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- added an option to disable reflective planes because they can cause
major slowdowns when used improperly. Update to ZDoom r1306: - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it failed to start the demo. - Added a MF5_BRIGHT flag to always render an actor fullbright. - Fixed: Calling Door_Animated with a non-zero tag created a new thinker for each two-sided line of the sector. - Added Karate Chris's submission for making 'spray' a cheat. - Added CO2's default parameter additions for several Doom code pointers submission. - Added CO2's A_RemoveMaster/A_RemoveChildren submission. - Added Blzut3's SBARINFO replacement for the Doom statusbar. - Fixed: SBarInfo still displayed the wrong bar for height 0 - Added A_KillSiblings and A_DamageSiblings code pointers. - added MaxAbsorb and MaxFullAbsorb properties for Armor. - Restored the multiplayer scoreboard's former centering so that it doesn't look awful on widescreen intermissions. - Fixed horizontal positioning of 'finished' on the Raven games when scaled. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@253 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -138,6 +138,7 @@ EXTERN_CVAR (Float, m_pitch)
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EXTERN_CVAR (Float, m_yaw)
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EXTERN_CVAR (Bool, invertmouse)
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EXTERN_CVAR (Bool, lookstrafe)
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EXTERN_CVAR (Int, screenblocks)
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extern gameinfo_t SharewareGameInfo;
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extern gameinfo_t RegisteredGameInfo;
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@ -636,13 +637,13 @@ void D_Display ()
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R_RefreshViewBorder ();
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}
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if (hud_althud && viewheight == SCREENHEIGHT)
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if (hud_althud && viewheight == SCREENHEIGHT && screenblocks > 10)
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{
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if (DrawFSHUD || automapactive) DrawHUD();
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StatusBar->DrawTopStuff (HUD_None);
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}
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else
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if (viewheight == SCREENHEIGHT && viewactive)
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if (viewheight == SCREENHEIGHT && viewactive && screenblocks > 10)
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{
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StatusBar->Draw (DrawFSHUD ? HUD_Fullscreen : HUD_None);
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StatusBar->DrawTopStuff (DrawFSHUD ? HUD_Fullscreen : HUD_None);
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