gzdoom/src/g_hexen/a_centaur.cpp

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#include "actor.h"
#include "p_enemy.h"
#include "a_action.h"
#include "m_random.h"
static FRandom pr_centaurdefend ("CentaurDefend");
//============================================================================
//
// A_CentaurDefend
//
//============================================================================
void A_CentaurDefend (AActor *actor)
{
A_FaceTarget (actor);
if (actor->CheckMeleeRange() && pr_centaurdefend() < 32)
{
// This should unset REFLECTIVE as well
// (unless you want the Centaur to reflect projectiles forever!)
A_UnSetReflectiveInvulnerable (actor);
actor->SetState (actor->MeleeState);
}
}