gzdoom-last-svn/src/d_protocol.cpp
Christoph Oelckers 64a48e1f4e Update to ZDoom r1433:
- Fixed: Untranslated colors in fonts had an alpha value of 0 but need 255.
- Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 
  the alternative HUD. Instead it has to create a separate one out of the
  STYSNUM characters.
- Fixed: skins can not be sorted for binary search because the player class
  code depends on the original indices.
- Fixed: P_StartConversation set the global dialog node variable for all
  players, not just the consoleplayer.
- Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary
  ammo type also has a primary one.
- Bumped netgame, demo and min demo version for the weapon slot changes.
- changed weapon slots to be stored per player. Information is now transmitted
  across the network so that all machines know each player's current weapon
  configuration so that it can be used by cheats or HUD display routines.
- fixed: level_info_t::mapbg was not initialized
- Fixed: Player names and chat macros that end with incomplete \c escapes now
  have those escapes stripped before printing so that they do not merge with
  subsequent text.
- Fixed: The CHARFORMAT structure that is used to set the color in a Windows
  Rich Edit control was not fully initialized resulting in incorrect colors
  being set.
- Moved default weapon slot assignments into the player classes.
  Weapon.SlotNumber is now used solely for mods that want to add new weapons
  without completely redoing the player's arsenal. Restored some config-based
  weapon slot customization, though slots are no longer automatically saved
  to the config and section names have changed slightly. However, unlike
  before, config slots are now the definitive word on slot assignments and
  cannot be overridden by any other files loaded.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@302 b0f79afe-0144-0410-b225-9a4edf0717df
2009-02-21 17:07:32 +00:00

504 lines
11 KiB
C++

/*
** d_protocol.cpp
** Basic network packet creation routines and simple IFF parsing
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_system.h"
#include "d_ticcmd.h"
#include "d_net.h"
#include "doomdef.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "farchive.h"
char *ReadString (BYTE **stream)
{
char *string = *((char **)stream);
*stream += strlen (string) + 1;
return copystring (string);
}
const char *ReadStringConst(BYTE **stream)
{
const char *string = *((const char **)stream);
*stream += strlen (string) + 1;
return string;
}
int ReadByte (BYTE **stream)
{
BYTE v = **stream;
*stream += 1;
return v;
}
int ReadWord (BYTE **stream)
{
short v = (((*stream)[0]) << 8) | (((*stream)[1]));
*stream += 2;
return v;
}
int ReadLong (BYTE **stream)
{
int v = (((*stream)[0]) << 24) | (((*stream)[1]) << 16) | (((*stream)[2]) << 8) | (((*stream)[3]));
*stream += 4;
return v;
}
float ReadFloat (BYTE **stream)
{
union
{
int i;
float f;
} fakeint;
fakeint.i = ReadLong (stream);
return fakeint.f;
}
void WriteString (const char *string, BYTE **stream)
{
char *p = *((char **)stream);
while (*string) {
*p++ = *string++;
}
*p++ = 0;
*stream = (BYTE *)p;
}
void WriteByte (BYTE v, BYTE **stream)
{
**stream = v;
*stream += 1;
}
void WriteWord (short v, BYTE **stream)
{
(*stream)[0] = v >> 8;
(*stream)[1] = v & 255;
*stream += 2;
}
void WriteLong (int v, BYTE **stream)
{
(*stream)[0] = v >> 24;
(*stream)[1] = (v >> 16) & 255;
(*stream)[2] = (v >> 8) & 255;
(*stream)[3] = v & 255;
*stream += 4;
}
void WriteFloat (float v, BYTE **stream)
{
union
{
int i;
float f;
} fakeint;
fakeint.f = v;
WriteLong (fakeint.i, stream);
}
// Returns the number of bytes read
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
BYTE *start = *stream;
BYTE flags;
if (basis != NULL)
{
if (basis != ucmd)
{
memcpy (ucmd, basis, sizeof(usercmd_t));
}
}
else
{
memset (ucmd, 0, sizeof(usercmd_t));
}
flags = ReadByte (stream);
if (flags)
{
// We can support up to 29 buttons, using from 0 to 4 bytes to store them.
