mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-01 09:41:58 +00:00
- Used the one unused byte in the state structure as a flag to tell what type the NextState parameter is. The code did some rather unsafe checks with it to determine its type. - moved all state related code into a new file: p_states.cpp. - merged all FindState functions. All the different variations are now inlined and call the same function to do the real work. - did some code cleanup and reorganization in thingdef.cpp. - Replaced the translation parser for TEXTURES with FRemapTable::AddToTranslation. - To get the game name the screenshot code might as well use the globally available GameNames array instead of creating its own list. - Moved backpack names for cheat into gameinfo. - Fixed: SNDINFO must be loaded before the textures. However, this required some changes to the MAPINFO parser which tried to access the texture manager to check if the level name patches exist. That check had to be moved to where the intermission screen is set up. - Fixed: 'bloodcolor' ignored the first parameter value when given a list of integers. Please note that this creates an incompatibility between old and new versions so if you want to create something that works with both 2.2.0 and current versions better use the string format version for the color parameter! - Rewrote the DECORATE property parser so that the parser is completely separated from the property handlers. This should allow reuse of all the handler code for a new format if Doomscript requires one. - Fixed: PClass::InitializeActorInfo copied too many bytes if a subclass's defaults were larger than the parent's. - Moved A_ChangeFlag to thingdef_codeptr.cpp. - Moved translation related code from thingdef_properties.cpp to r_translate.cpp and rewrote the translation parser to use FScanner instead of strtol. - replaced DECORATE's 'alpha default' by 'defaultalpha' for consistency. Since this was never used outside zdoom.pk3 it's not critical. - Removed support for game specific pickup messages because the only thing this was ever used for - Raven's invulnerability item - has already been split up into a Heretic and Hexen version. - Fixed: The Timidity config parser always tried to process the note number, even if it wasn't specified. - Fixed: When UpdateJoystickMenu() modifies the menu items for different controllers, the joystick axis selectors need to NULL the d.graycheck field, since this is shared by the axis sensitivity sliders' step values. - Fixed: The crosshair must be initialized after the texture manager because on the fly texture creation for graphics patches is no longer supported. - Fixed a few Linux compile errors. - Changed: Replaced weapons should not be given by generic cheats, only when explicitly giving them. - Changed 'give weapon' cheat so that in single player it only gives weapons belonging to the current game or are placed in a weapon slot to avoid giving the Chex Quest weapons in Doom and vice versa. - Fixed: The texture manager must be the first thing to be initialized because MAPINFO and DECORATE both can reference textures and letting them create their own textures is not safe. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@181 b0f79afe-0144-0410-b225-9a4edf0717df
520 lines
18 KiB
C++
520 lines
18 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Cheat code. See *_sbar.cpp for status bars.
