gzdoom/src/thingdef/thingdef_exp.cpp

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/*
** thingdef_exp.cpp
**
** Expression parsing for DECORATE
**
**---------------------------------------------------------------------------
** Copyright 2005 Jan Cholasta
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
** covered by the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or (at
** your option) any later version.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "actor.h"
#include "sc_man.h"
#include "tarray.h"
#include "templates.h"
#include "cmdlib.h"
#include "i_system.h"
#include "m_random.h"
#include "a_pickups.h"
#include "thingdef.h"
#include "p_lnspec.h"
#include "doomstat.h"
#include "thingdef_exp.h"
FRandom pr_exrandom ("EX_Random");
static FxExpression *ParseRandom(FScanner &sc, FName identifier, PClassActor *cls);
static FxExpression *ParseRandomPick(FScanner &sc, FName identifier, PClassActor *cls);
static FxExpression *ParseRandom2(FScanner &sc, PClassActor *cls);
static FxExpression *ParseAbs(FScanner &sc, PClassActor *cls);
static FxExpression *ParseAtan2(FScanner &sc, FName identifier, PClassActor *cls);
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static FxExpression *ParseMinMax(FScanner &sc, FName identifier, PClassActor *cls);
static FxExpression *ParseClamp(FScanner &sc, PClassActor *cls);
//
// ParseExpression
// [GRB] Parses an expression and stores it into Expression array
//
static FxExpression *ParseExpressionM (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionL (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionK (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionJ (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionI (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionH (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionG (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionF (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionE (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionD (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionC (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionB (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpressionA (FScanner &sc, PClassActor *cls);
static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls);
FxExpression *ParseExpression (FScanner &sc, PClassActor *cls, bool mustresolve)
{
FxExpression *data = ParseExpressionM (sc, cls);
if (mustresolve)
{
FCompileContext ctx(cls);
data = data->Resolve(ctx);
}
return data;
}
static FxExpression *ParseExpressionM (FScanner &sc, PClassActor *cls)
{
FxExpression *condition = ParseExpressionL (sc, cls);
if (sc.CheckToken('?'))
{
FxExpression *truex = ParseExpressionM (sc, cls);
sc.MustGetToken(':');
FxExpression *falsex = ParseExpressionM (sc, cls);
return new FxConditional(condition, truex, falsex);
}
else
{
return condition;
}
}
static FxExpression *ParseExpressionL (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionK (sc, cls);
while (sc.CheckToken(TK_OrOr))
{
FxExpression *right = ParseExpressionK (sc, cls);
tmp = new FxBinaryLogical(TK_OrOr, tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionK (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionJ (sc, cls);
while (sc.CheckToken(TK_AndAnd))
{
FxExpression *right = ParseExpressionJ (sc, cls);
tmp = new FxBinaryLogical(TK_AndAnd, tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionJ (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionI (sc, cls);
while (sc.CheckToken('|'))
{
FxExpression *right = ParseExpressionI (sc, cls);
tmp = new FxBinaryInt('|', tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionI (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionH (sc, cls);
while (sc.CheckToken('^'))
{
FxExpression *right = ParseExpressionH (sc, cls);
tmp = new FxBinaryInt('^', tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionH (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionG (sc, cls);
while (sc.CheckToken('&'))
{
FxExpression *right = ParseExpressionG (sc, cls);
tmp = new FxBinaryInt('&', tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionG (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionF (sc, cls);
while (sc.GetToken() && (sc.TokenType == TK_Eq || sc.TokenType == TK_Neq))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionF (sc, cls);
tmp = new FxCompareEq(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionF (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionE (sc, cls);
while (sc.GetToken() && (sc.TokenType == '<' || sc.TokenType == '>' || sc.TokenType == TK_Leq || sc.TokenType == TK_Geq))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionE (sc, cls);
tmp = new FxCompareRel(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionE (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionD (sc, cls);
