* Updated to ZDoom r3133:

- Fixed compile warnings in savegame menu code.
- Fixed: plane specific lighting values were no longer used when generating the visplanes.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1188 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2011-02-05 09:47:00 +00:00
parent a461c0ba88
commit f4f37cfe2c
3 changed files with 4 additions and 6 deletions

View file

@ -1181,7 +1181,6 @@ void R_Subsector (subsector_t *sub)
else
{
basecolormap = frontsector->ColorMap;
ceilinglightlevel = frontsector->lightlevel;
}
ceilingplane = frontsector->ceilingplane.ZatPoint (viewx, viewy) > viewz ||
@ -1212,7 +1211,6 @@ void R_Subsector (subsector_t *sub)
else
{
basecolormap = frontsector->ColorMap;
floorlightlevel = frontsector->lightlevel;
}
// killough 3/7/98: Add (x,y) offsets to flats, add deep water check