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//
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//-----------------------------------------------------------------------------
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#include "d_protocol.h"
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#include "gstrings.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "d_event.h"
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#include "gi.h"
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#include "d_net.h"
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#include "doomstat.h"
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#include "g_level.h"
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EXTERN_CVAR (Bool, ticker);
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EXTERN_CVAR (Bool, noisedebug);
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EXTERN_CVAR (Int, am_cheat);
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struct cheatseq_t
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{
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BYTE *Sequence;
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BYTE *Pos;
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BYTE DontCheck;
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BYTE CurrentArg;
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BYTE Args[2];
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bool (*Handler)(cheatseq_t *);
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};
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static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats);
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static bool CheatAddKey (cheatseq_t *cheat, BYTE key, bool *eat);
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static bool Cht_Generic (cheatseq_t *);
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static bool Cht_Music (cheatseq_t *);
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static bool Cht_BeholdMenu (cheatseq_t *);
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static bool Cht_PumpupMenu (cheatseq_t *);
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static bool Cht_AutoMap (cheatseq_t *);
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static bool Cht_ChangeLevel (cheatseq_t *);
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static bool Cht_ChangeStartSpot (cheatseq_t *);
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static bool Cht_WarpTransLevel (cheatseq_t *);
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static bool Cht_MyPos (cheatseq_t *);
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static bool Cht_Sound (cheatseq_t *);
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static bool Cht_Ticker (cheatseq_t *);
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BYTE CheatPowerup[7][10] =
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{
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{ 'i','d','b','e','h','o','l','d','v', 255 },
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{ 'i','d','b','e','h','o','l','d','s', 255 },
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{ 'i','d','b','e','h','o','l','d','i', 255 },
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{ 'i','d','b','e','h','o','l','d','r', 255 },
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{ 'i','d','b','e','h','o','l','d','a', 255 },
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{ 'i','d','b','e','h','o','l','d','l', 255 },
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{ 'i','d','b','e','h','o','l','d', 255 },
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};
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BYTE CheatPowerup1[11][7] =
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{
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{ 'g','i','m','m','e','a',255 },
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{ 'g','i','m','m','e','b',255 },
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{ 'g','i','m','m','e','c',255 },
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{ 'g','i','m','m','e','d',255 },
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{ 'g','i','m','m','e','e',255 },
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{ 'g','i','m','m','e','f',255 },
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{ 'g','i','m','m','e','g',255 },
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{ 'g','i','m','m','e','h',255 },
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{ 'g','i','m','m','e','i',255 },
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{ 'g','i','m','m','e','j',255 },
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{ 'g','i','m','m','e','z',255 },
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};
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BYTE CheatPowerup2[8][10] =
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{
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{ 'p','u','m','p','u','p','b',255 },
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{ 'p','u','m','p','u','p','i',255 },
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{ 'p','u','m','p','u','p','m',255 },
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{ 'p','u','m','p','u','p','h',255 },
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{ 'p','u','m','p','u','p','p',255 },
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{ 'p','u','m','p','u','p','s',255 },