while (sc.GetToken() && (sc.TokenType == TK_LShift || sc.TokenType == TK_RShift || sc.TokenType == TK_URShift))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionD (sc, cls);
tmp = new FxBinaryInt(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionD (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionC (sc, cls);
while (sc.GetToken() && (sc.TokenType == '+' || sc.TokenType == '-'))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionC (sc, cls);
tmp = new FxAddSub(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionC (FScanner &sc, PClassActor *cls)
{
FxExpression *tmp = ParseExpressionB (sc, cls);
while (sc.GetToken() && (sc.TokenType == '*' || sc.TokenType == '/' || sc.TokenType == '%'))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionB (sc, cls);
tmp = new FxMulDiv(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionB (FScanner &sc, PClassActor *cls)
{
sc.GetToken();
switch(sc.TokenType)
{
case '~':
return new FxUnaryNotBitwise(ParseExpressionA (sc, cls));
case '!':
return new FxUnaryNotBoolean(ParseExpressionA (sc, cls));
case '-':
return new FxMinusSign(ParseExpressionA (sc, cls));
case '+':
return new FxPlusSign(ParseExpressionA (sc, cls));
default:
sc.UnGet();
return ParseExpressionA (sc, cls);
}
}
//==========================================================================
//
// ParseExpressionB
//
//==========================================================================
static FxExpression *ParseExpressionA (FScanner &sc, PClassActor *cls)
{
FxExpression *base_expr = ParseExpression0 (sc, cls);
while(1)
{
FScriptPosition pos(sc);
#if 0
if (sc.CheckToken('.'))
{
if (sc.CheckToken(TK_Default))
{
sc.MustGetToken('.');
base_expr = new FxClassDefaults(base_expr, pos);
}
sc.MustGetToken(TK_Identifier);
FName FieldName = sc.String;
pos = sc;
/* later!
if (SC_CheckToken('('))
{
if (base_expr->IsDefaultObject())
{
SC_ScriptError("Cannot call methods for default.");
}
base_expr = ParseFunctionCall(base_expr, FieldName, false, false, pos);
}
else
*/
{
base_expr = new FxDotIdentifier(base_expr, FieldName, pos);
}
}
else
#endif
if (sc.CheckToken('['))
{
FxExpression *index = ParseExpressionM(sc, cls);
sc.MustGetToken(']');
base_expr = new FxArrayElement(base_expr, index);
}
else break;
}
return base_expr;
}
static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
{
FScriptPosition scpos(sc);
if (sc.CheckToken('('))
{
FxExpression *data = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return data;
}
else if (sc.CheckToken(TK_True))
{
return new FxConstant(true, scpos);
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}
else if (sc.CheckToken(TK_False))
{
return new FxConstant(false, scpos);
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}
else if (sc.CheckToken(TK_IntConst))
{
return new FxConstant(sc.Number, scpos);
}
else if (sc.CheckToken(TK_FloatConst))
{
return new FxConstant(sc.Float, scpos);
}
else if (sc.CheckToken(TK_NameConst))
{
return new FxConstant(sc.Name, scpos);
}
else if (sc.CheckToken(TK_StringConst))
{
// String parameters are converted to names. Technically, this should be
// done at a higher level, as needed, but since no functions take string
// arguments and ACS_NamedExecuteWithResult/CallACS need names, this is
// a cheap way to get them working when people use "name" instead of 'name'.
return new FxConstant(FName(sc.String), scpos);
}
else if (sc.CheckToken(TK_Identifier))
{
FName identifier = FName(sc.String);
FArgumentList *args;
PFunction *func;
switch (identifier)
{
case NAME_Random:
case NAME_FRandom:
return ParseRandom(sc, identifier, cls);
case NAME_RandomPick:
case NAME_FRandomPick:
return ParseRandomPick(sc, identifier, cls);
case NAME_Random2:
return ParseRandom2(sc, cls);
default:
break;
}
if (sc.CheckToken('('))
{
switch (identifier)
{
case NAME_Min:
case NAME_Max:
return ParseMinMax(sc, identifier, cls);
case NAME_Clamp:
return ParseClamp(sc, cls);
case NAME_Abs:
return ParseAbs(sc, cls);
case NAME_ATan2:
case NAME_VectorAngle:
return ParseAtan2(sc, identifier, cls);
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default:
args = new FArgumentList;
func = dyn_cast<PFunction>(cls->Symbols.FindSymbol(identifier, true));
try
{
// There is an action function ACS_NamedExecuteWithResult which must be ignored here for this to work.
if (func != NULL && identifier != NAME_ACS_NamedExecuteWithResult)
{
sc.UnGet();
ParseFunctionParameters(sc, cls, *args, func, "", NULL);
return new FxVMFunctionCall(func, args, sc);
}
else if (!sc.CheckToken(')'))
{
do
{
args->Push(ParseExpressionM (sc, cls));
}
while (sc.CheckToken(','));
sc.MustGetToken(')');
}
return new FxFunctionCall(NULL, identifier, args, sc);
}
catch (...)
