mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
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- Added a 'block sight' line flag. - Updated UDMF spec for player class and skill amount because the old menu limits no longer apply. - Fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter. - Fixed: 3DMidtextures did not work correctly in sectors with slopes. - Added a check to output a clear error message if no IWAD definitions could be loaded. - Added fix for timing of the boss cube while a time freezer is active. - Added cursor support for SDL. - Let's not be so quick to break savegame compatibility... - Fixed some incorrect P_CheckSight flag use in p_enemy.cpp. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1183 b0f79afe-0144-0410-b225-9a4edf0717df |
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fmod_version.txt | ||
udmf.txt | ||
udmf_zdoom.txt | ||
usdf.txt | ||
usdf_zdoom.txt |