gzdoom-last-svn/specs
gez ced25f823f * Updated to ZDoom r3121:
- Added a 'block sight' line flag.
- Updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- Fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
- Fixed: 3DMidtextures did not work correctly in sectors with slopes.
- Added a check to output a clear error message if no IWAD definitions could be loaded.
- Added fix for timing of the boss cube while a time freezer is active.
- Added cursor support for SDL.
- Let's not be so quick to break savegame compatibility...
- Fixed some incorrect P_CheckSight flag use in p_enemy.cpp.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1183 b0f79afe-0144-0410-b225-9a4edf0717df
2011-01-23 11:55:58 +00:00
..
fmod_version.txt * Updated to ZDoom r2553: 2010-08-19 10:47:58 +00:00
udmf.txt - Update to ZDoom r2187: 2010-03-04 10:16:08 +00:00
udmf_zdoom.txt * Updated to ZDoom r3121: 2011-01-23 11:55:58 +00:00
usdf.txt * Updated to ZDoom r2562: 2010-08-21 08:49:56 +00:00
usdf_zdoom.txt - Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name. 2010-08-23 06:17:39 +00:00