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{ 'p','u','m','p','u','p','t',255 },
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{ 'p','u','m','p','u','p',255 },
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};
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// Smashing Pumpkins Into Small Piles Of Putrid Debris.
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static BYTE CheatNoclip[] = { 'i','d','s','p','i','s','p','o','p','d',255 };
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static BYTE CheatNoclip2[] = { 'i','d','c','l','i','p',255 };
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static BYTE CheatMus[] = { 'i','d','m','u','s',0,0,255 };
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static BYTE CheatChoppers[] = { 'i','d','c','h','o','p','p','e','r','s',255 };
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static BYTE CheatGod[] = { 'i','d','d','q','d',255 };
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static BYTE CheatAmmo[] = { 'i','d','k','f','a',255 };
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static BYTE CheatAmmoNoKey[] = { 'i','d','f','a',255 };
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static BYTE CheatClev[] = { 'i','d','c','l','e','v',0,0,255 };
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static BYTE CheatMypos[] = { 'i','d','m','y','p','o','s',255 };
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static BYTE CheatAmap[] = { 'i','d','d','t',255 };
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static BYTE CheatQuicken[] = { 'q','u','i','c','k','e','n',255 };
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static BYTE CheatKitty[] = { 'k','i','t','t','y',255 };
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static BYTE CheatRambo[] = { 'r','a','m','b','o',255 };
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static BYTE CheatShazam[] = { 's','h','a','z','a','m',255 };
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static BYTE CheatPonce[] = { 'p','o','n','c','e',255 };
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static BYTE CheatSkel[] = { 's','k','e','l',255 };
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static BYTE CheatNoise[] = { 'n','o','i','s','e',255 };
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static BYTE CheatTicker[] = { 't','i','c','k','e','r',255 };
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static BYTE CheatEngage[] = { 'e','n','g','a','g','e',0,0,255 };
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static BYTE CheatChicken[] = { 'c','o','c','k','a','d','o','o','d','l','e','d','o','o',255 };
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static BYTE CheatMassacre[] = { 'm','a','s','s','a','c','r','e',255 };
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static BYTE CheatRavMap[] = { 'r','a','v','m','a','p',255 };
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static BYTE CheatSatan[] = { 's','a','t','a','n',255 };
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static BYTE CheatCasper[] = { 'c','a','s','p','e','r',255 };
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static BYTE CheatNRA[] = { 'n','r','a',255 };
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static BYTE CheatClubMed[] = { 'c','l','u','b','m','e','d',255 };
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static BYTE CheatLocksmith[] = { 'l','o','c','k','s','m','i','t','h',255 };
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static BYTE CheatIndiana[] = { 'i','n','d','i','a','n','a',255 };
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static BYTE CheatSherlock[] = { 's','h','e','r','l','o','c','k',255 };
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static BYTE CheatVisit[] = { 'v','i','s','i','t',0,0,255 };
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static BYTE CheatPig[] = { 'd','e','l','i','v','e','r','a','n','c','e',255 };
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static BYTE CheatButcher[] = { 'b','u','t','c','h','e','r',255 };
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static BYTE CheatConan[] = { 'c','o','n','a','n',255 };
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static BYTE CheatMapsco[] = { 'm','a','p','s','c','o',255 };
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static BYTE CheatWhere[] = { 'w','h','e','r','e',255 };
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#if 0
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static BYTE CheatClass1[] = { 's','h','a','d','o','w','c','a','s','t','e','r',255 };
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static BYTE CheatClass2[] = { 's','h','a','d','o','w','c','a','s','t','e','r',0,255 };
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static BYTE CheatInit[] = { 'i','n','i','t',255 };
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static BYTE CheatScript1[] = { 'p','u','k','e',255 };
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static BYTE CheatScript2[] = { 'p','u','k','e',0,255 };
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static BYTE CheatScript3[] = { 'p','u','k','e',0,0,255 };
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#endif
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static BYTE CheatSpin[] = { 's','p','i','n',0,0,255 };
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static BYTE CheatRift[] = { 'r','i','f','t',0,0,255 };
