list, FThinkerList *dest)
{
int count = 0;
DThinker *node = list->GetHead();
if (node == NULL)
{
return 0;
}
while (node != list->Sentinel)
{
++count;
NextToThink = node->NextThinker;
if (node->ObjectFlags & OF_JustSpawned)
{
node->ObjectFlags &= ~OF_JustSpawned;
if (dest != NULL)
{ // Move thinker from this list to the destination list
node->Remove();
dest->AddTail(node);
}
node->PostBeginPlay();
}
else if (dest != NULL)
{ // Move thinker from this list to the destination list
I_Error("There is a thinker in the fresh list that has already ticked.\n");
}
if (!(node->ObjectFlags & OF_EuthanizeMe))
{ // Only tick thinkers not scheduled for destruction
node->Tick ();
GC::CheckGC();
}
node = NextToThink;
}
return count;
}
void DThinker::Tick ()
{
}
size_t DThinker::PropagateMark()
{
assert(NextThinker != NULL && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
assert(PrevThinker != NULL && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
GC::Mark(NextThinker);
GC::Mark(PrevThinker);
return Super::PropagateMark();
}
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
}
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
if (prev == NULL || (prev->NextThinker->ObjectFlags & OF_Sentinel))
{
Reinit();
}
else
{
m_CurrThinker = prev->NextThinker;
m_SearchingFresh = false;
}
}
void FThinkerIterator::Reinit ()
{
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
}
DThinker *FThinkerIterator::Next ()
{
if (m_ParentType == NULL)
{
return NULL;
}
do
{
do
{
if (m_CurrThinker != NULL)
{
while (!(m_CurrThinker->ObjectFlags & OF_Sentinel))
{
DThinker *thinker = m_CurrThinker;
m_CurrThinker = thinker->NextThinker;
if (thinker->IsKindOf(m_ParentType))
{
return thinker;
}
}
}
if ((m_SearchingFresh = !m_SearchingFresh))
{
m_CurrThinker = DThinker::FreshThinkers[m_Stat].GetHead();
}
} while (m_SearchingFresh);
if (m_SearchStats)
{
m_Stat++;
if (m_Stat > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
}
}
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
return NULL;
}
ADD_STAT (think)
{
FString out;
out.Format ("Think time = %04.1f ms", ThinkCycles.TimeMS());
return out;
}