mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
236 lines
3.7 KiB
Text
236 lines
3.7 KiB
Text
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// HE-Grenade Rounds --------------------------------------------------------
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class HEGrenadeRounds : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 6;
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Inventory.MaxAmount 30;
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Ammo.BackpackAmount 6;
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Ammo.BackpackMaxAmount 60;
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Inventory.Icon "I_GRN1";
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Tag "$TAG_HEGRENADES";
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Inventory.PickupMessage "$TXT_HEGRENADES";
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}
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States
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{
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Spawn:
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GRN1 A -1;
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Stop;
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}
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}
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// Phosphorus-Grenade Rounds ------------------------------------------------
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class PhosphorusGrenadeRounds : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 4;
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Inventory.MaxAmount 16;
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Ammo.BackpackAmount 4;
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Ammo.BackpackMaxAmount 32;
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Inventory.Icon "I_GRN2";
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Tag "$TAG_PHGRENADES";
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Inventory.PickupMessage "$TXT_PHGRENADES";
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}
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States
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{
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Spawn:
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GRN2 A -1;
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Stop;
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}
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}
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// Clip of Bullets ----------------------------------------------------------
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class ClipOfBullets : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 10;
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Inventory.MaxAmount 250;
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Ammo.BackpackAmount 10;
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Ammo.BackpackMaxAmount 500;
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Inventory.Icon "I_BLIT";
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Tag "$TAG_CLIPOFBULLETS";
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Inventory.PickupMessage "$TXT_CLIPOFBULLETS";
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}
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States
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{
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Spawn:
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BLIT A -1;
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Stop;
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}
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}
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// Box of Bullets -----------------------------------------------------------
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class BoxOfBullets : ClipOfBullets
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{
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Default
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{
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Inventory.Amount 50;
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Tag "$TAG_BOXOFBULLETS";
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Inventory.PickupMessage "$TXT_BOXOFBULLETS";
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}
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States
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{
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Spawn:
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BBOX A -1;
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Stop;
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}
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}
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// Mini Missiles ------------------------------------------------------------
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class MiniMissiles : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 4;
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Inventory.MaxAmount 100;
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Ammo.BackpackAmount 4;
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Ammo.BackpackMaxAmount 200;
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Inventory.Icon "I_ROKT";
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Tag "$TAG_MINIMISSILES";
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Inventory.PickupMessage "$TXT_MINIMISSILES";
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}
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States
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{
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Spawn:
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MSSL A -1;
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Stop;
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}
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}
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// Crate of Missiles --------------------------------------------------------
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class CrateOfMissiles : MiniMissiles
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{
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Default
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{
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Inventory.Amount 20;
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Tag "$TAG_CRATEOFMISSILES";
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Inventory.PickupMessage "$TXT_CRATEOFMISSILES";
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}
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States
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{
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Spawn:
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ROKT A -1;
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Stop;
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}
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}
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// Energy Pod ---------------------------------------------------------------
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class EnergyPod : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 20;
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Inventory.MaxAmount 400;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 800;
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Ammo.DropAmount 20;
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Inventory.Icon "I_BRY1";
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Tag "$TAG_ENERGYPOD";
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Inventory.PickupMessage "$TXT_ENERGYPOD";
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}
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States
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{
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Spawn:
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BRY1 AB 6;
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Loop;
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}
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}
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// Energy pack ---------------------------------------------------------------
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class EnergyPack : EnergyPod
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{
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Default
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{
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Inventory.Amount 100;
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Tag "$TAG_ENERGYPACK";
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Inventory.PickupMessage "$TXT_ENERGYPACK";
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}
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States
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{
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Spawn:
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CPAC AB 6;
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Loop;
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}
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}
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// Poison Bolt Quiver -------------------------------------------------------
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class PoisonBolts : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 10;
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Inventory.MaxAmount 25;
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Ammo.BackpackAmount 2;
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Ammo.BackpackMaxAmount 50;
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Inventory.Icon "I_PQRL";
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Tag "$TAG_POISONBOLTS";
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Inventory.PickupMessage "$TXT_POISONBOLTS";
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}
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States
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{
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Spawn:
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PQRL A -1;
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Stop;
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}
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}
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// Electric Bolt Quiver -------------------------------------------------------
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class ElectricBolts : Ammo
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{
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Default
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{
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+FLOORCLIP
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Inventory.Amount 20;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 4;
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Ammo.BackpackMaxAmount 100;
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Inventory.Icon "I_XQRL";
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Tag "$TAG_ELECTRICBOLTS";
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Inventory.PickupMessage "$TXT_ELECTRICBOLTS";
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}
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States
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{
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Spawn:
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XQRL A -1;
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Stop;
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}
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}
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// Ammo Satchel -------------------------------------------------------------
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class AmmoSatchel : BackpackItem
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{
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Default
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{
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+FLOORCLIP
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Inventory.Icon "I_BKPK";
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Tag "$TAG_AMMOSATCHEL";
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Inventory.PickupMessage "$TXT_AMMOSATCHEL";
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}
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States
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{
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Spawn:
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BKPK A -1;
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Stop;
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}
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}
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