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static BYTE CheatGPS[] = { 'g','p','s',255 };
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static BYTE CheatGripper[] = { 'g','r','i','p','p','e','r',255 };
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static BYTE CheatLego[] = { 'l','e','g','o',255 };
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static BYTE CheatDots[] = { 'd','o','t','s',255 };
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static BYTE CheatScoot[] = { 's','c','o','o','t',0,255 };
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static BYTE CheatDonnyTrump[] = { 'd','o','n','n','y','t','r','u','m','p',255 };
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static BYTE CheatOmnipotent[] = { 'o','m','n','i','p','o','t','e','n','t',255 };
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static BYTE CheatJimmy[] = { 'j','i','m','m','y',255 };
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static BYTE CheatBoomstix[] = { 'b','o','o','m','s','t','i','x',255 };
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static BYTE CheatStoneCold[] = { 's','t','o','n','e','c','o','l','d',255 };
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static BYTE CheatElvis[] = { 'e','l','v','i','s',255 };
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static BYTE CheatTopo[] = { 't','o','p','o',255 };
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//[BL] Graf will probably get rid of this
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static BYTE CheatJoelKoenigs[] = { 'j','o','e','l','k','o','e','n','i','g','s',255 };
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static BYTE CheatDavidBrus[] = { 'd','a','v','i','d','b','r','u','s',255 };
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static BYTE CheatScottHolman[] = { 's','c','o','t','t','h','o','l','m','a','n',255 };
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static BYTE CheatMikeKoenigs[] = { 'm','i','k','e','k','o','e','n','i','g','s',255 };
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static BYTE CheatCharlesJacobi[] = { 'c','h','a','r','l','e','s','j','a','c','o','b','i',255 };
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static BYTE CheatAndrewBenson[] = { 'a','n','d','r','e','w','b','e','n','s','o','n',255 };
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static BYTE CheatDeanHyers[] = { 'd','e','a','n','h','y','e','r','s',255 };
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static BYTE CheatMaryBregi[] = { 'm','a','r','y','b','r','e','g','i',255 };
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static BYTE CheatAllen[] = { 'a','l','l','e','n',255 };
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static BYTE CheatDigitalCafe[] = { 'd','i','g','i','t','a','l','c','a','f','e',255 };
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static BYTE CheatJoshuaStorms[] = { 'j','o','s','h','u','a','s','t','o','r','m','s',255 };
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static BYTE CheatLeeSnyder[] = { 'l','e','e','s','n','y','d','e','r',0,0,255 };
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static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
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static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 };
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static BYTE CheatTNTem[] = { 't','n','t','e','m',255 };
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static cheatseq_t DoomCheats[] =
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{
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{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
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{ CheatPowerup[6], 0, 1, 0, {0,0}, Cht_BeholdMenu },
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{ CheatMypos, 0, 1, 0, {0,0}, Cht_MyPos },
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{ CheatAmap, 0, 0, 0, {0,0}, Cht_AutoMap },
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{ CheatGod, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
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{ CheatAmmo, 0, 0, 0, {CHT_IDKFA,0}, Cht_Generic },
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{ CheatAmmoNoKey, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
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{ CheatNoclip, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
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{ CheatNoclip2, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
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{ CheatPowerup[0], 0, 0, 0, {CHT_BEHOLDV,0}, Cht_Generic },
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{ CheatPowerup[1], 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
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{ CheatPowerup[2], 0, 0, 0, {CHT_BEHOLDI,0}, Cht_Generic },
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{ CheatPowerup[3], 0, 0, 0, {CHT_BEHOLDR,0}, Cht_Generic },
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{ CheatPowerup[4], 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
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{ CheatPowerup[5], 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
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{ CheatChoppers, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
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{ CheatClev, 0, 0, 0, {0,0}, Cht_ChangeLevel }
