gzdoom/wadsrc/static/zscript
Christoph Oelckers 3af9232fca - scriptified a_strifeitems.cpp and a_debris.cpp.
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
heretic - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
hexen - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
raven - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
shared - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
strife - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
actor.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - converted the rest of a_strifestuff.cpp. 2016-11-29 00:16:30 +01:00
constants.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00