2016-03-01 15:47:10 +00:00
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/*
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** version.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __VERSION_H__
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#define __VERSION_H__
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const char *GetGitDescription();
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const char *GetGitHash();
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const char *GetGitTime();
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const char *GetVersionString();
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/** Lots of different version numbers **/
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2019-04-07 07:31:32 +00:00
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#define VERSIONSTR "4.1pre"
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2016-03-01 15:47:10 +00:00
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// The version as seen in the Windows resource
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2019-04-07 07:31:32 +00:00
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#define RC_FILEVERSION 4,0,9999,0
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#define RC_PRODUCTVERSION 4,0,9999,0
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2017-02-15 15:10:54 +00:00
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#define RC_PRODUCTVERSION2 VERSIONSTR
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2018-08-25 20:46:09 +00:00
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// These are for content versioning.
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2019-04-07 07:31:32 +00:00
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#define VER_MAJOR 4
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#define VER_MINOR 1
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2017-03-05 13:03:27 +00:00
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#define VER_REVISION 0
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2016-03-01 15:47:10 +00:00
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2019-02-20 20:21:57 +00:00
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 3
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#define ENG_MINOR 8
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#define ENG_REVISION 0
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2016-03-01 15:47:10 +00:00
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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2017-10-07 23:36:42 +00:00
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#define NETGAMEVERSION 235
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2016-03-01 15:47:10 +00:00
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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2019-04-09 22:15:16 +00:00
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#define LASTRUNVERSION "218"
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2016-03-01 15:47:10 +00:00
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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2017-08-31 19:12:08 +00:00
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#define DEMOGAMEVERSION 0x221
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2016-03-01 15:47:10 +00:00
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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2017-08-31 19:12:08 +00:00
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#define MINDEMOVERSION 0x21F
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2016-03-01 15:47:10 +00:00
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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// SAVESIG should match SAVEVER.
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2016-09-21 07:06:04 +00:00
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// extension for savegames
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#define SAVEGAME_EXT "zds"
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2016-03-01 15:47:10 +00:00
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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2019-02-02 16:29:13 +00:00
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#define MINSAVEVER 4556
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2016-03-01 15:47:10 +00:00
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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2019-02-02 16:29:13 +00:00
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#define SAVEVER 4556
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2016-03-01 15:47:10 +00:00
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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2016-03-01 17:50:45 +00:00
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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2017-09-09 09:51:18 +00:00
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#define OPTIONALWAD "zd_extra.pk3"
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2016-03-01 15:47:10 +00:00
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// More stuff that needs to be different for derivatives.
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2016-03-01 17:50:45 +00:00
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#define GAMENAME "GZDoom"
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2019-02-14 21:22:15 +00:00
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#define WGAMENAME L"GZDoom"
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2016-03-01 17:50:45 +00:00
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#define GAMENAMELOWERCASE "gzdoom"
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2017-09-07 08:08:09 +00:00
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#define FORUM_URL "http://forum.zdoom.org/"
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#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
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2016-03-01 15:47:10 +00:00
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#if defined(__APPLE__) || defined(_WIN32)
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#define GAME_DIR GAMENAME
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#else
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#define GAME_DIR ".config/" GAMENAMELOWERCASE
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#endif
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#endif //__VERSION_H__
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