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};
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static cheatseq_t HereticCheats[] =
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{
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{ CheatNoise, 0, 1, 0, {0,0}, Cht_Sound },
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{ CheatTicker, 0, 1, 0, {0,0}, Cht_Ticker },
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{ CheatRavMap, 0, 0, 0, {0,0}, Cht_AutoMap },
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{ CheatQuicken, 0, 0, 0, {CHT_GOD,0}, Cht_Generic },
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{ CheatKitty, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
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{ CheatRambo, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
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{ CheatShazam, 0, 0, 0, {CHT_POWER,0}, Cht_Generic },
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{ CheatPonce, 0, 0, 0, {CHT_HEALTH,0}, Cht_Generic },
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{ CheatSkel, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
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{ CheatChicken, 0, 0, 0, {CHT_MORPH,0}, Cht_Generic },
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{ CheatAmmo, 0, 0, 0, {CHT_TAKEWEAPS,0}, Cht_Generic },
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{ CheatGod, 0, 0, 0, {CHT_NOWUDIE,0}, Cht_Generic },
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{ CheatMassacre, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
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{ CheatEngage, 0, 0, 0, {0,0}, Cht_ChangeLevel },
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{ CheatPowerup1[0], 0, 0, 0, {CHT_GIMMIEA,0}, Cht_Generic },
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{ CheatPowerup1[1], 0, 0, 0, {CHT_GIMMIEB,0}, Cht_Generic },
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{ CheatPowerup1[2], 0, 0, 0, {CHT_GIMMIEC,0}, Cht_Generic },
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{ CheatPowerup1[3], 0, 0, 0, {CHT_GIMMIED,0}, Cht_Generic },
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{ CheatPowerup1[4], 0, 0, 0, {CHT_GIMMIEE,0}, Cht_Generic },
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{ CheatPowerup1[5], 0, 0, 0, {CHT_GIMMIEF,0}, Cht_Generic },
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{ CheatPowerup1[6], 0, 0, 0, {CHT_GIMMIEG,0}, Cht_Generic },
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{ CheatPowerup1[7], 0, 0, 0, {CHT_GIMMIEH,0}, Cht_Generic },
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{ CheatPowerup1[8], 0, 0, 0, {CHT_GIMMIEI,0}, Cht_Generic },
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{ CheatPowerup1[9], 0, 0, 0, {CHT_GIMMIEJ,0}, Cht_Generic },
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{ CheatPowerup1[10], 0, 0, 0, {CHT_GIMMIEZ,0}, Cht_Generic },
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};
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static cheatseq_t HexenCheats[] =
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{
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{ CheatSatan, 0, 0, 0, {CHT_GOD,0}, Cht_Generic },
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{ CheatCasper, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
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{ CheatNRA, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
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{ CheatClubMed, 0, 0, 0, {CHT_HEALTH,0}, Cht_Generic },
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{ CheatLocksmith, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
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{ CheatIndiana, 0, 0, 0, {CHT_ALLARTI,0}, Cht_Generic },
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{ CheatSherlock, 0, 0, 0, {CHT_PUZZLE,0}, Cht_Generic },
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{ CheatVisit, 0, 0, 0, {0,0}, Cht_WarpTransLevel },
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{ CheatPig, 0, 0, 0, {CHT_MORPH,0}, Cht_Generic },
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{ CheatButcher, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
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{ CheatConan, 0, 0, 0, {CHT_TAKEWEAPS,0}, Cht_Generic },
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{ CheatWhere, 0, 1, 0, {0,0}, Cht_MyPos },
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{ CheatMapsco, 0, 0, 0, {0,0}, Cht_AutoMap }
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};
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static cheatseq_t StrifeCheats[] =
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{
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{ CheatSpin, 0, 1, 0, {0,0}, Cht_Music },
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{ CheatGPS, 0, 1, 0, {0,0}, Cht_MyPos },
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{ CheatTopo, 0, 0, 0, {0,0}, Cht_AutoMap },
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{ CheatDots, 0, 1, 0, {0,0}, Cht_Ticker },
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{ CheatOmnipotent, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
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{ CheatGripper, 0, 0, 0, {CHT_NOMOMENTUM,0},Cht_Generic },
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{ CheatJimmy, 0, 0, 0, {CHT_KEYS,0}, Cht_Generic },
