* Updated to ZDoom 4019:

- Added MAPINFO flag "SpawnWithWeaponRaised".
- Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
- Move NULL player check earlier in P_PoisonDamage, before player is accessed.
- Add NULL decal check to FDecalLib::ParseGenerator().
- Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer().
- In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1502 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-01-03 20:33:41 +00:00
parent 9f441cd5d1
commit fef3619592
13 changed files with 40 additions and 28 deletions

View file

@ -3986,7 +3986,7 @@ void P_SetupLevel (char *lumpname, int position)
{
players[i].mo = NULL;
FPlayerStart *mthing = G_PickPlayerStart(i);
P_SpawnPlayer(mthing, i);
P_SpawnPlayer(mthing, i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
}
}
}