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* Updated to ZDoom r3133:
- Fixed compile warnings in savegame menu code. - Fixed: plane specific lighting values were no longer used when generating the visplanes. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1188 b0f79afe-0144-0410-b225-9a4edf0717df
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3 changed files with 4 additions and 6 deletions
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@ -1181,7 +1181,6 @@ void R_Subsector (subsector_t *sub)
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else
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{
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basecolormap = frontsector->ColorMap;
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ceilinglightlevel = frontsector->lightlevel;
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}
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ceilingplane = frontsector->ceilingplane.ZatPoint (viewx, viewy) > viewz ||
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@ -1212,7 +1211,6 @@ void R_Subsector (subsector_t *sub)
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else
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{
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basecolormap = frontsector->ColorMap;
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floorlightlevel = frontsector->lightlevel;
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}
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// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
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