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* Updated to ZDoom 4214:
- Multiply the resulting velocity by the player's speed when "jumping" underwater. - Remove the requirement that only action function default parameters can accept a constant expression that evaluates to the class 'None'. - Fixed: AInventory::Touch() should check for a local player view before trying the pickup. - Do copy a monster's special to its morphed version so that it can be properly restored when it unmorphs. - Fixed: Monsters with STAYMORPHED set would still unmorph. - Fixed: A_Face should take into account the target's height when aiming pitch. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1551 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "4208"
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#define ZD_SVN_REVISION_NUMBER 4208
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#define ZD_SVN_REVISION_STRING "4214"
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#define ZD_SVN_REVISION_NUMBER 4214
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