gzdoom-last-svn/src/svnrevision.h
Christoph Oelckers 38b5ba87cd - got rid of several redundant conversion macros in the GL code. It uses the defaults from the main engine now.
- Update to ZDoom r1991:

- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
  former used fistp, which is not portable across platforms, so cannot be
  used in the play simulation. They were only suitable for the renderer.
  xs_Float.h also has a very fast float->fixed conversion, so FLOAT2FIXED
  uses that now.
  (And I also learned that the FPU's round to nearest is not the rounding I
  learned in grade school but actually Banker's Rounding. I had no idea.)
  (Also, also, the only thing that could have made quickertoint faster than
  toint was that it stored a 32-bit int. I never timed them, and I doubt in
  practice there was any real difference between the two.)


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@632 b0f79afe-0144-0410-b225-9a4edf0717df
2009-11-20 09:47:15 +00:00

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C

//
//
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "1991"
#define ZD_SVN_REVISION_NUMBER 1991