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{ CheatBoomstix, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
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{ CheatElvis, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
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{ CheatStoneCold, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic },
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{ CheatPowerup2[7], 0, 1, 0, {0,0}, Cht_PumpupMenu },
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{ CheatPowerup2[0], 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
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{ CheatPowerup2[1], 0, 0, 0, {CHT_PUMPUPI,0}, Cht_Generic },
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{ CheatPowerup2[2], 0, 0, 0, {CHT_PUMPUPM,0}, Cht_Generic },
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{ CheatPowerup2[3], 0, 0, 0, {CHT_PUMPUPH,0}, Cht_Generic },
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{ CheatPowerup2[4], 0, 0, 0, {CHT_PUMPUPP,0}, Cht_Generic },
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{ CheatPowerup2[5], 0, 0, 0, {CHT_PUMPUPS,0}, Cht_Generic },
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{ CheatPowerup2[6], 0, 0, 0, {CHT_PUMPUPT,0}, Cht_Generic },
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{ CheatRift, 0, 0, 0, {0,0}, Cht_ChangeLevel },
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{ CheatDonnyTrump, 0, 0, 0, {CHT_DONNYTRUMP,0},Cht_Generic },
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{ CheatScoot, 0, 0, 0, {0,0}, Cht_ChangeStartSpot },
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{ CheatLego, 0, 0, 0, {CHT_LEGO,0}, Cht_Generic },
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};
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static cheatseq_t ChexCheats[] =
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{
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{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
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{ CheatKimHyers, 0, 1, 0, {0,0}, Cht_MyPos },
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{ CheatShrrill, 0, 0, 0, {0,0}, Cht_AutoMap },
|
|
{ CheatDavidBrus, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
|
|
{ CheatMikeKoenigs, 0, 0, 0, {CHT_IDKFA,0}, Cht_Generic },
|
|
{ CheatScottHolman, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
|
|
{ CheatCharlesJacobi, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
|
|
{ CheatAndrewBenson, 0, 0, 0, {CHT_BEHOLDV,0}, Cht_Generic },
|
|
{ CheatDeanHyers, 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
|
|
{ CheatMaryBregi, 0, 0, 0, {CHT_BEHOLDI,0}, Cht_Generic },
|
|
{ CheatAllen, 0, 0, 0, {CHT_BEHOLDR,0}, Cht_Generic },
|
|
{ CheatDigitalCafe, 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
|
|
{ CheatJoshuaStorms, 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
|
|
{ CheatJoelKoenigs, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
|
|
{ CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel }
|
|
};
|
|
|
|
static cheatseq_t SpecialCheats[] =
|
|
{
|
|
{ CheatTNTem, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic }
|
|
};
|
|
|
|
|
|
extern bool CheckCheatmode ();
|
|
|
|
CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
|
|
|
|
// Respond to keyboard input events, intercept cheats.
|
|
// [RH] Cheats eat the last keypress used to trigger them
|
|
bool ST_Responder (event_t *ev)
|
|
{
|
|
bool eat = false;
|
|
|
|
if (!allcheats)
|
|
{
|
|
cheatseq_t *cheats;
|
|
int numcheats;
|
|
|
|
switch (gameinfo.gametype)
|
|
{
|
|
case GAME_Doom:
|
|
cheats = DoomCheats;
|
|
numcheats = countof(DoomCheats);
|
|
break;
|
|
|
|
case GAME_Heretic:
|
|
cheats = HereticCheats;
|
|
numcheats = countof(HereticCheats);
|
|
break;
|
|
|
|
case GAME_Hexen:
|
|
cheats = HexenCheats;
|
|
numcheats = countof(HexenCheats);
|
|
break;
|
|
|
|
case GAME_Strife:
|
|
cheats = StrifeCheats;
|
|
numcheats = countof(StrifeCheats);
|
|
break;
|
|
|
|
case GAME_Chex:
|
|
cheats = ChexCheats;
|
|
numcheats = countof(ChexCheats);
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
return CheatCheckList(ev, cheats, numcheats);
|
|
}
|
|
else
|
|
{
|
|
static cheatseq_t *cheatlists[] = { DoomCheats, HereticCheats, HexenCheats, StrifeCheats, ChexCheats, SpecialCheats };
|
|
static int counts[] = { countof(DoomCheats), countof(HereticCheats), countof(HexenCheats),
|
|
countof(StrifeCheats), countof(ChexCheats), countof(SpecialCheats) };
|
|
|
|
for (size_t i=0; i<countof(cheatlists); i++)
|
|
{
|
|
if (CheatCheckList(ev, cheatlists[i], counts[i])) return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats)
|
|
{
|
|
bool eat = false;
|
|
|
|
if (ev->type == EV_KeyDown)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < numcheats; i++, cheats++)
|
|
{
|
|
if (CheatAddKey (cheats, (BYTE)ev->data2, &eat))
|
|
{
|
|
if (cheats->DontCheck || !CheckCheatmode ())
|
|
{
|
|
eat |= cheats->Handler (cheats);
|
|
}
|
|
}
|
|
else if (cheats->Pos - cheats->Sequence > 2)
|
|
{ // If more than two characters into the sequence,
|
|
// eat the keypress, just so that the Hexen cheats
|
|
// with T in them will work without unbinding T.
|
|
eat = true;
|
|
}
|
|
}
|
|
}
|
|
return eat;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
// FUNC CheatAddkey
|
|
//
|
|
// Returns true if the added key completed the cheat, false otherwise.
