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Update to ZDoom r1713:
- Added joystick config loading and saving support; moved generic joystick interfaces to m_joy.h. - Added Raw Input PS2 adapter support. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@380 b0f79afe-0144-0410-b225-9a4edf0717df
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18 changed files with 1793 additions and 167 deletions
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@ -1089,6 +1089,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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}
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enum
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{
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RAF_SILENT = 1,
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RAF_NOPIERCE = 2
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};
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//==========================================================================
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//
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// customizable railgun attack function
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@ -1102,9 +1108,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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ACTION_PARAM_BOOL(UseAmmo, 2);
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ACTION_PARAM_COLOR(Color1, 3);
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ACTION_PARAM_COLOR(Color2, 4);
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ACTION_PARAM_BOOL(Silent, 5);
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ACTION_PARAM_INT(Flags, 5);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_CLASS(PuffType, 7);
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ACTION_PARAM_CLASS(PuffType, 7);
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if (!self->player) return;
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@ -1116,7 +1122,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)));
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}
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//==========================================================================
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@ -1138,7 +1144,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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ACTION_PARAM_INT(Spawnofs_XY, 1);
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ACTION_PARAM_COLOR(Color1, 2);
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ACTION_PARAM_COLOR(Color2, 3);
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ACTION_PARAM_BOOL(Silent, 4);
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ACTION_PARAM_INT(Flags, 4);
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ACTION_PARAM_INT(aim, 5);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_CLASS(PuffType, 7);
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@ -1201,7 +1207,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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angle_t angle = (self->angle - ANG90) >> ANGLETOFINESHIFT;
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)));
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self->x = saved_x;
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self->y = saved_y;
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