#pragma once #include "drawercodegen.h" enum class DrawWallVariant { Opaque, Masked, Add, AddClamp, SubClamp, RevSubClamp }; class DrawWallCodegen : public DrawerCodegen { public: void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data); private: void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade); void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter); SSAVec4i Sample(SSAInt frac, int index, bool isNearestFilter); SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade); SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant); SSAStack stack_index, stack_frac[4]; SSAUBytePtr dest; SSAUBytePtr source[4]; SSAUBytePtr source2[4]; SSAInt pitch; SSAInt count; SSAInt dest_y; SSAInt texturefrac[4]; SSAInt texturefracx[4]; SSAInt iscale[4]; SSAInt textureheight[4]; SSAInt light[4]; SSAInt srcalpha; SSAInt destalpha; SSABool is_simple_shade; SSABool is_nearest_filter; SSAShadeConstants shade_constants; SSAWorkerThread thread; SSAInt fracstep[4]; SSAInt one[4]; };