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
|
|
static bool CheatAddKey (cheatseq_t *cheat, BYTE key, bool *eat)
|
|
{
|
|
if (cheat->Pos == NULL)
|
|
{
|
|
cheat->Pos = cheat->Sequence;
|
|
cheat->CurrentArg = 0;
|
|
}
|
|
if (*cheat->Pos == 0)
|
|
{
|
|
*eat = true;
|
|
cheat->Args[cheat->CurrentArg++] = key;
|
|
cheat->Pos++;
|
|
}
|
|
else if (key == *cheat->Pos)
|
|
{
|
|
cheat->Pos++;
|
|
}
|
|
else
|
|
{
|
|
cheat->Pos = cheat->Sequence;
|
|
cheat->CurrentArg = 0;
|
|
}
|
|
if (*cheat->Pos == 0xff)
|
|
{
|
|
cheat->Pos = cheat->Sequence;
|
|
cheat->CurrentArg = 0;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
// CHEAT FUNCTIONS
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
|
|
static bool Cht_Generic (cheatseq_t *cheat)
|
|
{
|
|
Net_WriteByte (DEM_GENERICCHEAT);
|
|
Net_WriteByte (cheat->Args[0]);
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_Music (cheatseq_t *cheat)
|
|
{
|
|
char buf[9] = "idmus xx";
|
|
|
|
buf[6] = cheat->Args[0];
|
|
buf[7] = cheat->Args[1];
|
|
C_DoCommand (buf);
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_BeholdMenu (cheatseq_t *cheat)
|
|
{
|
|
Printf ("%s\n", GStrings("STSTR_BEHOLD"));
|
|
return false;
|
|
}
|
|
|
|
static bool Cht_PumpupMenu (cheatseq_t *cheat)
|
|
{
|
|
// How many people knew about the PUMPUPT cheat, since
|
|
// it isn't printed in the list?
|
|
Printf ("Bzrk, Inviso, Mask, Health, Pack, Stats\n");
|
|
return false;
|
|
}
|
|
|
|
static bool Cht_AutoMap (cheatseq_t *cheat)
|
|
{
|
|
if (automapactive)
|
|
{
|
|
am_cheat = (am_cheat + 1) % 3;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool Cht_ChangeLevel (cheatseq_t *cheat)
|
|
{
|
|
char cmd[10] = "idclev xx";
|
|
|
|
cmd[7] = cheat->Args[0];
|
|
cmd[8] = cheat->Args[1];
|
|
C_DoCommand (cmd);
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_ChangeStartSpot (cheatseq_t *cheat)
|
|
{
|
|
char cmd[64];
|
|
|
|
mysnprintf (cmd, countof(cmd), "changemap %s %c", level.mapname, cheat->Args[0]);
|
|
C_DoCommand (cmd);
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_WarpTransLevel (cheatseq_t *cheat)
|
|
{
|
|
char cmd[11] = "hxvisit xx";
|
|
cmd[8] = cheat->Args[0];
|
|
cmd[9] = cheat->Args[1];
|
|
C_DoCommand (cmd);
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_MyPos (cheatseq_t *cheat)
|
|
{
|
|
C_DoCommand ("toggle idmypos");
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_Ticker (cheatseq_t *cheat)
|
|
{
|
|
ticker = !ticker;
|
|
Printf ("%s\n", GStrings(ticker ? "TXT_CHEATTICKERON" : "TXT_CHEATTICKEROFF"));
|
|
return true;
|
|
}
|
|
|
|
static bool Cht_Sound (cheatseq_t *cheat)
|
|
{
|
|
noisedebug = !noisedebug;
|
|
Printf ("%s\n", GStrings(noisedebug ? "TXT_CHEATSOUNDON" : "TXT_CHEATSOUNDOFF"));
|
|
return true;
|
|
}
|