2015-12-31 14:06:44 +00:00
|
|
|
/*
|
|
|
|
** gl_stereo3d.cpp
|
|
|
|
** Stereoscopic 3D API
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
** Copyright 2015 Christopher Bruns
|
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
2016-03-21 01:57:02 +00:00
|
|
|
#include "gl/system/gl_system.h"
|
2015-10-26 13:08:18 +00:00
|
|
|
#include "gl/stereo3d/gl_stereo3d.h"
|
2016-03-21 01:57:02 +00:00
|
|
|
#include "gl/renderer/gl_renderer.h"
|
2015-10-26 13:08:18 +00:00
|
|
|
#include "vectors.h" // RAD2DEG
|
|
|
|
#include "doomtype.h" // M_PI
|
|
|
|
|
|
|
|
namespace s3d {
|
|
|
|
|
|
|
|
|
|
|
|
/* virtual */
|
2015-10-31 11:46:36 +00:00
|
|
|
VSMatrix EyePose::GetProjection(FLOATTYPE fov, FLOATTYPE aspectRatio, FLOATTYPE fovRatio) const
|
2015-10-26 13:08:18 +00:00
|
|
|
{
|
2015-10-31 11:46:36 +00:00
|
|
|
VSMatrix result;
|
2015-10-26 13:08:18 +00:00
|
|
|
|
2015-10-31 11:46:36 +00:00
|
|
|
// Lifted from gl_scene.cpp FGLRenderer::SetProjection()
|
2015-12-30 22:54:54 +00:00
|
|
|
float fovy = (float)(2 * RAD2DEG(atan(tan(DEG2RAD(fov) / 2) / fovRatio)));
|
2015-10-31 11:46:36 +00:00
|
|
|
result.perspective(fovy, aspectRatio, 5.f, 65536.f);
|
2015-10-26 13:08:18 +00:00
|
|
|
|
2015-10-31 11:46:36 +00:00
|
|
|
return result;
|
2015-10-26 13:08:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* virtual */
|
|
|
|
Viewport EyePose::GetViewport(const Viewport& fullViewport) const
|
|
|
|
{
|
|
|
|
return fullViewport;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* virtual */
|
2015-10-31 00:51:35 +00:00
|
|
|
void EyePose::GetViewShift(FLOATTYPE yaw, FLOATTYPE outViewShift[3]) const
|
2015-10-26 13:08:18 +00:00
|
|
|
{
|
|
|
|
// pass-through for Mono view
|
|
|
|
outViewShift[0] = 0;
|
|
|
|
outViewShift[1] = 0;
|
|
|
|
outViewShift[2] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Stereo3DMode::Stereo3DMode()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
Stereo3DMode::~Stereo3DMode()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
// Avoid static initialization order fiasco by declaring first Mode type (Mono) here in the
|
|
|
|
// same source file as Stereo3DMode::getCurrentMode()
|
|
|
|
// https://isocpp.org/wiki/faq/ctors#static-init-order
|
|
|
|
|
|
|
|
/* static */
|
|
|
|
const MonoView& MonoView::getInstance()
|
|
|
|
{
|
|
|
|
static MonoView instance;
|
|
|
|
return instance;
|
|
|
|
}
|
|
|
|
|
|
|
|
} /* namespace s3d */
|