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* Updated to ZDoom r2391:
- Remove fakedblocker, since it was unused. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@828 b0f79afe-0144-0410-b225-9a4edf0717df
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2 changed files with 2 additions and 5 deletions
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@ -1212,7 +1212,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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{
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sector_t *newsec;
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AActor *thingblocker;
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AActor *fakedblocker;
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fixed_t realheight = thing->height;
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tm.thing = thing;
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@ -1279,7 +1278,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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// Check things first, possibly picking things up.
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thing->BlockingMobj = NULL;
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thingblocker = NULL;
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fakedblocker = NULL;
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if (thing->player)
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{ // [RH] Fake taller height to catch stepping up into things.
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thing->height = realheight + thing->MaxStepHeight;
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@ -1326,7 +1324,6 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm)
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}
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// Nothing is blocking us, but this actor potentially could
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// if there is something else to step on.
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fakedblocker = BlockingMobj;
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thing->BlockingMobj = NULL;
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}
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else
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