#pragma once #include "r_draw.h" #include "v_palette.h" #include "r_thread.h" namespace swrenderer { class PalWall1Command : public DrawerCommand { public: PalWall1Command(); FString DebugInfo() override { return "PalWallCommand"; } protected: inline static uint8_t AddLights(const TriLight *lights, int num_lights, float viewpos_z, uint8_t fg, uint8_t material); uint32_t _iscale; uint32_t _texturefrac; uint8_t *_colormap; int _count; const uint8_t *_source; uint8_t *_dest; int _fracbits; int _pitch; uint32_t *_srcblend; uint32_t *_destblend; TriLight *_dynlights; int _num_dynlights; float _viewpos_z; float _step_viewpos_z; }; class DrawWall1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; }; class DrawWallMasked1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; }; class DrawWallAdd1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; }; class DrawWallAddClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; }; class DrawWallSubClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; }; class DrawWallRevSubClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; }; class PalSkyCommand : public DrawerCommand { public: PalSkyCommand(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky); FString DebugInfo() override { return "PalSkyCommand"; } protected: uint32_t solid_top; uint32_t solid_bottom; bool fadeSky; uint8_t *_dest; int _count; int _pitch; const uint8_t *_source[4]; const uint8_t *_source2[4]; int _sourceheight[4]; uint32_t _iscale[4]; uint32_t _texturefrac[4]; }; class DrawSingleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; }; class DrawDoubleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; }; class PalColumnCommand : public DrawerCommand { public: PalColumnCommand(); FString DebugInfo() override { return "PalColumnCommand"; } protected: int _count; uint8_t *_dest; int _pitch; fixed_t _iscale; fixed_t _texturefrac; const uint8_t *_colormap; const uint8_t *_source; const uint8_t *_translation; int _color; uint32_t *_srcblend; uint32_t *_destblend; uint32_t _srccolor; fixed_t _srcalpha; fixed_t _destalpha; }; class DrawColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class FillColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class FillColumnAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class FillColumnAddClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class FillColumnSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class FillColumnRevSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnTlatedAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnShadedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnAddClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnAddClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnSubClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnRevSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawColumnRevSubClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; }; class DrawFuzzColumnPalCommand : public DrawerCommand { public: DrawFuzzColumnPalCommand(); void Execute(DrawerThread *thread) override; FString DebugInfo() override { return "DrawFuzzColumnPalCommand"; } private: int _yl; int _yh; int _x; uint8_t *_destorg; int _pitch; int _fuzzpos; int _fuzzviewheight; }; class PalSpanCommand : public DrawerCommand { public: PalSpanCommand(); FString DebugInfo() override { return "PalSpanCommand"; } protected: inline static uint8_t AddLights(const TriLight *lights, int num_lights, float viewpos_x, uint8_t fg, uint8_t material); const uint8_t *_source; const uint8_t *_colormap; dsfixed_t _xfrac; dsfixed_t _yfrac; int _y; int _x1; int _x2; uint8_t *_destorg; dsfixed_t _xstep; dsfixed_t _ystep; int _xbits; int _ybits; uint32_t *_srcblend; uint32_t *_destblend; int _color; fixed_t _srcalpha; fixed_t _destalpha; TriLight *_dynlights; int _num_dynlights; float _viewpos_x; float _step_viewpos_x; }; class DrawSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class DrawSpanMaskedPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class DrawSpanTranslucentPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class DrawSpanMaskedTranslucentPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class DrawSpanAddClampPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class DrawSpanMaskedAddClampPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class FillSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; }; class DrawTiltedSpanPalCommand : public DrawerCommand { public: DrawTiltedSpanPalCommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap); void Execute(DrawerThread *thread) override; FString DebugInfo() override { return "DrawTiltedSpanPalCommand"; } private: void CalcTiltedLighting(double lval, double lend, int width, DrawerThread *thread); int y; int x1; int x2; FVector3 plane_sz; FVector3 plane_su; FVector3 plane_sv; bool plane_shade; int planeshade; float planelightfloat; fixed_t pviewx; fixed_t pviewy; const uint8_t *_colormap; uint8_t *_destorg; int _ybits; int _xbits; const uint8_t *_source; uint8_t *basecolormapdata; }; class DrawColoredSpanPalCommand : public PalSpanCommand { public: DrawColoredSpanPalCommand(int y, int x1, int x2); void Execute(DrawerThread *thread) override; FString DebugInfo() override { return "DrawColoredSpanPalCommand"; } private: int y; int x1; int x2; int color; uint8_t *destorg; }; class DrawFogBoundaryLinePalCommand : public PalSpanCommand { public: DrawFogBoundaryLinePalCommand(int y, int x1, int x2); void Execute(DrawerThread *thread) override; private: int y, x1, x2; const uint8_t *_colormap; uint8_t *_destorg; }; class DrawParticleColumnPalCommand : public DrawerCommand { public: DrawParticleColumnPalCommand(uint8_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx); void Execute(DrawerThread *thread) override; FString DebugInfo() override; private: uint8_t *_dest; int _pitch; int _count; uint32_t _fg; uint32_t _alpha; uint32_t _fracposx; }; class SWPalDrawers : public SWPixelFormatDrawers { public: void DrawWallColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawWallMaskedColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawWallAddColumn() override { if (drawerargs::dc_num_lights == 0) DrawerCommandQueue::QueueCommand(); else DrawerCommandQueue::QueueCommand(); } void DrawWallAddClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawWallSubClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawWallRevSubClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand(solid_top, solid_bottom, fadeSky); } void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom, bool fadeSky) override { DrawerCommandQueue::QueueCommand(solid_top, solid_bottom, fadeSky); } void DrawColumn() override { DrawerCommandQueue::QueueCommand(); } void FillColumn() override { DrawerCommandQueue::QueueCommand(); } void FillAddColumn() override { DrawerCommandQueue::QueueCommand(); } void FillAddClampColumn() override { DrawerCommandQueue::QueueCommand(); } void FillSubClampColumn() override { DrawerCommandQueue::QueueCommand(); } void FillRevSubClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawFuzzColumn() override { DrawerCommandQueue::QueueCommand(); R_UpdateFuzzPos(); } void DrawAddColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawTranslatedColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawTranslatedAddColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawShadedColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawAddClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawAddClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawSubClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawRevSubClampColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawRevSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand(); } void DrawSpan() override { DrawerCommandQueue::QueueCommand(); } void DrawSpanMasked() override { DrawerCommandQueue::QueueCommand(); } void DrawSpanTranslucent() override { DrawerCommandQueue::QueueCommand(); } void DrawSpanMaskedTranslucent() override { DrawerCommandQueue::QueueCommand(); } void DrawSpanAddClamp() override { DrawerCommandQueue::QueueCommand(); } void DrawSpanMaskedAddClamp() override { DrawerCommandQueue::QueueCommand(); } void FillSpan() override { DrawerCommandQueue::QueueCommand(); } void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap) override { DrawerCommandQueue::QueueCommand(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap); } void DrawColoredSpan(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand(y, x1, x2); } void DrawFogBoundaryLine(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand(y, x1, x2); } }; }