gzdoom/src/swrenderer/drawers/r_draw_pal.h

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#pragma once
#include "r_draw.h"
#include "v_palette.h"
#include "r_thread.h"
namespace swrenderer
{
class PalWall1Command : public DrawerCommand
{
public:
PalWall1Command();
FString DebugInfo() override { return "PalWallCommand"; }
protected:
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inline static uint8_t AddLights(const TriLight *lights, int num_lights, float viewpos_z, uint8_t fg, uint8_t material);
uint32_t _iscale;
uint32_t _texturefrac;
uint8_t *_colormap;
int _count;
const uint8_t *_source;
uint8_t *_dest;
int _fracbits;
int _pitch;
uint32_t *_srcblend;
uint32_t *_destblend;
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TriLight *_dynlights;
int _num_dynlights;
float _viewpos_z;
float _step_viewpos_z;
};
class DrawWall1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
class DrawWallMasked1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
class DrawWallAdd1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
class DrawWallAddClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
class DrawWallSubClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
class DrawWallRevSubClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
class PalSkyCommand : public DrawerCommand
{
public:
PalSkyCommand(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky);
FString DebugInfo() override { return "PalSkyCommand"; }
protected:
uint32_t solid_top;
uint32_t solid_bottom;
bool fadeSky;
uint8_t *_dest;
int _count;
int _pitch;
const uint8_t *_source[4];
const uint8_t *_source2[4];
int _sourceheight[4];
uint32_t _iscale[4];
uint32_t _texturefrac[4];
};
class DrawSingleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
class DrawDoubleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
class PalColumnCommand : public DrawerCommand
{
public:
PalColumnCommand();
FString DebugInfo() override { return "PalColumnCommand"; }
protected:
int _count;
uint8_t *_dest;
int _pitch;
fixed_t _iscale;
fixed_t _texturefrac;
const uint8_t *_colormap;
const uint8_t *_source;
const uint8_t *_translation;
int _color;
uint32_t *_srcblend;
uint32_t *_destblend;
uint32_t _srccolor;
fixed_t _srcalpha;
fixed_t _destalpha;
};
class DrawColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class FillColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class FillColumnAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class FillColumnAddClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class FillColumnSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class FillColumnRevSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnTlatedAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnShadedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnAddClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnAddClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnSubClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnRevSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawColumnRevSubClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
class DrawFuzzColumnPalCommand : public DrawerCommand
{
public:
DrawFuzzColumnPalCommand();
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawFuzzColumnPalCommand"; }
private:
int _yl;
int _yh;
int _x;
uint8_t *_destorg;
int _pitch;
int _fuzzpos;
int _fuzzviewheight;
};
class PalSpanCommand : public DrawerCommand
{
public:
PalSpanCommand();
FString DebugInfo() override { return "PalSpanCommand"; }
protected:
inline static uint8_t AddLights(const TriLight *lights, int num_lights, float viewpos_x, uint8_t fg, uint8_t material);
const uint8_t *_source;
const uint8_t *_colormap;
dsfixed_t _xfrac;
dsfixed_t _yfrac;
int _y;
int _x1;
int _x2;
uint8_t *_destorg;
dsfixed_t _xstep;
dsfixed_t _ystep;
int _xbits;
int _ybits;
uint32_t *_srcblend;
uint32_t *_destblend;
int _color;
fixed_t _srcalpha;
fixed_t _destalpha;
TriLight *_dynlights;
int _num_dynlights;
float _viewpos_x;
float _step_viewpos_x;
};
class DrawSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class DrawSpanMaskedPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class DrawSpanTranslucentPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class DrawSpanMaskedTranslucentPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class DrawSpanAddClampPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class DrawSpanMaskedAddClampPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class FillSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
class DrawTiltedSpanPalCommand : public DrawerCommand
{
public:
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DrawTiltedSpanPalCommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawTiltedSpanPalCommand"; }
private:
void CalcTiltedLighting(double lval, double lend, int width, DrawerThread *thread);
int y;
int x1;
int x2;
FVector3 plane_sz;
FVector3 plane_su;
FVector3 plane_sv;
bool plane_shade;
int planeshade;
float planelightfloat;
fixed_t pviewx;
fixed_t pviewy;
const uint8_t *_colormap;
uint8_t *_destorg;
int _ybits;
int _xbits;
const uint8_t *_source;
uint8_t *basecolormapdata;
};
class DrawColoredSpanPalCommand : public PalSpanCommand
{
public:
DrawColoredSpanPalCommand(int y, int x1, int x2);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override { return "DrawColoredSpanPalCommand"; }
private:
int y;
int x1;
int x2;
int color;
uint8_t *destorg;
};
class DrawFogBoundaryLinePalCommand : public PalSpanCommand
{
public:
DrawFogBoundaryLinePalCommand(int y, int x1, int x2);
void Execute(DrawerThread *thread) override;
private:
int y, x1, x2;
const uint8_t *_colormap;
uint8_t *_destorg;
};
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class DrawParticleColumnPalCommand : public DrawerCommand
{
public:
DrawParticleColumnPalCommand(uint8_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
uint8_t *_dest;
int _pitch;
int _count;
uint32_t _fg;
uint32_t _alpha;
uint32_t _fracposx;
};
class SWPalDrawers : public SWPixelFormatDrawers
{
public:
void DrawWallColumn() override { DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>(); }
void DrawWallMaskedColumn() override { DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>(); }
void DrawWallAddColumn() override
{
if (drawerargs::dc_num_lights == 0)
DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>();
else
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
}
void DrawWallAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>(); }
void DrawWallSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>(); }
void DrawWallRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>(); }
void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(solid_top, solid_bottom, fadeSky); }
void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(solid_top, solid_bottom, fadeSky); }
void DrawColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>(); }
void FillColumn() override { DrawerCommandQueue::QueueCommand<FillColumnPalCommand>(); }
void FillAddColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>(); }
void FillAddClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>(); }
void FillSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>(); }
void FillRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>(); }
void DrawFuzzColumn() override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>(); R_UpdateFuzzPos(); }
void DrawAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>(); }
void DrawTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>(); }
void DrawTranslatedAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>(); }
void DrawShadedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>(); }
void DrawAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>(); }
void DrawAddClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>(); }
void DrawSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>(); }
void DrawSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>(); }
void DrawRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>(); }
void DrawRevSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>(); }
void DrawSpan() override { DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>(); }
void DrawSpanMasked() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>(); }
void DrawSpanTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>(); }
void DrawSpanMaskedTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>(); }
void DrawSpanAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>(); }
void DrawSpanMaskedAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>(); }
void FillSpan() override { DrawerCommandQueue::QueueCommand<FillSpanPalCommand>(); }
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void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override
{
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DrawerCommandQueue::QueueCommand<DrawTiltedSpanPalCommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);
}
void DrawColoredSpan(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2); }
void DrawFogBoundaryLine(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2); }
};
}