{
delete args;
throw;
}
break;
}
}
else
{
return new FxIdentifier(identifier, sc);
}
}
else
{
FString tokname = sc.TokenName(sc.TokenType, sc.String);
sc.ScriptError ("Unexpected token %s", tokname.GetChars());
}
return NULL;
}
static FRandom *ParseRNG(FScanner &sc)
{
FRandom *rng;
if (sc.CheckToken('['))
{
sc.MustGetToken(TK_Identifier);
rng = FRandom::StaticFindRNG(sc.String);
sc.MustGetToken(']');
}
else
{
rng = &pr_exrandom;
}
return rng;
}
static FxExpression *ParseRandom(FScanner &sc, FName identifier, PClassActor *cls)
{
FRandom *rng = ParseRNG(sc);
sc.MustGetToken('(');
FxExpression *min = ParseExpressionM (sc, cls);
sc.MustGetToken(',');
FxExpression *max = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
if (identifier == NAME_Random)
{
return new FxRandom(rng, min, max, sc);
}
else
{
return new FxFRandom(rng, min, max, sc);
}
}
static FxExpression *ParseRandomPick(FScanner &sc, FName identifier, PClassActor *cls)
{
bool floaty = identifier == NAME_FRandomPick;
FRandom *rng;
TArray<FxExpression*> list;
list.Clear();
int index = 0;
rng = ParseRNG(sc);
sc.MustGetToken('(');
for (;;)
{
FxExpression *expr = ParseExpressionM(sc, cls);
list.Push(expr);
if (sc.CheckToken(')'))
break;
sc.MustGetToken(',');
}
return new FxRandomPick(rng, list, floaty, sc);
}
static FxExpression *ParseRandom2(FScanner &sc, PClassActor *cls)
{
FRandom *rng = ParseRNG(sc);
FxExpression *mask = NULL;
sc.MustGetToken('(');
if (!sc.CheckToken(')'))
{
mask = ParseExpressionM(sc, cls);
sc.MustGetToken(')');
}
return new FxRandom2(rng, mask, sc);
}
static FxExpression *ParseAbs(FScanner &sc, PClassActor *cls)
{
FxExpression *x = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return new FxAbs(x);
}
static FxExpression *ParseAtan2(FScanner &sc, FName identifier, PClassActor *cls)
{
FxExpression *a = ParseExpressionM(sc, cls);
sc.MustGetToken(',');
FxExpression *b = ParseExpressionM(sc, cls);
sc.MustGetToken(')');
return identifier == NAME_ATan2 ? new FxATan2(a, b, sc) : new FxATan2(b, a, sc);
}
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static FxExpression *ParseMinMax(FScanner &sc, FName identifier, PClassActor *cls)
{
TArray<FxExpression*> list;
for (;;)
{
FxExpression *expr = ParseExpressionM(sc, cls);
list.Push(expr);
if (sc.CheckToken(')'))
break;
sc.MustGetToken(',');
}
return new FxMinMax(list, identifier, sc);
}
static FxExpression *ParseClamp(FScanner &sc, PClassActor *cls)
{
FxExpression *src = ParseExpressionM(sc, cls);
sc.MustGetToken(',');
FxExpression *min = ParseExpressionM(sc, cls);
sc.MustGetToken(',');
FxExpression *max = ParseExpressionM(sc, cls);
sc.MustGetToken(')');
// Build clamp(a,x,y) as min(max(a,x),y)
TArray<FxExpression *> list(2);
list.Reserve(2);
list[0] = src;
list[1] = min;
FxExpression *maxexpr = new FxMinMax(list, NAME_Max, sc);
list[0] = maxexpr;
list[1] = max;
return new FxMinMax(list, NAME_Min, sc);
}