gzdoom/src/g_hexen
Christoph Oelckers f4c07c45ec - Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
  into misc1 with SF_BIGTIC anymore. 
- Changed sprite processing so that sprite names are converted to indices 
  during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the 
  internal property parser which is no longer needed.


SVN r1146 (trunk)
2008-08-10 14:19:47 +00:00
..
a_bats.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_bishop.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_blastradius.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_boostarmor.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_centaur.cpp - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00
a_clericflame.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-03 19:42:24 +00:00
a_clericholy.cpp - Removed FourthWeaponClass and based Hexen's fourth weapons on the generic weapon 2008-08-08 10:24:08 +00:00
a_clericmace.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-08 07:40:41 +00:00
a_clericstaff.cpp - Added DECORATE conversions for Hexen's Cleric weapons by Karate Chris. 2008-08-05 16:04:37 +00:00
a_dragon.cpp - Changed increased lightning damage for Centaurs into a damage factor. 2008-08-08 15:18:23 +00:00
a_fighteraxe.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-08 07:40:41 +00:00
a_fighterhammer.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-08 07:40:41 +00:00
a_fighterplayer.cpp IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_fighterquietus.cpp - Removed FourthWeaponClass and based Hexen's fourth weapons on the generic weapon 2008-08-08 10:24:08 +00:00
a_firedemon.cpp - Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by 2008-08-02 08:38:07 +00:00
a_flechette.cpp - Changed increased lightning damage for Centaurs into a damage factor. 2008-08-08 15:18:23 +00:00
a_fog.cpp - Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by 2008-08-02 08:38:07 +00:00
a_healingradius.cpp - Converted the last of Hexen's inventory items to DECORATE so that I could 2008-08-09 17:43:14 +00:00
a_heresiarch.cpp - Converted the Heresiarch to DECORATE. 2008-08-10 12:06:18 +00:00
a_hexenglobal.h - GCC fixes. 2008-08-09 22:10:41 +00:00
a_hexenspecialdecs.cpp - Changed increased lightning damage for Centaurs into a damage factor. 2008-08-08 15:18:23 +00:00
a_iceguy.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
a_korax.cpp - Changed increased lightning damage for Centaurs into a damage factor. 2008-08-08 15:18:23 +00:00
a_magecone.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-07 15:46:52 +00:00
a_magelightning.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
a_magestaff.cpp - Converted teleport fog and destinations to DECORATE. 2008-08-08 19:47:18 +00:00
a_magewand.cpp - Added more DECORATE conversions by Karate Chris. 2008-08-07 15:46:52 +00:00
a_pig.cpp IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_serpent.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
a_spike.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
a_summon.cpp IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_teleportother.cpp - Converted the last of Hexen's inventory items to DECORATE so that I could 2008-08-09 17:43:14 +00:00
a_wraith.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
hexen_sbar.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00