if (flags & UCMDF_BUTTONS)
{
DWORD buttons = ucmd->buttons;
BYTE in = ReadByte(stream);
buttons = (buttons & ~0x7F) | (in & 0x7F);
if (in & 0x80)
{
in = ReadByte(stream);
buttons = (buttons & ~(0x7F << 7)) | ((in & 0x7F) << 7);
if (in & 0x80)
{
in = ReadByte(stream);
buttons = (buttons & ~(0x7F << 14)) | ((in & 0x7F) << 14);
if (in & 0x80)
{
in = ReadByte(stream);
buttons = (buttons & ~(0xFF << 21)) | (in << 21);
}
}
}
ucmd->buttons = buttons;
}
if (flags & UCMDF_PITCH)
ucmd->pitch = ReadWord (stream);
if (flags & UCMDF_YAW)
ucmd->yaw = ReadWord (stream);
if (flags & UCMDF_FORWARDMOVE)
ucmd->forwardmove = ReadWord (stream);
if (flags & UCMDF_SIDEMOVE)
ucmd->sidemove = ReadWord (stream);
if (flags & UCMDF_UPMOVE)
ucmd->upmove = ReadWord (stream);
if (flags & UCMDF_ROLL)
ucmd->roll = ReadWord (stream);
}
return *stream - start;
}
// Returns the number of bytes written
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
BYTE flags = 0;
BYTE *temp = *stream;
BYTE *start = *stream;
usercmd_t blank;
DWORD buttons_changed;
if (basis == NULL)
{
memset (&blank, 0, sizeof(blank));
basis = &blank;
}
WriteByte (0, stream); // Make room for the packing bits
buttons_changed = ucmd->buttons ^ basis->buttons;
if (buttons_changed != 0)
{
BYTE bytes[4] = { ucmd->buttons & 0x7F,
(ucmd->buttons >> 7) & 0x7F,
(ucmd->buttons >> 14) & 0x7F,
(ucmd->buttons >> 21) & 0xFF };
flags |= UCMDF_BUTTONS;
if (buttons_changed & 0xFFFFFF80)
{
bytes[0] |= 0x80;
if (buttons_changed & 0xFFFFC000)
{
bytes[1] |= 0x80;
if (buttons_changed & 0xFFE00000)
{
bytes[2] |= 0x80;
}
}
}
WriteByte (bytes[0], stream);
if (bytes[0] & 0x80)
{
WriteByte (bytes[1], stream);
if (bytes[1] & 0x80)
{
WriteByte (bytes[2], stream);
if (bytes[2] & 0x80)
{
WriteByte (bytes[3], stream);
}
}
}
}
if (ucmd->pitch != basis->pitch)
{
flags |= UCMDF_PITCH;
WriteWord (ucmd->pitch, stream);
}
if (ucmd->yaw != basis->yaw)
{
flags |= UCMDF_YAW;
WriteWord (ucmd->yaw, stream);
}
if (ucmd->forwardmove != basis->forwardmove)
{
flags |= UCMDF_FORWARDMOVE;
WriteWord (ucmd->forwardmove, stream);
}
if (ucmd->sidemove != basis->sidemove)
{
flags |= UCMDF_SIDEMOVE;
WriteWord (ucmd->sidemove, stream);
}
if (ucmd->upmove != basis->upmove)
{
flags |= UCMDF_UPMOVE;
WriteWord (ucmd->upmove, stream);
}
if (ucmd->roll != basis->roll)
{
flags |= UCMDF_ROLL;
WriteWord (ucmd->roll, stream);
}
// Write the packing bits
WriteByte (flags, &temp);
return *stream - start;
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
{
BYTE bytes[256];
BYTE *stream = bytes;
if (arc.IsStoring ())
{
BYTE len = PackUserCmd (&cmd, NULL, &stream);
arc << len;
arc.Write (bytes, len);
}
else
{
BYTE len;
arc << len;
arc.Read (bytes, len);
UnpackUserCmd (&cmd, NULL, &stream);
}
return arc;
}
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
if (basis == NULL)
{
if (ucmd->buttons != 0 ||
ucmd->pitch != 0 ||
ucmd->yaw != 0 ||
ucmd->forwardmove != 0 ||
ucmd->sidemove != 0 ||
ucmd->upmove != 0 ||
ucmd->roll != 0)
{
WriteByte (DEM_USERCMD, stream);
return PackUserCmd (ucmd, basis, stream) + 1;
