gzdoom/src/r_segs.h

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh module, drawing LineSegs from BSP.
//
//-----------------------------------------------------------------------------
#ifndef __R_SEGS_H__
#define __R_SEGS_H__
namespace swrenderer
{
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struct drawseg_t;
void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
extern short *openings;
extern ptrdiff_t lastopening;
extern size_t maxopenings;
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int OWallMost (short *mostbuf, double z, const FWallCoords *wallc);
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int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc);
void PrepWall (float *swall, fixed_t *lwall, double walxrepeat, int x1, int x2);
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void PrepLWall (fixed_t *lwall, double walxrepeat, int x1, int x2);
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ptrdiff_t R_NewOpening (ptrdiff_t len);
void R_CheckDrawSegs ();
void R_RenderSegLoop ();
extern float swall[MAXWIDTH];
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extern fixed_t lwall[MAXWIDTH];
extern float rw_light; // [RH] Scale lights with viewsize adjustments
extern float rw_lightstep;
extern float rw_lightleft;
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extern fixed_t rw_offset;
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
struct PortalDrawseg
{
line_t* src; // source line (the one drawn) this doesn't change over render loops
line_t* dst; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
int x1; // drawseg x1
int x2; // drawseg x2
int len;
TArray<short> ceilingclip;
TArray<short> floorclip;
bool mirror; // true if this is a mirror (src should equal dst)
};
extern PortalDrawseg* CurrentPortal;
extern int CurrentPortalUniq;
extern bool CurrentPortalInSkybox;
extern TArray<PortalDrawseg> WallPortals;
}
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#endif