gzdoom/src/compatibility.cpp

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/*
** compatibility.cpp
** Handles compatibility flags for maps that are unlikely to be updated.
**
**---------------------------------------------------------------------------
** Copyright 2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This file is for maps that have been rendered broken by bug fixes or other
** changes that seemed minor at the time, and it is unlikely that the maps
** will be changed. If you are making a map and you know it needs a
** compatibility option to play properly, you are advised to specify so with
** a MAPINFO.
*/
// HEADER FILES ------------------------------------------------------------
#include "compatibility.h"
#include "sc_man.h"
#include "cmdlib.h"
#include "doomdef.h"
#include "doomstat.h"
#include "c_dispatch.h"
#include "gi.h"
#include "g_level.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
struct FCompatOption
{
const char *Name;
int CompatFlags;
int BCompatFlags;
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FCompatOption Options[] =
{
{ "setslopeoverflow", 0, BCOMPATF_SETSLOPEOVERFLOW },
{ "resetplayerspeed", 0, BCOMPATF_RESETPLAYERSPEED },
{ "spechitoverflow", 0, BCOMPATF_SPECHITOVERFLOW },
{ "vileghosts", 0, BCOMPATF_VILEGHOSTS },
// list copied from g_mapinfo.cpp
{ "shorttex", COMPATF_SHORTTEX, 0 },
{ "stairs", COMPATF_STAIRINDEX, 0 },
{ "limitpain", COMPATF_LIMITPAIN, 0 },
{ "nopassover", COMPATF_NO_PASSMOBJ, 0 },
{ "notossdrops", COMPATF_NOTOSSDROPS, 0 },
{ "useblocking", COMPATF_USEBLOCKING, 0 },
{ "nodoorlight", COMPATF_NODOORLIGHT, 0 },
{ "ravenscroll", COMPATF_RAVENSCROLL, 0 },
{ "soundtarget", COMPATF_SOUNDTARGET, 0 },
{ "dehhealth", COMPATF_DEHHEALTH, 0 },
{ "trace", COMPATF_TRACE, 0 },
{ "dropoff", COMPATF_DROPOFF, 0 },
{ "boomscroll", COMPATF_BOOMSCROLL, 0 },
{ "invisibility", COMPATF_INVISIBILITY, 0 },
{ "silentinstantfloors", COMPATF_SILENT_INSTANT_FLOORS, 0 },
{ "sectorsounds", COMPATF_SECTORSOUNDS, 0 },
{ "missileclip", COMPATF_MISSILECLIP, 0 },
{ "crossdropoff", COMPATF_CROSSDROPOFF, 0 },
{ "wallrun", COMPATF_WALLRUN, 0 }, // [GZ] Added for CC MAP29
{ "anybossdeath", COMPATF_ANYBOSSDEATH, 0}, // [GZ] Added for UAC_DEAD
{ "mushroom", COMPATF_MUSHROOM, 0},
{ "mbfmonstermove", COMPATF_MBFMONSTERMOVE, 0 },
{ "corpsegibs", COMPATF_CORPSEGIBS, 0 },
{ "noblockfriends", COMPATF_NOBLOCKFRIENDS, 0 },
{ NULL, 0, 0 }
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// ParseCompatibility
//
//==========================================================================
void ParseCompatibility()
{
TArray<FMD5Holder> md5array;
FMD5Holder md5;
FCompatValues flags;
int i, x;
unsigned int j;
// The contents of this file are not cumulative, as it should not
// be present in user-distributed maps.
FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
while (sc.GetString()) // Get MD5 signature
{
do
{
if (strlen(sc.String) != 32)
{
sc.ScriptError("MD5 signature must be exactly 32 characters long");
}
for (i = 0; i < 32; ++i)
{
if (sc.String[i] >= '0' && sc.String[i] <= '9')
{
x = sc.String[i] - '0';
}
else
{
sc.String[i] |= 'a' ^ 'A';
if (sc.String[i] >= 'a' && sc.String[i] <= 'f')
{
x = sc.String[i] - 'a' + 10;
}
else
{
x = 0;
sc.ScriptError("MD5 signature must be a hexadecimal value");
}
}
if (!(i & 1))
{
md5.Bytes[i / 2] = x << 4;
}
else
{
md5.Bytes[i / 2] |= x;
}
}
md5array.Push(md5);
sc.MustGetString();
} while (!sc.Compare("{"));
flags.CompatFlags = 0;
flags.BCompatFlags = 0;
while (sc.MustGetString(), (i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0)
{
flags.CompatFlags |= Options[i].CompatFlags;
flags.BCompatFlags |= Options[i].BCompatFlags;
}
sc.UnGet();
sc.MustGetStringName("}");
for (j = 0; j < md5array.Size(); ++j)
{
BCompatMap[md5array[j]] = flags;
}
md5array.Clear();
}
}
//==========================================================================
//
// CheckCompatibility
//
//==========================================================================
void CheckCompatibility(MapData *map)
{
FMD5Holder md5;
FCompatValues *flags;
// When playing Doom IWAD levels force COMPAT_SHORTTEX.
if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATSHORTTEX) && !(level.flags & LEVEL_HEXENFORMAT))
{
ii_compatflags = COMPATF_SHORTTEX;
ib_compatflags = 0;
}
else
{
map->GetChecksum(md5.Bytes);
flags = BCompatMap.CheckKey(md5);
if (developer)
{
Printf("MD5 = ");
for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
{
Printf("%02X", md5.Bytes[j]);
}
if (flags != NULL) Printf(", cflags = %08x, bflags = %08x\n", flags->CompatFlags, flags->BCompatFlags);
else Printf("\n");
}
if (flags != NULL)
{
ii_compatflags = flags->CompatFlags;
ib_compatflags = flags->BCompatFlags;
}
else
{
ii_compatflags = 0;
ib_compatflags = 0;
}
}
// Reset i_compatflags
compatflags.Callback();
}
//==========================================================================
//
// CCMD mapchecksum
//
//==========================================================================
CCMD (mapchecksum)
{
MapData *map;
BYTE cksum[16];
if (argv.argc() < 2)
{
Printf("Usage: mapchecksum <map> ...\n");
}
for (int i = 1; i < argv.argc(); ++i)
{
map = P_OpenMapData(argv[i]);
if (map == NULL)
{
Printf("Cannot load %s as a map\n", argv[i]);
}
else
{
map->GetChecksum(cksum);
delete map;
for (size_t j = 0; j < sizeof(cksum); ++j)
{
Printf("%02X", cksum[j]);
}
Printf(" // %s\n", argv[i]);
}
}
}
//==========================================================================
//
// CCMD hiddencompatflags
//
//==========================================================================
CCMD (hiddencompatflags)
{
Printf("%08x %08x\n", ii_compatflags, ib_compatflags);
}