}
}
else
if (ucmd->buttons != basis->buttons ||
ucmd->pitch != basis->pitch ||
ucmd->yaw != basis->yaw ||
ucmd->forwardmove != basis->forwardmove ||
ucmd->sidemove != basis->sidemove ||
ucmd->upmove != basis->upmove ||
ucmd->roll != basis->roll)
{
WriteByte (DEM_USERCMD, stream);
return PackUserCmd (ucmd, basis, stream) + 1;
}
WriteByte (DEM_EMPTYUSERCMD, stream);
return 1;
}
int SkipTicCmd (BYTE **stream, int count)
{
int i, skip;
BYTE *flow = *stream;
for (i = count; i > 0; i--)
{
bool moreticdata = true;
flow += 2; // Skip consistancy marker
while (moreticdata)
{
BYTE type = *flow++;
if (type == DEM_USERCMD)
{
moreticdata = false;
skip = 1;
if (*flow & UCMDF_PITCH) skip += 2;
if (*flow & UCMDF_YAW) skip += 2;
if (*flow & UCMDF_FORWARDMOVE) skip += 2;
if (*flow & UCMDF_SIDEMOVE) skip += 2;
if (*flow & UCMDF_UPMOVE) skip += 2;
if (*flow & UCMDF_ROLL) skip += 2;
if (*flow & UCMDF_BUTTONS)
{
if (*++flow & 0x80)
{
if (*++flow & 0x80)
{
if (*++flow & 0x80)
{
++flow;
}
}
}
}
flow += skip;
}
else if (type == DEM_EMPTYUSERCMD)
{
moreticdata = false;
}
else
{
Net_SkipCommand (type, &flow);
}
}
}
skip = flow - *stream;
*stream = flow;
return skip;
}
#include <assert.h>
extern short consistancy[MAXPLAYERS][BACKUPTICS];
void ReadTicCmd (BYTE **stream, int player, int tic)
{
int type;
BYTE *start;
ticcmd_t *tcmd;
int ticmod = tic % BACKUPTICS;
tcmd = &netcmds[player][ticmod];
tcmd->consistancy = ReadWord (stream);
start = *stream;
while ((type = ReadByte (stream)) != DEM_USERCMD && type != DEM_EMPTYUSERCMD)
Net_SkipCommand (type, stream);
NetSpecs[player][ticmod].SetData (start, *stream - start - 1);
if (type == DEM_USERCMD)
{
UnpackUserCmd (&tcmd->ucmd,
tic ? &netcmds[player][(tic-1)%BACKUPTICS].ucmd : NULL, stream);
}
else
{
if (tic)
{
memcpy (&tcmd->ucmd, &netcmds[player][(tic-1)%BACKUPTICS].ucmd, sizeof(tcmd->ucmd));
}
else
{
memset (&tcmd->ucmd, 0, sizeof(tcmd->ucmd));
}
}
if (player==consoleplayer&&tic>BACKUPTICS)
assert(consistancy[player][ticmod] == tcmd->consistancy);
}
void RunNetSpecs (int player, int buf)
{
BYTE *stream;
int len;
if (gametic % ticdup == 0)
{
stream = NetSpecs[player][buf].GetData (&len);
if (stream)
{
BYTE *end = stream + len;
while (stream < end)
{
int type = ReadByte (&stream);
Net_DoCommand (type, &stream, player);
}
if (!demorecording)
NetSpecs[player][buf].SetData (NULL, 0);
}
}
}
BYTE *lenspot;
// Write the header of an IFF chunk and leave space
// for the length field.
void StartChunk (int id, BYTE **stream)
{
WriteLong (id, stream);
lenspot = *stream;
*stream += 4;
}
// Write the length field for the chunk and insert
// pad byte if the chunk is odd-sized.
void FinishChunk (BYTE **stream)
{
int len;
if (!lenspot)
return;
len = *stream - lenspot - 4;
WriteLong (len, &lenspot);
if (len & 1)
WriteByte (0, stream);
lenspot = NULL;
}
// Skip past an unknown chunk. *stream should be
// pointing to the chunk's length field.
void SkipChunk (BYTE **stream)
{
int len;
len = ReadLong (stream);
stream += len + (len & 1);
}