mirror of
https://github.com/ZDoom/gzdoom.git
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202 lines
2.9 KiB
Text
202 lines
2.9 KiB
Text
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// Beak puff ----------------------------------------------------------------
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class BeakPuff : StaffPuff
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{
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Default
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{
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Mass 5;
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Renderstyle "Translucent";
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Alpha 0.4;
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AttackSound "chicken/attack";
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VSpeed 1;
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}
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}
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// Beak ---------------------------------------------------------------------
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class Beak : Weapon
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{
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Default
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{
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Weapon.SelectionOrder 10000;
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+WEAPON.DONTBOB
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+WEAPON.MELEEWEAPON
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Weapon.YAdjust 15;
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Weapon.SisterWeapon "BeakPowered";
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}
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action native void A_BeakRaise ();
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action native void A_BeakAttackPL1();
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States
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{
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Ready:
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BEAK A 1 A_WeaponReady;
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Loop;
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Deselect:
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BEAK A 1 A_Lower;
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Loop;
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Select:
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BEAK A 1 A_BeakRaise;
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Loop;
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Fire:
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BEAK A 18 A_BeakAttackPL1;
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Goto Ready;
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}
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}
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class BeakPowered : Beak
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{
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Default
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{
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+WEAPON.POWERED_UP
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Weapon.SisterWeapon "Beak";
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}
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action native void A_BeakAttackPL2();
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States
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{
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Fire:
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BEAK A 12 A_BeakAttackPL2;
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Goto Ready;
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}
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}
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// Chicken player -----------------------------------------------------------
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class ChickenPlayer : PlayerPawn native
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{
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Default
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{
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Health 30;
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ReactionTime 0;
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PainChance 255;
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Radius 16;
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Height 24;
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Speed 1;
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Gravity 0.125;
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+NOSKIN
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+PLAYERPAWN.CANSUPERMORPH
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PainSound "chicken/pain";
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DeathSound "chicken/death";
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Player.JumpZ 1;
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Player.Viewheight 21;
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Player.ForwardMove 1.22, 1.22;
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Player.SideMove 1.22, 1.22;
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Player.SpawnClass "Chicken";
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Player.SoundClass "Chicken";
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Player.DisplayName "Chicken";
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Player.MorphWeapon "Beak";
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-PICKUP
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}
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States
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{
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Spawn:
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CHKN A -1;
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Stop;
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See:
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CHKN ABAB 3;
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Loop;
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Melee:
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Missile:
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CHKN C 12;
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Goto Spawn;
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Pain:
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CHKN D 4 A_Feathers;
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CHKN C 4 A_Pain;
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Goto Spawn;
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Death:
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CHKN E 6 A_Scream;
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CHKN F 6 A_Feathers;
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CHKN G 6;
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CHKN H 6 A_NoBlocking;
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CHKN IJK 6;
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CHKN L -1;
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Stop;
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}
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}
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// Chicken (non-player) -----------------------------------------------------
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class Chicken : MorphedMonster
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{
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Default
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{
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Health 10;
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Radius 9;
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Height 22;
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Mass 40;
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Speed 4;
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Painchance 200;
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Monster;
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-COUNTKILL
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+WINDTHRUST
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+DONTMORPH
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+FLOORCLIP
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SeeSound "chicken/pain";
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AttackSound "chicken/attack";
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PainSound "chicken/pain";
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DeathSound "chicken/death";
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ActiveSound "chicken/active";
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Obituary "$OB_CHICKEN";
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}
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States
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{
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Spawn:
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CHKN AB 10 A_Look;
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Loop;
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See:
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CHKN AB 3 A_Chase;
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Loop;
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Pain:
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CHKN D 5 A_Feathers;
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CHKN C 5 A_Pain;
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Goto See;
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Melee:
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CHKN A 8 A_FaceTarget;
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CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2));
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Goto See;
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Death:
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CHKN E 6 A_Scream;
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CHKN F 6 A_Feathers;
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CHKN G 6;
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CHKN H 6 A_NoBlocking;
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CHKN IJK 6;
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CHKN L -1;
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Stop;
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}
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}
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// Feather ------------------------------------------------------------------
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class Feather : Actor
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{
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Default
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{
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Radius 2;
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Height 4;
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+MISSILE +DROPOFF
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+NOTELEPORT +CANNOTPUSH
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+WINDTHRUST +DONTSPLASH
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Gravity 0.125;
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}
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States
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{
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Spawn:
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CHKN MNOPQPON 3;
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Loop;
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Death:
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CHKN N 6;
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Stop;
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}
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}
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