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80 lines
1.4 KiB
Text
80 lines
1.4 KiB
Text
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// Stalker ------------------------------------------------------------------
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class Stalker : Actor
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{
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Default
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{
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Health 80;
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Painchance 40;
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Speed 16;
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Radius 31;
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Height 25;
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Monster;
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+NOGRAVITY
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+DROPOFF
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+NOBLOOD
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+SPAWNCEILING
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+INCOMBAT
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+NOVERTICALMELEERANGE
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MaxDropOffHeight 32;
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MinMissileChance 150;
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SeeSound "stalker/sight";
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AttackSound "stalker/attack";
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PainSound "stalker/pain";
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DeathSound "stalker/death";
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ActiveSound "stalker/active";
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HitObituary "$OB_STALKER";
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}
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action native void A_StalkerLookInit ();
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action native void A_StalkerChaseDecide ();
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action native void A_StalkerWalk ();
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action native void A_StalkerDrop ();
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action native void A_StalkerAttack ();
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States
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{
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Spawn:
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STLK A 1 A_StalkerLookInit;
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Loop;
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LookCeiling:
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STLK A 10 A_Look;
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Loop;
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LookFloor:
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STLK J 10 A_Look;
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Loop;
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See:
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STLK A 1 Slow A_StalkerChaseDecide;
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STLK ABB 3 Slow A_Chase;
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STLK C 3 Slow A_StalkerWalk;
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STLK C 3 Slow A_Chase;
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Loop;
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Melee:
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STLK J 3 Slow A_FaceTarget;
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STLK K 3 Slow A_StalkerAttack;
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SeeFloor:
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STLK J 3 A_StalkerWalk;
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STLK KK 3 A_Chase;
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STLK L 3 A_StalkerWalk;
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STLK L 3 A_Chase;
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Loop;
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Pain:
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STLK L 1 A_Pain;
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Goto See;
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Drop:
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STLK C 2 A_StalkerDrop;
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STLK IHGFED 3;
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Goto SeeFloor;
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Death:
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STLK O 4;
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STLK P 4 A_Scream;
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STLK QRST 4;
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STLK U 4 A_NoBlocking;
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STLK VW 4;
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STLK "XYZ[" 4 Bright;
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Stop;
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}
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}
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