gzdoom/src/r_compiler/fixedfunction/drawwallcodegen.h

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#pragma once
#include "drawercodegen.h"
enum class DrawWallVariant
{
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Opaque,
Masked,
Add,
AddClamp,
SubClamp,
RevSubClamp
};
class DrawWallCodegen : public DrawerCodegen
{
public:
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void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
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private:
void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade);
void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter);
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SSAVec4i Sample(SSAInt frac, int index, bool isNearestFilter);
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SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade);
SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant);
SSAStack<SSAInt> stack_index, stack_frac[4];
SSAUBytePtr dest;
SSAUBytePtr source[4];
SSAUBytePtr source2[4];
SSAInt pitch;
SSAInt count;
SSAInt dest_y;
SSAInt texturefrac[4];
SSAInt texturefracx[4];
SSAInt iscale[4];
SSAInt textureheight[4];
SSAInt light[4];
SSAInt srcalpha;
SSAInt destalpha;
SSABool is_simple_shade;
SSABool is_nearest_filter;
SSAShadeConstants shade_constants;
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SSAWorkerThread thread;
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SSAInt fracstep[4];
SSAInt one[4];
};